gothic-1-guide - www.codemadness.org - www.codemadness.org saait content files
(HTM) git clone git://git.codemadness.org/www.codemadness.org
(DIR) Log
(DIR) Files
(DIR) Refs
(DIR) README
(DIR) LICENSE
---
gothic-1-guide (31370B)
---
1 1<- Back / codemadness.org 70
2 i codemadness.org 70
3 i codemadness.org 70
4 i# Gothic 1 game guide codemadness.org 70
5 i codemadness.org 70
6 iLast modification on 2025-01-05 codemadness.org 70
7 i codemadness.org 70
8 i**Disclaimer:** codemadness.org 70
9 iSome (including myself) may find some of these hints/exploits cheating. This codemadness.org 70
10 iguide is just for educational and fun purposes. Some of these hints/tips apply codemadness.org 70
11 ito Gothic 2 as well. I got the meat exploit from a guide somewhere on the codemadness.org 70
12 iinternet I can't recall where, anyway kudos to that person. Some of the codemadness.org 70
13 iexploits I discovered myself. codemadness.org 70
14 i codemadness.org 70
15 i codemadness.org 70
16 i## Configuration codemadness.org 70
17 i codemadness.org 70
18 i codemadness.org 70
19 i### Widescreen resolution codemadness.org 70
20 i codemadness.org 70
21 iGothic supports widescreen resolutions with a small tweak, add the following codemadness.org 70
22 itext string as a command-line argument: codemadness.org 70
23 i codemadness.org 70
24 i -zRes:1920,1200,32 codemadness.org 70
25 i codemadness.org 70
26 iThis also works for Gothic 2. Here 1920 is the width, 1200 the height and 32 codemadness.org 70
27 ithe bits per pixel, change this to your preferred resolution. codemadness.org 70
28 i codemadness.org 70
29 i codemadness.org 70
30 i### Fix crash with Steam version codemadness.org 70
31 i codemadness.org 70
32 iDisable steam overlay. If that doesn't work rename GameOverlayRenderer.dll in codemadness.org 70
33 iyour steam folder to _GameOverlayRenderer.dll. I strongly recommend to buy the codemadness.org 70
34 hbetter version from »GOG.com«. The GOG version has no DRM and allows easier URL:https://www.gog.com/game/gothic codemadness.org 70
35 imodding, it also allows playing in most published languages: German, English, codemadness.org 70
36 iPolish, furthermore it has some original artwork and soundtrack included. codemadness.org 70
37 i codemadness.org 70
38 i codemadness.org 70
39 i### Upgrade Steam version to stand-alone version and remove Steam DRM (Gothic 1 and 2) codemadness.org 70
40 i codemadness.org 70
41 iYou can install the Gothic playerkit and patches to remove the Steam DRM. codemadness.org 70
42 i codemadness.org 70
43 h»WorldOfGothic« playerkit patches: URL:https://www.worldofgothic.de/ codemadness.org 70
44 i codemadness.org 70
45 h* Gothic 1 (EN): »https://www.worldofgothic.com/dl/?go=dlfile&fileid=28« URL:https://www.worldofgothic.com/dl/?go=dlfile&fileid=28 codemadness.org 70
46 h* Gothic 1 (DE): »https://www.worldofgothic.de/dl/download_34.htm« URL:https://www.worldofgothic.de/dl/download_34.htm codemadness.org 70
47 h* Gothic 2 (EN/DE): »https://www.worldofgothic.de/dl/download_168.htm« URL:https://www.worldofgothic.de/dl/download_168.htm codemadness.org 70
48 i codemadness.org 70
49 i codemadness.org 70
50 i### Play Gothic in a different language with English subtitles codemadness.org 70
51 i codemadness.org 70
52 iIf you're like me and have played the English version many times, but would codemadness.org 70
53 ilike to hear the (original) German voice audio or if you would like to play codemadness.org 70
54 iwith different audio than you're used to, then you can copy the speech.vdf file codemadness.org 70
55 iof your preferred version to your game files. Optionally turn on subtitles. codemadness.org 70
56 iI've used this to play the English version of Gothic with the original German codemadness.org 70
57 ivoice audio and English subtitles. codemadness.org 70
58 iThis works best with the version from GOG as it allows easier modding. codemadness.org 70
59 i codemadness.org 70
60 i codemadness.org 70
61 i## Easy money/weapons/armour/other items codemadness.org 70
62 i codemadness.org 70
63 i codemadness.org 70
64 i### Steal from Huno codemadness.org 70
