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       ---
 (DIR) commit 92001e4a9d7b55087d8be29e315419510011c7c4
 (DIR) parent a123bfb7ab2e7ad0a076945eecab968161c5c870
 (HTM) Author: Hiltjo Posthuma <hiltjo@codemadness.org>
       Date:   Tue,  7 Jan 2025 00:23:06 +0100
       
       more updates
       
       Diffstat:
         M output/atom_content.xml             |      16 ++++++++--------
         M output/gothic-1-guide.html          |      16 ++++++++--------
         M output/gothic-1-guide.md            |      16 ++++++++--------
         M output/phlog/gothic-1-guide         |      16 ++++++++--------
         M output/rss_content.xml              |      16 ++++++++--------
         M pages/gothic-1-guide.md             |      16 ++++++++--------
       
       6 files changed, 48 insertions(+), 48 deletions(-)
       ---
 (DIR) diff --git a/output/atom_content.xml b/output/atom_content.xml
       @@ -3385,7 +3385,7 @@ focus stones quest, it contains a strength and dexterity potion (+3).</p>
        save him from the prison cell in the Old Camp the reward will have a few
        options.  One of the options is improving the Ancient Ore armour.</p>
        <h2>Good early game weapons available in chapter 1</h2>
       -<h3>Orc hammer</h3>
       +<h3>Orc Hammer</h3>
        <p>Location: in a cave near bloodhounds near the mountain fort.<br />  
        It can be reached from a path from the swamp camp up to the mountain.
        Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
       @@ -3402,7 +3402,7 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
        <p>It has very low strength stat requirement and has high damage for the early
        game chapters.  A downside is the lower weapon swing range.
        It is also a decent weapon against stone golems.</p>
       -<h3>Old battle axe</h3>
       +<h3>Old Battle Axe</h3>
        <p>Location: near Xardas his tower.<br />  
        Watch out for a group of Biters lurking there.</p>
        <p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />  
       @@ -3466,8 +3466,8 @@ rings.<br />  </p>
        <li>One-handed weapons have a bit lower weapon damage but are less clunky and
        faster. You can also interrupt enemy attacks.</li>
        <li>Two-handed weapons have the highest damage, but are slower.</li>
       -<li>Get at least the first tier of one-handed or two-handed training. It will
       -change the combat animations and make combat less slow and clunky.</li>
       +<li>Get at least the first tier of one-handed training. It will change the
       +combat animations and make combat less slow and clunky.</li>
        </ul>
        </li>
        <li>For ranged skills:
       @@ -3476,8 +3476,8 @@ change the combat animations and make combat less slow and clunky.</li>
        <li>Cross-bows have high damage and are very good.
        <ul>
        <li>Cross-bow: the path for cross-bow training is easier in the old camp.
       -When you become a guard Scorpio can train you. Otherwise he trains everyone in
       -chapter 4 (later game).</li>
       +When you become the Old Camp guard Scorpio can train you. Later in the
       +game in chapter 4 after some story progression he will train everyone.</li>
        </ul>
        </li>
        </ul>
       @@ -3492,7 +3492,7 @@ path is probably easier.</li>
        </li>
        <li>Harvest animals:
        <ul>
       -<li>Early investments of a few points into getting skins, teeth and claws
       +<li>Early investments of a few skill points into getting skins, teeth and claws
        from animals is OK (it is easy to get a lot of ore if you loot everything
        though).</li>
        </ul>
       @@ -3513,7 +3513,7 @@ reload the game to avoid losing lockpicks.</li>
        <p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
        Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.<br />  
       -In the later game focus more on ranged combat or the magic circles.</p>
       +In the later game focus more on ranged combat or learning the magic circles.</p>
        <h1>Side-quest Chromanin / The Stranger</h1>
        <p>This describes an interesting side quest in the Gothic 1 game, which is not too
        obvious to find and may be overlooked.</p>
 (DIR) diff --git a/output/gothic-1-guide.html b/output/gothic-1-guide.html
       @@ -233,7 +233,7 @@ focus stones quest, it contains a strength and dexterity potion (+3).</p>
        save him from the prison cell in the Old Camp the reward will have a few
        options.  One of the options is improving the Ancient Ore armour.</p>
        <h2>Good early game weapons available in chapter 1</h2>
       -<h3>Orc hammer</h3>
       +<h3>Orc Hammer</h3>
        <p>Location: in a cave near bloodhounds near the mountain fort.<br />  
        It can be reached from a path from the swamp camp up to the mountain.
        Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
       @@ -250,7 +250,7 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
        <p>It has very low strength stat requirement and has high damage for the early
        game chapters.  A downside is the lower weapon swing range.
        It is also a decent weapon against stone golems.</p>
       -<h3>Old battle axe</h3>
       +<h3>Old Battle Axe</h3>
        <p>Location: near Xardas his tower.<br />  
        Watch out for a group of Biters lurking there.</p>
        <p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />  
       @@ -314,8 +314,8 @@ rings.<br />  </p>
        <li>One-handed weapons have a bit lower weapon damage but are less clunky and
        faster. You can also interrupt enemy attacks.</li>
        <li>Two-handed weapons have the highest damage, but are slower.</li>
       -<li>Get at least the first tier of one-handed or two-handed training. It will
       -change the combat animations and make combat less slow and clunky.</li>
       +<li>Get at least the first tier of one-handed training. It will change the
       +combat animations and make combat less slow and clunky.</li>
        </ul>
        </li>
        <li>For ranged skills:
       @@ -324,8 +324,8 @@ change the combat animations and make combat less slow and clunky.</li>
        <li>Cross-bows have high damage and are very good.
        <ul>
        <li>Cross-bow: the path for cross-bow training is easier in the old camp.
       -When you become a guard Scorpio can train you. Otherwise he trains everyone in
       -chapter 4 (later game).</li>
       +When you become the Old Camp guard Scorpio can train you. Later in the
       +game in chapter 4 after some story progression he will train everyone.</li>
        </ul>
        </li>
        </ul>
       @@ -340,7 +340,7 @@ path is probably easier.</li>
        </li>
        <li>Harvest animals:
        <ul>
       -<li>Early investments of a few points into getting skins, teeth and claws
       +<li>Early investments of a few skill points into getting skins, teeth and claws
        from animals is OK (it is easy to get a lot of ore if you loot everything
        though).</li>
        </ul>
       @@ -361,7 +361,7 @@ reload the game to avoid losing lockpicks.</li>
        <p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
        Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.<br />  
       -In the later game focus more on ranged combat or the magic circles.</p>
       +In the later game focus more on ranged combat or learning the magic circles.</p>
        <h1>Side-quest Chromanin / The Stranger</h1>
        <p>This describes an interesting side quest in the Gothic 1 game, which is not too
        obvious to find and may be overlooked.</p>
 (DIR) diff --git a/output/gothic-1-guide.md b/output/gothic-1-guide.md
       @@ -238,7 +238,7 @@ options.  One of the options is improving the Ancient Ore armour.
        
