PROJECT DESIGN NOTE SCREEN COMPOSITION RULES 1. GIVE THE SCREEN A CENTER OF GRAVITY A major plot or object should dominate. 2. RESERVE TELEMETRY ZONES Do not scatter text anywhere it fits. Use stable bands or corners. 3. REPEAT VISUAL LANGUAGE Same border weight, same label style, same coordinate ticks across modules. 4. USE NEGATIVE SPACE Dense does not mean every pixel occupied. 5. MAKE ACCENT COLOR MEAN SOMETHING Target, warning, selected vector, new solution. 6. ERASE ONLY WHAT MOVES Full-frame clears produce flicker and make the system feel like a slideshow. 7. BUILD, HOLD, RESOLVE Let a display have a small narrative: initialize, analyze, converge, transition. 8. KEEP IT LEGIBLE ON REAL HARDWARE The most sophisticated composition is useless if composite/RGBI output turns it into mush. Favor strong geometry and readable labels.