PROJECT MANIFESTO WATCH THE COMPUTER THINK This became the central design instruction for the C128 project. The screen should not merely be animated. The screen should LOOK LIKE A PROCESS IS HAPPENING. Bad: - clear screen - draw random circle - print random number - clear screen Better: - establish coordinate system - draw the object under analysis - add a reference vector - begin updating telemetry - plot successive solution points - highlight a result - hold it long enough to read - transition into the next system A person should be able to stand in front of the C128 for twenty seconds and keep noticing new relationships. The display does not need to solve a real orbital mission. It needs internal visual logic strong enough that the viewer believes the computer is busy with something larger than a graphics demonstration. That is the difference between "BASIC drew a circle" and "this old computer is apparently running a spacecraft."