        ## Good early game weapons available in chapter 1
        
       -### Orc hammer
       +### Orc Hammer
        
        Location: in a cave near bloodhounds near the mountain fort.  
        It can be reached from a path from the swamp camp up to the mountain.
       @@ -257,7 +257,7 @@ It has very low strength stat requirement and has high damage for the early
        game chapters.  A downside is the lower weapon swing range.
        It is also a decent weapon against stone golems.
        
       -### Old battle axe
       +### Old Battle Axe
        
        Location: near Xardas his tower.  
        Watch out for a group of Biters lurking there.
       @@ -320,21 +320,21 @@ It has a relatively low strength requirements and is available in game chapter
            * One-handed weapons have a bit lower weapon damage but are less clunky and
              faster. You can also interrupt enemy attacks.
            * Two-handed weapons have the highest damage, but are slower.
       -    * Get at least the first tier of one-handed or two-handed training. It will
       -      change the combat animations and make combat less slow and clunky.
       +    * Get at least the first tier of one-handed training. It will change the
       +      combat animations and make combat less slow and clunky.
          * For ranged skills:
            * Dexterity
            * Cross-bows have high damage and are very good.
              * Cross-bow: the path for cross-bow training is easier in the old camp.
       -        When you become a guard Scorpio can train you. Otherwise he trains everyone in
       -        chapter 4 (later game).
       +        When you become the Old Camp guard Scorpio can train you. Later in the
       +        game in chapter 4 after some story progression he will train everyone.
          * For mage characters:
            * Investing a little bit into strength, lets say 30 STR is OK.
            * Magic skills are powerful but are a bit clunky and slow.
            * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
              path is probably easier.
          * Harvest animals:
       -    * Early investments of a few points into getting skins, teeth and claws
       +    * Early investments of a few skill points into getting skins, teeth and claws
              from animals is OK (it is easy to get a lot of ore if you loot everything
              though).
          * Lockpicking: training in lockpicking only reduces the chance to break locks
       @@ -347,7 +347,7 @@ It has a relatively low strength requirements and is available in game chapter
        Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
        Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.  
       -In the later game focus more on ranged combat or the magic circles.
       +In the later game focus more on ranged combat or learning the magic circles.
        