65 i codemadness.org 70
66 iAt night attack Huno the smith in the Old Camp and steal all his steel. Then codemadness.org 70
67 imake some weapons and sell them with a merchant. When you ask Huno about codemadness.org 70
68 iblacksmith equipment it will respawn with 5 of each kind of steel. This is also codemadness.org 70
69 ia fairly good starting weapon (requires 20 strength). Also his chest located codemadness.org 70
70 inear the sharpening stone and fire contains some steel as well, lock-pick it. codemadness.org 70
71 iThe combination is: RRLRLL. The chest contains at least 20 raw steel, forge it codemadness.org 70
72 ito get 20 crude swords which you can sell for 50 ore each to a merchant. This codemadness.org 70
73 iwill generate some nice starting money (1000+ ore) :) codemadness.org 70
74 i codemadness.org 70
75 i codemadness.org 70
76 i### Steal weapons from the castle in the Old Camp codemadness.org 70
77 i codemadness.org 70
78 iThis tip is useful for getting pretty good starting weapons. codemadness.org 70
79 i codemadness.org 70
80 iBefore entering the castle itself drop your ore (Left control + down for me) codemadness.org 70
81 iin front of it. This will ensure when you get caught (and you probably will ;)) codemadness.org 70
82 ino ore will get stolen by the guards. Now use the "slip past guard" technique codemadness.org 70
83 idescribed below and you should be able to get into Gomez his castle. Run to the codemadness.org 70
84 ileft where some weapons are stored. Now make sure you at least steal the best codemadness.org 70
85 iweapon (battle sword) and steal as much as you can until you get whacked. I codemadness.org 70
86 iusually stand in the corner since that's where the best weapons are (battle codemadness.org 70
87 isword, judgement sword, etc). You'll now have some nice starting weapon(s) and codemadness.org 70
88 ithe good thing is they require very little attributes (about 13 strength). codemadness.org 70
89 i codemadness.org 70
90 ILocation: »screenshot« /downloads/gothic1/old_camp_swords.png codemadness.org 70
91 i codemadness.org 70
92 i codemadness.org 70
93 i### Free scraper armour the New Camp codemadness.org 70
94 i codemadness.org 70
95 iIn the New Camp go to the mine and talk to Swiney at the bottom of "The codemadness.org 70
96 iHollow". Ask who he is and then ask to join the scrapers. He will give you a codemadness.org 70
97 i"Diggers dress" worth 250 ore. It has the following stats: + 10 against codemadness.org 70
98 iweapons. + 5 against fire. This will also give you free entrance to the bar in codemadness.org 70
99 ithe New Camp. codemadness.org 70
100 i codemadness.org 70
101 i codemadness.org 70
102 i### Unlimited water bottles in the New Camp codemadness.org 70
103 i codemadness.org 70
104 iIn the quest from Lefty you will be assigned to get water bottles from the codemadness.org 70
105 irice lord. He will give you infinite amounts of water bottles, in batches of codemadness.org 70
106 i12. codemadness.org 70
107 i codemadness.org 70
108 i codemadness.org 70
109 i### Armour amulet and increase HP potion codemadness.org 70
110 i codemadness.org 70
111 iIn the Old Camp in the main castle there are at least 3 chests with valuable codemadness.org 70
112 iitems that don't require a key: codemadness.org 70
113 i codemadness.org 70
114 i* Middle right side (looking from the entrance), 1 chest: codemadness.org 70
115 i * lock combination: LLLLRLRL codemadness.org 70
116 i * loot: codemadness.org 70
117 i * +15 against weapons, +15 against arrows (amulet of stone skin) codemadness.org 70
118 i (worth: 1000 ore) codemadness.org 70
119 i * additionally there are 2 locked doors at the right side in this room. In codemadness.org 70
120 i the final room there are 3 floors with lots of chests. codemadness.org 70
121 9 Video of the location /downloads/gothic1/video/amulet.mp4 codemadness.org 70
122 i codemadness.org 70
123 i* Left side, 1 chest: codemadness.org 70
124 i * lock combination: RLLLLLRR codemadness.org 70
125 i * loot: codemadness.org 70
126 i * +8 mana amulet (worth: 600 ore) codemadness.org 70
127 i * 2 potions (+70 hp) codemadness.org 70
