tFull help added for all Options dialog tabs. - vaccinewars - be a doctor and try to vaccinate the world
(HTM) git clone git://src.adamsgaard.dk/vaccinewars
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---
(DIR) commit 97e4605be82012ed3216485964edba2f90df1bea
(DIR) parent c9c3bf7cbb84235dc9d2f34a5c64ed7a214b0bfb
(HTM) Author: Ben Webb <ben@salilab.org>
Date: Wed, 16 Oct 2002 10:36:35 +0000
Full help added for all Options dialog tabs.
Diffstat:
M doc/help/cops.html | 20 ++++++++++++++++++++
M doc/help/drugs.html | 24 ++++++++++++++++++++++++
M doc/help/guns.html | 13 +++++++++++++
M doc/help/server.html | 28 ++++++++++++++++++++++++++++
M doc/help/sounds.html | 9 +++++++++
5 files changed, 94 insertions(+), 0 deletions(-)
---
(DIR) diff --git a/doc/help/cops.html b/doc/help/cops.html
t@@ -23,6 +23,26 @@ sections in this window to be filled in.<p /></li>
<li><b>Name</b>: The name of the cop.
<p /></li>
+<li><b>Name of one deputy</b>: The name of one of the deputies or other
+assistants that can accompany this cop.<p /></li>
+
+<li><b>Name of several deputies</b>: The name of two or more of the deputies
+or other assistants that can accompany this cop.<p /></li>
+
+<li><b>Minimum no. of deputies</b>: The lowest number of deputies that can
+accompany this cop. The more deputies, the harder it is to run away from or
+to shoot the cop, and the more damage they do to you when they shoot.<p /></li>
+
+<li><b>Maximum no. of deputies</b>: The highest number of deputies that can
+accompany this cop.<p /></li>
+
+<li><b>Cop armour</b>: A percentage value to determine how much damage the cop
+takes when he is shot. A value of 100 means that if you do 10 damage, the cop
+loses 10 health. A value of 200 means that he only loses 5 health, and a value
+of 50 results in a loss of 20.<p /></li>
+
+<li><b>Deputy armour</b>: A percentage value to determine how much damage each
+deputy takes when he is shot.<p /></li>
</ul>
(DIR) diff --git a/doc/help/drugs.html b/doc/help/drugs.html
t@@ -23,6 +23,30 @@ sections in this window to be filled in.<p /></li>
<li><b>Name</b>: The name of the drug.
<p /></li>
+<li><b>Minimum normal price</b>: Sets the lowest price that this drug can
+be offered at, under normal circumstances (i.e. there have been no drug busts
+or other special events on this day).<p /></li>
+
+<li><b>Maximum normal price</b>: Sets the highest price that this drug can
+be offered at, under normal circumstances.<p /></li>
+
+<li><b>Can be specially cheap</b>: If checked, then occasionally this drug
+can be offered at a quarter of its usual price, due to some special event.
+<p /></li>
+
+<li><b>Cheap string</b>: If the previous checkbox is selected, then this is
+the message that is displayed when this drug is offered cheaply - e.g.
+"The market is flooded with cheap home-made acid!".<p /></li>
+
+<li><b>Can be specially expensive</b>: If checked, then occasionally this drug
+can be offered at four times its usual price, due to some special event.
+<p /></li>
+
+<li><b>Expensive string 1/2</b>: These two strings are used whenever <b>any</b>
+drug is offered at the expensive price (one of the two messages is picked at
+random). The name of the drug is substituted into the string for "%tde" - e.g.
+"Addicts are buying %tde at ridiculous prices!" could be displayed as
+"Addicts are buying Cocaine at ridiculous prices!".<p /></li>
</ul>
(DIR) diff --git a/doc/help/guns.html b/doc/help/guns.html
t@@ -24,6 +24,19 @@ sections in this window to be filled in.<p /></li>
<li><b>Name</b>: The name of the gun.
<p /></li>
+<li><b>Price</b>: The cost of the gun, if you buy it from the Gun Shop. (If
+you are offered it during the course of the game on the street, then it is
+offered at 10% of this price).
+<p /></li>
+
+<li><b>Inventory space</b>: The amount of space that this gun takes up in
+your inventory.
+<p /></li>
+
+<li><b>Damage</b>: The maximum damage done by this gun, if you hit an enemy.
+(The actual amount of health that they lose is also dependent on their armour
+rating.)
+<p /></li>
</ul>
(DIR) diff --git a/doc/help/server.html b/doc/help/server.html
t@@ -13,12 +13,40 @@
<h1>dopewars: Server Options</h1>
<ul>
+<li><b>Server reports to metaserver</b>: If checked, then when running the
+dopewars server, it will report to the metaserver so that players can find
+your server from the dopewars website or from the New Game dialog's Metaserver
+tab. (If not checked, its existence will not be advertised, but people can
+still connect to your server if they know the hostname and port number.)
+<p /></li>
+
<li><b>Minimize to System Tray</b>: (Windows only) When running the
graphical server, and it is minimized, do not show the window in the normal
window list, but in the System Tray (the collection of small icons in the
bottom right of the screen). Clicking on the dopewars icon in the Tray will
restore the window to its normal state.<p /></li>
+<li><b>Metaserver hostname / Port</b>: The hostname and port where the dopewars
+metaserver is located, used by both the server and client. You should not
+normally need to alter this.<p /></li>
+
+<li><b>Web proxy hostname / Port</b>: The hostname and port of an HTTP (web)
+proxy. If you want (or are required) to use a web proxy to access web pages
+such as the metaserver, then fill in its name here. If the hostname is left
+blank, then the metaserver will be contacted directly.<p /></li>
+
+<li><b>Script path</b>: The path and name of the webpage on the metaserver
+which is used to register servers or release details. (You should not normally
+need to alter this.)<p /></li>
+
+<li><b>Comment</b>: A description of your dopewars server, which is sent to
+the metaserver and can be used to tell potential clients the rough rules of
+your game.<p /></li>
+
+<li><b>MOTD (welcome message)</b>: The message of the day, sent to clients
+when they connect to the server (can be used to tell them more about the setup
+of the game).<p /></li>
+
</ul>
</body>
(DIR) diff --git a/doc/help/sounds.html b/doc/help/sounds.html
t@@ -12,5 +12,14 @@
<body>
<h1>dopewars: Sounds Options</h1>
+<p>This tab allows you to configure the sounds played by dopewars during the
+game. To change a sound, first select it from the list. Then type the full
+path and name of a .WAV file into the "Sound file" box, or use the Browse
+button to find it on your computer. You can use the Play button to hear the
+sound that you have selected.</p>
+
+<p>Bear in mind that all sounds can be turned on or off using the "Enable
+Sound" option on the Game menu.</p>
+
</body>
</html>