        
        # Side-quest Chromanin / The Stranger
 (DIR) diff --git a/output/phlog/gothic-1-guide b/output/phlog/gothic-1-guide
       @@ -245,7 +245,7 @@ ioptions.  One of the options is improving the Ancient Ore armour.                codemadness.
        i                codemadness.org        70
        i## Good early game weapons available in chapter 1                codemadness.org        70
        i                codemadness.org        70
       -i### Orc hammer                codemadness.org        70
       +i### Orc Hammer                codemadness.org        70
        i                codemadness.org        70
        iLocation: in a cave near bloodhounds near the mountain fort.                  codemadness.org        70
        iIt can be reached from a path from the swamp camp up to the mountain.                codemadness.org        70
       @@ -264,7 +264,7 @@ iIt has very low strength stat requirement and has high damage for the early                co
        igame chapters.  A downside is the lower weapon swing range.                codemadness.org        70
        iIt is also a decent weapon against stone golems.                codemadness.org        70
        i                codemadness.org        70
       -i### Old battle axe                codemadness.org        70
       +i### Old Battle Axe                codemadness.org        70
        i                codemadness.org        70
        iLocation: near Xardas his tower.                  codemadness.org        70
        iWatch out for a group of Biters lurking there.                codemadness.org        70
       @@ -327,21 +327,21 @@ i    * Strength                codemadness.org        70
        i    * One-handed weapons have a bit lower weapon damage but are less clunky and                codemadness.org        70
        i      faster. You can also interrupt enemy attacks.                codemadness.org        70
        i    * Two-handed weapons have the highest damage, but are slower.                codemadness.org        70
       -i    * Get at least the first tier of one-handed or two-handed training. It will                codemadness.org        70
       -i      change the combat animations and make combat less slow and clunky.                codemadness.org        70
       +i    * Get at least the first tier of one-handed training. It will change the                codemadness.org        70
       +i      combat animations and make combat less slow and clunky.                codemadness.org        70
        i  * For ranged skills:                codemadness.org        70
        i    * Dexterity                codemadness.org        70
        i    * Cross-bows have high damage and are very good.                codemadness.org        70
        i      * Cross-bow: the path for cross-bow training is easier in the old camp.                codemadness.org        70
       -i        When you become a guard Scorpio can train you. Otherwise he trains everyone in                codemadness.org        70
       -i        chapter 4 (later game).                codemadness.org        70
       +i        When you become the Old Camp guard Scorpio can train you. Later in the                codemadness.org        70
       +i        game in chapter 4 after some story progression he will train everyone.                codemadness.org        70
        i  * For mage characters:                codemadness.org        70
        i    * Investing a little bit into strength, lets say 30 STR is OK.                codemadness.org        70
        i    * Magic skills are powerful but are a bit clunky and slow.                codemadness.org        70
        i    * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician                codemadness.org        70
        i      path is probably easier.                codemadness.org        70
        i  * Harvest animals:                codemadness.org        70
       -i    * Early investments of a few points into getting skins, teeth and claws                codemadness.org        70
       +i    * Early investments of a few skill points into getting skins, teeth and claws                codemadness.org        70
        i      from animals is OK (it is easy to get a lot of ore if you loot everything                codemadness.org        70
        i      though).                codemadness.org        70
        i  * Lockpicking: training in lockpicking only reduces the chance to break locks                codemadness.org        70
       @@ -354,7 +354,7 @@ i                codemadness.org        70
        iOverall recommendation: I'd recommend a hybrid of melee/magic or melee/range.                codemadness.org        70
        iEarly game for melee: get max strength to 100 and get at least the first tier                codemadness.org        70
        iof one-handed training.                  codemadness.org        70
       -iIn the later game focus more on ranged combat or the magic circles.                codemadness.org        70
       +iIn the later game focus more on ranged combat or learning the magic circles.                codemadness.org        70
        i                codemadness.org        70
        i                codemadness.org        70
        i# Side-quest Chromanin / The Stranger                codemadness.org        70
 (DIR) diff --git a/output/rss_content.xml b/output/rss_content.xml
       @@ -3210,7 +3210,7 @@ focus stones quest, it contains a strength and dexterity potion (+3).</p>
        save him from the prison cell in the Old Camp the reward will have a few
        options.  One of the options is improving the Ancient Ore armour.</p>
        <h2>Good early game weapons available in chapter 1</h2>
       -<h3>Orc hammer</h3>
       +<h3>Orc Hammer</h3>
        <p>Location: in a cave near bloodhounds near the mountain fort.<br />  
        It can be reached from a path from the swamp camp up to the mountain.
        Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
       @@ -3227,7 +3227,7 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
        <p>It has very low strength stat requirement and has high damage for the early
        game chapters.  A downside is the lower weapon swing range.
        It is also a decent weapon against stone golems.</p>
       -<h3>Old battle axe</h3>
       +<h3>Old Battle Axe</h3>
        <p>Location: near Xardas his tower.<br />  
        Watch out for a group of Biters lurking there.</p>
        <p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />  
       @@ -3291,8 +3291,8 @@ rings.<br />  </p>
        <li>One-handed weapons have a bit lower weapon damage but are less clunky and
        faster. You can also interrupt enemy attacks.</li>
        <li>Two-handed weapons have the highest damage, but are slower.</li>
       -<li>Get at least the first tier of one-handed or two-handed training. It will
       -change the combat animations and make combat less slow and clunky.</li>
       +<li>Get at least the first tier of one-handed training. It will change the
       +combat animations and make combat less slow and clunky.</li>
        </ul>
        </li>
        <li>For ranged skills:
       @@ -3301,8 +3301,8 @@ change the combat animations and make combat less slow and clunky.</li>
        <li>Cross-bows have high damage and are very good.
        <ul>
        <li>Cross-bow: the path for cross-bow training is easier in the old camp.
       -When you become a guard Scorpio can train you. Otherwise he trains everyone in
       -chapter 4 (later game).</li>
       +When you become the Old Camp guard Scorpio can train you. Later in the
       +game in chapter 4 after some story progression he will train everyone.</li>
        </ul>
        </li>
        </ul>
       @@ -3317,7 +3317,7 @@ path is probably easier.</li>
        </li>
        <li>Harvest animals:
        <ul>
       -<li>Early investments of a few points into getting skins, teeth and claws
       +<li>Early investments of a few skill points into getting skins, teeth and claws
        from animals is OK (it is easy to get a lot of ore if you loot everything
        though).</li>
        </ul>
       @@ -3338,7 +3338,7 @@ reload the game to avoid losing lockpicks.</li>
        <p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
        Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.<br />  
       -In the later game focus more on ranged combat or the magic circles.</p>
       +In the later game focus more on ranged combat or learning the magic circles.</p>
        <h1>Side-quest Chromanin / The Stranger</h1>
        <p>This describes an interesting side quest in the Gothic 1 game, which is not too
        obvious to find and may be overlooked.</p>
 (DIR) diff --git a/pages/gothic-1-guide.md b/pages/gothic-1-guide.md
       @@ -238,7 +238,7 @@ options.  One of the options is improving the Ancient Ore armour.
        