128 i * dreamcall (weed) codemadness.org 70
129 i * 120 coins (worth: nothing) codemadness.org 70
130 i* Right side, 2 chests with: codemadness.org 70
131 i * lock combination: RLLLRLLR codemadness.org 70
132 i * loot: codemadness.org 70
133 i * armour amulets, +15 against weapons (worth: 600 ore) codemadness.org 70
134 i * maximum life potion, +10 maximum life (worth: 1000 ore) codemadness.org 70
135 i * speed potion (1 minute duration) codemadness.org 70
136 i * 4 potions (+70 hp) codemadness.org 70
137 i codemadness.org 70
138 i codemadness.org 70
139 i### Swamp/Sect Camp harvest twice codemadness.org 70
140 i codemadness.org 70
141 iIn the swamp-weed harvest quest you must get swamp-weed for a guru. After this codemadness.org 70
142 iquest you can get the harvest again, but you can keep the harvest without codemadness.org 70
143 iconsequences. codemadness.org 70
144 i codemadness.org 70
145 i codemadness.org 70
146 i## Exploits codemadness.org 70
147 i codemadness.org 70
148 i codemadness.org 70
149 i### Slip past guards codemadness.org 70
150 i codemadness.org 70
151 iThis exploit is really simple, just draw your weapon before you're "targeted" codemadness.org 70
152 iby the guard and run past them, this bypasses the dialog sequence. When you're codemadness.org 70
153 ijust out of their range holster your weapon again, so the people around won't codemadness.org 70
154 iget pissed off. codemadness.org 70
155 i codemadness.org 70
156 iWorks really well on the guards in front of the Old camp's castle, Y'Berrion codemadness.org 70
157 itemplars and New Camp mercenaries near the Water magicians, just to name a few. codemadness.org 70
158 i codemadness.org 70
159 9Video /downloads/gothic1/video/amulet.mp4 codemadness.org 70
160 i codemadness.org 70
161 i### Meat duplication codemadness.org 70
162 i codemadness.org 70
163 iGo to a pan and focus / target it so it says "frying pan" or similar. Now open codemadness.org 70
164 iyour inventory and select the meat. Now cook the meat (for me Left Control + codemadness.org 70
165 iArrow up). The inventory should remain open. You'll now have twice as much meat codemadness.org 70
166 ias you had before. Do this a few times and you'll have a lot of meat, easy for codemadness.org 70
167 itrading with ore/other items as well. This exploit does not work with the codemadness.org 70
168 icommunity patch applied. codemadness.org 70
169 i codemadness.org 70
170 i codemadness.org 70
171 i### Glitch through (locked) doors and walls codemadness.org 70
172 i codemadness.org 70
173 iYou can glitch through walls by strafing into them. Then when the player is codemadness.org 70
174 ipartially collided into a door or wall you can jump forward to glitch through codemadness.org 70
175 iit. codemadness.org 70
176 i codemadness.org 70
177 9Video /downloads/gothic1/video/bloodsword.mp4 codemadness.org 70
178 i codemadness.org 70
179 i codemadness.org 70
180 i### Fall from great heights codemadness.org 70
181 i codemadness.org 70
182 iWhen you fall or jump from where you usually get fall damage you can do the codemadness.org 70
183 ifollowing trick: slightly before the ground use left or right strafe. This codemadness.org 70
184 iworks because it resets the falling animation. There are also other ways to codemadness.org 70
185 iachieve the same thing cancelling the falling animation, such as attacking with codemadness.org 70
186 ia weapon in the air. codemadness.org 70
187 i codemadness.org 70
188 9Video /downloads/gothic1/video/fall.mp4 codemadness.org 70
189 i codemadness.org 70
190 i codemadness.org 70
191 i## Experience / level up tips codemadness.org 70
192 i codemadness.org 70
193 i codemadness.org 70
194 i### Test of faith (extra exp) codemadness.org 70
195 i codemadness.org 70
196 iYou get an additional 750 exp (from Lares) when you forge the letter in the new codemadness.org 70
197 icamp and then give it to Diego. You can still join both camps after this. codemadness.org 70
198 i codemadness.org 70
199 i codemadness.org 70
200 i### Fighting skeleton mages and their skeletons codemadness.org 70
201 i codemadness.org 70
