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---
(DIR) commit 92001e4a9d7b55087d8be29e315419510011c7c4
(DIR) parent a123bfb7ab2e7ad0a076945eecab968161c5c870
(HTM) Author: Hiltjo Posthuma <hiltjo@codemadness.org>
Date: Tue, 7 Jan 2025 00:23:06 +0100
more updates
Diffstat:
M output/atom_content.xml | 16 ++++++++--------
M output/gothic-1-guide.html | 16 ++++++++--------
M output/gothic-1-guide.md | 16 ++++++++--------
M output/phlog/gothic-1-guide | 16 ++++++++--------
M output/rss_content.xml | 16 ++++++++--------
M pages/gothic-1-guide.md | 16 ++++++++--------
6 files changed, 48 insertions(+), 48 deletions(-)
---
(DIR) diff --git a/output/atom_content.xml b/output/atom_content.xml
@@ -3385,7 +3385,7 @@ focus stones quest, it contains a strength and dexterity potion (+3).</p>
save him from the prison cell in the Old Camp the reward will have a few
options. One of the options is improving the Ancient Ore armour.</p>
<h2>Good early game weapons available in chapter 1</h2>
-<h3>Orc hammer</h3>
+<h3>Orc Hammer</h3>
<p>Location: in a cave near bloodhounds near the mountain fort.<br />
It can be reached from a path from the swamp camp up to the mountain.
Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
@@ -3402,7 +3402,7 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
<p>It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
It is also a decent weapon against stone golems.</p>
-<h3>Old battle axe</h3>
+<h3>Old Battle Axe</h3>
<p>Location: near Xardas his tower.<br />
Watch out for a group of Biters lurking there.</p>
<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />
@@ -3466,8 +3466,8 @@ rings.<br /> </p>
<li>One-handed weapons have a bit lower weapon damage but are less clunky and
faster. You can also interrupt enemy attacks.</li>
<li>Two-handed weapons have the highest damage, but are slower.</li>
-<li>Get at least the first tier of one-handed or two-handed training. It will
-change the combat animations and make combat less slow and clunky.</li>
+<li>Get at least the first tier of one-handed training. It will change the
+combat animations and make combat less slow and clunky.</li>
</ul>
</li>
<li>For ranged skills:
@@ -3476,8 +3476,8 @@ change the combat animations and make combat less slow and clunky.</li>
<li>Cross-bows have high damage and are very good.
<ul>
<li>Cross-bow: the path for cross-bow training is easier in the old camp.
-When you become a guard Scorpio can train you. Otherwise he trains everyone in
-chapter 4 (later game).</li>
+When you become the Old Camp guard Scorpio can train you. Later in the
+game in chapter 4 after some story progression he will train everyone.</li>
</ul>
</li>
</ul>
@@ -3492,7 +3492,7 @@ path is probably easier.</li>
</li>
<li>Harvest animals:
<ul>
-<li>Early investments of a few points into getting skins, teeth and claws
+<li>Early investments of a few skill points into getting skins, teeth and claws
from animals is OK (it is easy to get a lot of ore if you loot everything
though).</li>
</ul>
@@ -3513,7 +3513,7 @@ reload the game to avoid losing lockpicks.</li>
<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
Early game for melee: get max strength to 100 and get at least the first tier
of one-handed training.<br />
-In the later game focus more on ranged combat or the magic circles.</p>
+In the later game focus more on ranged combat or learning the magic circles.</p>
<h1>Side-quest Chromanin / The Stranger</h1>
<p>This describes an interesting side quest in the Gothic 1 game, which is not too
obvious to find and may be overlooked.</p>
(DIR) diff --git a/output/gothic-1-guide.html b/output/gothic-1-guide.html
@@ -233,7 +233,7 @@ focus stones quest, it contains a strength and dexterity potion (+3).</p>
save him from the prison cell in the Old Camp the reward will have a few
options. One of the options is improving the Ancient Ore armour.</p>
<h2>Good early game weapons available in chapter 1</h2>
-<h3>Orc hammer</h3>
+<h3>Orc Hammer</h3>
<p>Location: in a cave near bloodhounds near the mountain fort.<br />
It can be reached from a path from the swamp camp up to the mountain.
Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
@@ -250,7 +250,7 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
<p>It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
It is also a decent weapon against stone golems.</p>
-<h3>Old battle axe</h3>
+<h3>Old Battle Axe</h3>
<p>Location: near Xardas his tower.<br />
Watch out for a group of Biters lurking there.</p>
<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />
@@ -314,8 +314,8 @@ rings.<br /> </p>
<li>One-handed weapons have a bit lower weapon damage but are less clunky and
faster. You can also interrupt enemy attacks.</li>
<li>Two-handed weapons have the highest damage, but are slower.</li>
-<li>Get at least the first tier of one-handed or two-handed training. It will
-change the combat animations and make combat less slow and clunky.</li>
+<li>Get at least the first tier of one-handed training. It will change the
+combat animations and make combat less slow and clunky.</li>
</ul>
</li>
<li>For ranged skills:
@@ -324,8 +324,8 @@ change the combat animations and make combat less slow and clunky.</li>
<li>Cross-bows have high damage and are very good.
<ul>
<li>Cross-bow: the path for cross-bow training is easier in the old camp.
-When you become a guard Scorpio can train you. Otherwise he trains everyone in
-chapter 4 (later game).</li>
+When you become the Old Camp guard Scorpio can train you. Later in the
+game in chapter 4 after some story progression he will train everyone.</li>
</ul>
</li>
</ul>
@@ -340,7 +340,7 @@ path is probably easier.</li>
</li>
<li>Harvest animals:
<ul>
-<li>Early investments of a few points into getting skins, teeth and claws
+<li>Early investments of a few skill points into getting skins, teeth and claws
from animals is OK (it is easy to get a lot of ore if you loot everything
though).</li>
</ul>
@@ -361,7 +361,7 @@ reload the game to avoid losing lockpicks.</li>
<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
Early game for melee: get max strength to 100 and get at least the first tier
of one-handed training.<br />
-In the later game focus more on ranged combat or the magic circles.</p>
+In the later game focus more on ranged combat or learning the magic circles.</p>
<h1>Side-quest Chromanin / The Stranger</h1>
<p>This describes an interesting side quest in the Gothic 1 game, which is not too
obvious to find and may be overlooked.</p>
(DIR) diff --git a/output/gothic-1-guide.md b/output/gothic-1-guide.md
@@ -238,7 +238,7 @@ options. One of the options is improving the Ancient Ore armour.
## Good early game weapons available in chapter 1
-### Orc hammer
+### Orc Hammer
Location: in a cave near bloodhounds near the mountain fort.
It can be reached from a path from the swamp camp up to the mountain.
@@ -257,7 +257,7 @@ It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
It is also a decent weapon against stone golems.
-### Old battle axe
+### Old Battle Axe
Location: near Xardas his tower.
Watch out for a group of Biters lurking there.
@@ -320,21 +320,21 @@ It has a relatively low strength requirements and is available in game chapter
* One-handed weapons have a bit lower weapon damage but are less clunky and
faster. You can also interrupt enemy attacks.
* Two-handed weapons have the highest damage, but are slower.
- * Get at least the first tier of one-handed or two-handed training. It will
- change the combat animations and make combat less slow and clunky.
+ * Get at least the first tier of one-handed training. It will change the
+ combat animations and make combat less slow and clunky.
* For ranged skills:
* Dexterity
* Cross-bows have high damage and are very good.
* Cross-bow: the path for cross-bow training is easier in the old camp.
- When you become a guard Scorpio can train you. Otherwise he trains everyone in
- chapter 4 (later game).
+ When you become the Old Camp guard Scorpio can train you. Later in the
+ game in chapter 4 after some story progression he will train everyone.
* For mage characters:
* Investing a little bit into strength, lets say 30 STR is OK.
* Magic skills are powerful but are a bit clunky and slow.
* Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
path is probably easier.
* Harvest animals:
- * Early investments of a few points into getting skins, teeth and claws
+ * Early investments of a few skill points into getting skins, teeth and claws
from animals is OK (it is easy to get a lot of ore if you loot everything
though).
* Lockpicking: training in lockpicking only reduces the chance to break locks
@@ -347,7 +347,7 @@ It has a relatively low strength requirements and is available in game chapter
Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
Early game for melee: get max strength to 100 and get at least the first tier
of one-handed training.
-In the later game focus more on ranged combat or the magic circles.
+In the later game focus more on ranged combat or learning the magic circles.