        ## Good early game weapons available in chapter 1
        
       -### Orc hammer
       +### Orc Hammer
        
        Location: in a cave near bloodhounds near the mountain fort.  
        It can be reached from a path from the swamp camp up to the mountain.
       @@ -257,7 +257,7 @@ It has very low strength stat requirement and has high damage for the early
        game chapters.  A downside is the lower weapon swing range.
        It is also a decent weapon against stone golems.
        
       -### Old battle axe
       +### Old Battle Axe
        
        Location: near Xardas his tower.  
        Watch out for a group of Biters lurking there.
       @@ -320,21 +320,21 @@ It has a relatively low strength requirements and is available in game chapter
            * One-handed weapons have a bit lower weapon damage but are less clunky and
              faster. You can also interrupt enemy attacks.
            * Two-handed weapons have the highest damage, but are slower.
       -    * Get at least the first tier of one-handed or two-handed training. It will
       -      change the combat animations and make combat less slow and clunky.
       +    * Get at least the first tier of one-handed training. It will change the
       +      combat animations and make combat less slow and clunky.
          * For ranged skills:
            * Dexterity
            * Cross-bows have high damage and are very good.
              * Cross-bow: the path for cross-bow training is easier in the old camp.
       -        When you become a guard Scorpio can train you. Otherwise he trains everyone in
       -        chapter 4 (later game).
       +        When you become the Old Camp guard Scorpio can train you. Later in the
       +        game in chapter 4 after some story progression he will train everyone.
          * For mage characters:
            * Investing a little bit into strength, lets say 30 STR is OK.
            * Magic skills are powerful but are a bit clunky and slow.
            * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
              path is probably easier.
          * Harvest animals:
       -    * Early investments of a few points into getting skins, teeth and claws
       +    * Early investments of a few skill points into getting skins, teeth and claws
              from animals is OK (it is easy to get a lot of ore if you loot everything
              though).
          * Lockpicking: training in lockpicking only reduces the chance to break locks
       @@ -347,7 +347,7 @@ It has a relatively low strength requirements and is available in game chapter
        Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
        Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.  
       -In the later game focus more on ranged combat or the magic circles.
       +In the later game focus more on ranged combat or learning the magic circles.
        
        
        # Side-quest Chromanin / The Stranger