202 iAn easy way to get more experience is to let the skeleton mages summon as much codemadness.org 70
203 iskeletons as they can, instead of rushing to kill the summoner immediately. codemadness.org 70
204 iAfter you have defeated all of them: kill the skeleton mage. codemadness.org 70
205 i codemadness.org 70
206 i codemadness.org 70
207 i### Permanent str/dex/mana/hp potions/items and teachers codemadness.org 70
208 i codemadness.org 70
209 iWhen you want to get the maximum power at the end of the game you should save codemadness.org 70
210 iup the items that give you a permanent boost. Teachers of strength, dexterity codemadness.org 70
211 iand mana won't train over 100 of each skill. However using potions and quest codemadness.org 70
212 irewards you can increase this over 100. codemadness.org 70
213 i codemadness.org 70
214 iYou should also look out for the following: codemadness.org 70
215 i codemadness.org 70
216 i* Learn to get extra force into your punch from Horatio (strength +5, this codemadness.org 70
217 i can't be done after level 100 strength). Talking to Jeremiah in the New Camp codemadness.org 70
218 i bar unlocks the dialog option to train strength at Horatio. codemadness.org 70
219 i codemadness.org 70
220 i* Smoke the strongest non-quest joint (+2 mana). codemadness.org 70
221 i codemadness.org 70
222 i codemadness.org 70
223 i### Permanent potions in Sleeper temple codemadness.org 70
224 i codemadness.org 70
225 iThis one is really obvious, but I would like to point out the mummy's on each codemadness.org 70
226 iside where Xardas is located have lots and I mean lots of permanent potions. codemadness.org 70
227 iThis will give you a nice boost before the end battle. codemadness.org 70
228 i codemadness.org 70
229 ILocation, left and right corridor in the Sleeper temple: »screenshot« /downloads/gothic1/sleeper_temple_potions.png codemadness.org 70
230 IMummies, you can loot them: »screenshot« /downloads/gothic1/sleeper_temple_potions_mummies.png codemadness.org 70
231 i codemadness.org 70
232 i### Permanent potions as reward in quests codemadness.org 70
233 i codemadness.org 70
234 iAlways pick the permanent potion as a reward for quests when you can, for codemadness.org 70
235 iexample the quest for delivering the message to the High Fire magicians (mana codemadness.org 70
236 ipotion) or the one for fetching the almanac for the Sect Camp. Don't forget to codemadness.org 70
237 ipick up the potions from Riordian the water magician when you're doing the codemadness.org 70
238 ifocus stones quest, it contains a strength and dexterity potion (+3). codemadness.org 70
239 i codemadness.org 70
240 i### Improve ancient ore armour further codemadness.org 70
241 i codemadness.org 70
242 iIn the last chapters the blacksmith Stone from the Old Camp is captured If you codemadness.org 70
243 isave him from the prison cell in the Old Camp the reward will have a few codemadness.org 70
244 ioptions. One of the options is improving the Ancient Ore armour. codemadness.org 70
245 i codemadness.org 70
246 i## Good early game weapons available in chapter 1 codemadness.org 70
247 i codemadness.org 70
248 i### Orc Hammer codemadness.org 70
249 i codemadness.org 70
250 iLocation: in a cave near bloodhounds near the mountain fort. codemadness.org 70
251 iIt can be reached from a path from the swamp camp up to the mountain. codemadness.org 70
252 iWatch out for the bloodhounds. They can instantly kill you in the early game. codemadness.org 70
253 i codemadness.org 70
254 ILocation: »screenshot« /downloads/gothic1/early_weapon_old_orc_hammer_location.png codemadness.org 70
255 IStats: »screenshot« /downloads/gothic1/early_weapon_old_orc_hammer_stats.png codemadness.org 70
256 i codemadness.org 70
257 iStats: codemadness.org 70
258 i* Type: one-handed codemadness.org 70
259 i* Damage: 50 codemadness.org 70
260 i* Required strength: 22 codemadness.org 70
261 i* Worth: 1000 ore codemadness.org 70
262 i codemadness.org 70
263 iIt has very low strength stat requirement and has high damage for the early codemadness.org 70