# Side-quest Chromanin / The Stranger
(DIR) diff --git a/output/phlog/gothic-1-guide b/output/phlog/gothic-1-guide
@@ -245,7 +245,7 @@ ioptions. One of the options is improving the Ancient Ore armour. codemadness.
i codemadness.org 70
i## Good early game weapons available in chapter 1 codemadness.org 70
i codemadness.org 70
-i### Orc hammer codemadness.org 70
+i### Orc Hammer codemadness.org 70
i codemadness.org 70
iLocation: in a cave near bloodhounds near the mountain fort. codemadness.org 70
iIt can be reached from a path from the swamp camp up to the mountain. codemadness.org 70
@@ -264,7 +264,7 @@ iIt has very low strength stat requirement and has high damage for the early co
igame chapters. A downside is the lower weapon swing range. codemadness.org 70
iIt is also a decent weapon against stone golems. codemadness.org 70
i codemadness.org 70
-i### Old battle axe codemadness.org 70
+i### Old Battle Axe codemadness.org 70
i codemadness.org 70
iLocation: near Xardas his tower. codemadness.org 70
iWatch out for a group of Biters lurking there. codemadness.org 70
@@ -327,21 +327,21 @@ i * Strength codemadness.org 70
i * One-handed weapons have a bit lower weapon damage but are less clunky and codemadness.org 70
i faster. You can also interrupt enemy attacks. codemadness.org 70
i * Two-handed weapons have the highest damage, but are slower. codemadness.org 70
-i * Get at least the first tier of one-handed or two-handed training. It will codemadness.org 70
-i change the combat animations and make combat less slow and clunky. codemadness.org 70
+i * Get at least the first tier of one-handed training. It will change the codemadness.org 70
+i combat animations and make combat less slow and clunky. codemadness.org 70
i * For ranged skills: codemadness.org 70
i * Dexterity codemadness.org 70
i * Cross-bows have high damage and are very good. codemadness.org 70
i * Cross-bow: the path for cross-bow training is easier in the old camp. codemadness.org 70
-i When you become a guard Scorpio can train you. Otherwise he trains everyone in codemadness.org 70
-i chapter 4 (later game). codemadness.org 70
+i When you become the Old Camp guard Scorpio can train you. Later in the codemadness.org 70
+i game in chapter 4 after some story progression he will train everyone. codemadness.org 70
i * For mage characters: codemadness.org 70
i * Investing a little bit into strength, lets say 30 STR is OK. codemadness.org 70
i * Magic skills are powerful but are a bit clunky and slow. codemadness.org 70
i * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician codemadness.org 70
i path is probably easier. codemadness.org 70
i * Harvest animals: codemadness.org 70
-i * Early investments of a few points into getting skins, teeth and claws codemadness.org 70
+i * Early investments of a few skill points into getting skins, teeth and claws codemadness.org 70
i from animals is OK (it is easy to get a lot of ore if you loot everything codemadness.org 70
i though). codemadness.org 70
i * Lockpicking: training in lockpicking only reduces the chance to break locks codemadness.org 70
@@ -354,7 +354,7 @@ i codemadness.org 70
iOverall recommendation: I'd recommend a hybrid of melee/magic or melee/range. codemadness.org 70
iEarly game for melee: get max strength to 100 and get at least the first tier codemadness.org 70
iof one-handed training. codemadness.org 70
-iIn the later game focus more on ranged combat or the magic circles. codemadness.org 70
+iIn the later game focus more on ranged combat or learning the magic circles. codemadness.org 70
i codemadness.org 70
i codemadness.org 70
i# Side-quest Chromanin / The Stranger codemadness.org 70
(DIR) diff --git a/output/rss_content.xml b/output/rss_content.xml
@@ -3210,7 +3210,7 @@ focus stones quest, it contains a strength and dexterity potion (+3).</p>
save him from the prison cell in the Old Camp the reward will have a few
options. One of the options is improving the Ancient Ore armour.</p>
<h2>Good early game weapons available in chapter 1</h2>
-<h3>Orc hammer</h3>
+<h3>Orc Hammer</h3>
<p>Location: in a cave near bloodhounds near the mountain fort.<br />
It can be reached from a path from the swamp camp up to the mountain.
Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
@@ -3227,7 +3227,7 @@ Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screens
<p>It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
It is also a decent weapon against stone golems.</p>
-<h3>Old battle axe</h3>
+<h3>Old Battle Axe</h3>
<p>Location: near Xardas his tower.<br />
Watch out for a group of Biters lurking there.</p>
<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />
@@ -3291,8 +3291,8 @@ rings.<br /> </p>
<li>One-handed weapons have a bit lower weapon damage but are less clunky and
faster. You can also interrupt enemy attacks.</li>
<li>Two-handed weapons have the highest damage, but are slower.</li>
-<li>Get at least the first tier of one-handed or two-handed training. It will
-change the combat animations and make combat less slow and clunky.</li>
+<li>Get at least the first tier of one-handed training. It will change the
+combat animations and make combat less slow and clunky.</li>
</ul>
</li>
<li>For ranged skills:
@@ -3301,8 +3301,8 @@ change the combat animations and make combat less slow and clunky.</li>
<li>Cross-bows have high damage and are very good.
<ul>
<li>Cross-bow: the path for cross-bow training is easier in the old camp.
-When you become a guard Scorpio can train you. Otherwise he trains everyone in
-chapter 4 (later game).</li>
+When you become the Old Camp guard Scorpio can train you. Later in the
+game in chapter 4 after some story progression he will train everyone.</li>
</ul>
</li>
</ul>
@@ -3317,7 +3317,7 @@ path is probably easier.</li>
</li>
<li>Harvest animals:
<ul>
-<li>Early investments of a few points into getting skins, teeth and claws
+<li>Early investments of a few skill points into getting skins, teeth and claws
from animals is OK (it is easy to get a lot of ore if you loot everything
though).</li>
</ul>
@@ -3338,7 +3338,7 @@ reload the game to avoid losing lockpicks.</li>
<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
Early game for melee: get max strength to 100 and get at least the first tier
of one-handed training.<br />
-In the later game focus more on ranged combat or the magic circles.</p>
+In the later game focus more on ranged combat or learning the magic circles.</p>
<h1>Side-quest Chromanin / The Stranger</h1>
<p>This describes an interesting side quest in the Gothic 1 game, which is not too
obvious to find and may be overlooked.</p>
(DIR) diff --git a/pages/gothic-1-guide.md b/pages/gothic-1-guide.md
@@ -238,7 +238,7 @@ options. One of the options is improving the Ancient Ore armour.
## Good early game weapons available in chapter 1
-### Orc hammer
+### Orc Hammer
Location: in a cave near bloodhounds near the mountain fort.
It can be reached from a path from the swamp camp up to the mountain.
@@ -257,7 +257,7 @@ It has very low strength stat requirement and has high damage for the early
game chapters. A downside is the lower weapon swing range.
It is also a decent weapon against stone golems.
-### Old battle axe
+### Old Battle Axe
Location: near Xardas his tower.
Watch out for a group of Biters lurking there.
@@ -320,21 +320,21 @@ It has a relatively low strength requirements and is available in game chapter
* One-handed weapons have a bit lower weapon damage but are less clunky and
faster. You can also interrupt enemy attacks.
* Two-handed weapons have the highest damage, but are slower.
- * Get at least the first tier of one-handed or two-handed training. It will
- change the combat animations and make combat less slow and clunky.
+ * Get at least the first tier of one-handed training. It will change the
+ combat animations and make combat less slow and clunky.
* For ranged skills:
* Dexterity
* Cross-bows have high damage and are very good.
* Cross-bow: the path for cross-bow training is easier in the old camp.
- When you become a guard Scorpio can train you. Otherwise he trains everyone in
- chapter 4 (later game).
+ When you become the Old Camp guard Scorpio can train you. Later in the
+ game in chapter 4 after some story progression he will train everyone.
* For mage characters:
* Investing a little bit into strength, lets say 30 STR is OK.
* Magic skills are powerful but are a bit clunky and slow.
* Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
path is probably easier.
* Harvest animals:
- * Early investments of a few points into getting skins, teeth and claws
+ * Early investments of a few skill points into getting skins, teeth and claws
from animals is OK (it is easy to get a lot of ore if you loot everything
though).
* Lockpicking: training in lockpicking only reduces the chance to break locks
@@ -347,7 +347,7 @@ It has a relatively low strength requirements and is available in game chapter
Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
Early game for melee: get max strength to 100 and get at least the first tier
of one-handed training.
-In the later game focus more on ranged combat or the magic circles.
+In the later game focus more on ranged combat or learning the magic circles.
# Side-quest Chromanin / The Stranger