This shelf preserves the practical half: making a C128 resemble a serious
late-1960s spacecraft console instead of disconnected BASIC graphics demos.
Start with Why the C128 Feels Modern; demo builders should keep the two trap
notes and the checklist nearby.
(TXT) Why the C128 feels modern next to the C64
(TXT) BASIC 7.0 graphics vocabulary
(TXT) Vintage BASIC trap: two-character names
(TXT) Graphics trap: color vs source
(TXT) FAST/SLOW, VIC-II, and VDC
(TXT) Cinematic display design
(TXT) WATCH THE COMPUTER THINK
(TXT) Display-module catalog
(TXT) Bug audit of demo2.bas
(TXT) Original demo2.bas
(TXT) Corrected cinematic demo
(TXT) Hollywood, but 2001
(TXT) Screen composition rules
(TXT) C128 demo checklist
(DIR) BACK TO MECHANICAL MINDS
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