264 igame chapters. A downside is the lower weapon swing range. codemadness.org 70
265 iIt is also a decent weapon against stone golems. codemadness.org 70
266 i codemadness.org 70
267 i### Old Battle Axe codemadness.org 70
268 i codemadness.org 70
269 iLocation: near Xardas his tower. codemadness.org 70
270 iWatch out for a group of Biters lurking there. codemadness.org 70
271 i codemadness.org 70
272 ILocation: »screenshot« /downloads/gothic1/early_weapon_old_battle_axe_location.png codemadness.org 70
273 IStats: »screenshot« /downloads/gothic1/early_weapon_old_battle_axe_stats.png codemadness.org 70
274 i codemadness.org 70
275 iStats: codemadness.org 70
276 i* Type: two-handed codemadness.org 70
277 i* Damage: 67 codemadness.org 70
278 i* Required strength: 36 codemadness.org 70
279 i* Worth: 1800 ore codemadness.org 70
280 i codemadness.org 70
281 iIt has a relatively low strength requirements and is available in game chapter codemadness.org 70
282 i1 or could be sold for a decent amount. codemadness.org 70
283 i codemadness.org 70
284 i codemadness.org 70
285 i### Random/beginner tips codemadness.org 70
286 i codemadness.org 70
287 i* If you want to talk to a NPC, but some animation of them takes too long (like codemadness.org 70
288 i eating, drinking, smoking) you can sometimes force them out of it by quickly codemadness.org 70
289 i unsheathing/sheathing your weapon. codemadness.org 70
290 i codemadness.org 70
291 i* When in the Old Camp: Baal Parvez can take you to the Sect Camp, he can be codemadness.org 70
292 i found near the campfire near Fisk and Dexter. codemadness.org 70
293 i Mordrag can take you to the New Camp, he can be found near the south gate, codemadness.org 70
294 i slightly after the campfire near Baal Parvez. codemadness.org 70
295 i codemadness.org 70
296 i When you follow them and when they kill monsters then you also get the codemadness.org 70
297 i experience. codemadness.org 70
298 i codemadness.org 70
299 i* The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When codemadness.org 70
300 i you read this book you learn how to remove bloodflies parts (without having to codemadness.org 70
301 i spend learning points). After you read the book and learned its skill then you codemadness.org 70
302 i can sell the book back for 75 ore. This investment quickly pays back: Per codemadness.org 70
303 i bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value). codemadness.org 70
304 i codemadness.org 70
305 i* The templar Gor Na Drak (usually near the old mine and walks around with codemadness.org 70
306 i another templar): talking to him teaches you how to learn to get secretion from codemadness.org 70
307 i minecrawlers for free. codemadness.org 70
308 i codemadness.org 70
309 i* The spell scroll "Transform into bloodfly" is very useful: codemadness.org 70
310 i * A bloodfly is very fast. codemadness.org 70
311 i * Can also fly over water. codemadness.org 70
312 i * The scroll costs 100 ore. Its the same price as a potion of speed, but it codemadness.org 70
313 i has no duration (just until you transform back). codemadness.org 70
314 i * You have no fall damage. codemadness.org 70
315 i * You can climb some steep mountains this way. codemadness.org 70
316 i * Some monsters won't attack you, but some NPCs will attack you. codemadness.org 70
317 i * Your attribute stats will temporary change. codemadness.org 70
318 i * It requires 10 mana to cast (low requirement). codemadness.org 70
319 i codemadness.org 70
320 i* Almost all mummies that are lootable in the game (Orc temple and The Sleeper codemadness.org 70
321 i temple) have really good loot: permanent and regular potions and amulets and codemadness.org 70
322 i rings. codemadness.org 70
323 i codemadness.org 70
324 i* Skill investments: codemadness.org 70
325 i * For melee skills: codemadness.org 70
326 i * Strength codemadness.org 70
327 i * One-handed weapons have a bit lower weapon damage but are less clunky and codemadness.org 70
328 i faster. You can also interrupt enemy attacks. codemadness.org 70
329 i * Two-handed weapons have the highest damage, but are slower. codemadness.org 70
330 i * Get at least the first tier of one-handed training. It will change the codemadness.org 70
331 i combat animations and make combat less slow and clunky. codemadness.org 70
332 i * For ranged skills: codemadness.org 70
333 i * Dexterity codemadness.org 70
334 i * Cross-bows have high damage and are very good. codemadness.org 70
335 i * Cross-bow: the path for cross-bow training is easier in the old camp. codemadness.org 70
336 i When you become the Old Camp guard Scorpio can train you. Later in the codemadness.org 70
337 i game in chapter 4 after some story progression he will train everyone. codemadness.org 70
338 i * For mage characters: codemadness.org 70
339 i * Investing a little bit into strength, lets say 30 STR is OK. codemadness.org 70
340 i * Magic skills are powerful but are a bit clunky and slow. codemadness.org 70
341 i * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician codemadness.org 70
342 i path is probably easier. codemadness.org 70
343 i * Harvest animals: codemadness.org 70
344 i * Early investments of a few skill points into getting skins, teeth and claws codemadness.org 70
345 i from animals is OK (it is easy to get a lot of ore if you loot everything codemadness.org 70
346 i though). codemadness.org 70
347 i * Lockpicking: training in lockpicking only reduces the chance to break locks codemadness.org 70
348 i when you fail the combination. Investing in it is OK but not necessary. codemadness.org 70
349 i A small cheat: the lock pick combination stays the same, you can save and codemadness.org 70
350 i reload the game to avoid losing lockpicks. codemadness.org 70
351 i * Bad skill investments to avoid: codemadness.org 70
352 i * Sneak and pickpocket are nearly useless. codemadness.org 70
353 i codemadness.org 70
354 iOverall recommendation: I'd recommend a hybrid of melee/magic or melee/range. codemadness.org 70
355 iEarly game for melee: get max strength to 100 and get at least the first tier codemadness.org 70
356 iof one-handed training. codemadness.org 70
357 iIn the later game focus more on ranged combat or learning the magic circles. codemadness.org 70
358 i codemadness.org 70
359 i codemadness.org 70
360 i# Side-quest Chromanin / The Stranger codemadness.org 70
361 i codemadness.org 70
362 iThis describes an interesting side quest in the Gothic 1 game, which is not too codemadness.org 70
363 iobvious to find and may be overlooked. codemadness.org 70
364 i codemadness.org 70
365 iThe first Chromanin book is found by defeating the skeleton mage in the Fog codemadness.org 70
366 iTower. On its bones you can find the Chromanin book. Reading the book starts codemadness.org 70
367 ithe Chromanin / The Stranger quest. The books contain some typos, being codemadness.org 70
368 idemonicly possesed could be an excuse for that :) codemadness.org 70
369 i codemadness.org 70
370 iNote that the Old books only spawn in a specific order after reading each found codemadness.org 70
371 ibook. So they have to be done in this specific order. codemadness.org 70
372 i codemadness.org 70
373 i codemadness.org 70
374 IFog tower mage /downloads/gothic1/chromanin/0_mage_fog_tower.png codemadness.org 70
375 ILocation /downloads/gothic1/chromanin/0_fog_tower.png codemadness.org 70
376 IMap /downloads/gothic1/chromanin/0_map.png codemadness.org 70
377 i codemadness.org 70
378 iText: codemadness.org 70
379 i codemadness.org 70
380 i "He who is willing to codemadness.org 70
381 i renounce all depravity codemadness.org 70
382 i and wanders on the path codemadness.org 70
383 i of righteousness, shall codemadness.org 70
384 i know where the source codemadness.org 70
385 i of my power lies codemadness.org 70
386 i hidden. So that he might codemadness.org 70
387 i use it to break the chains codemadness.org 70
388 i of this world and prove codemadness.org 70
389 i worthy to receive Chromanin." codemadness.org 70
390 i codemadness.org 70
391 i "The Wise One sees to codemadness.org 70
392 i having a general overview before he codemadness.org 70
393 i dedicates himself to his codemadness.org 70
394 i next mission." codemadness.org 70
395 i codemadness.org 70
396 i codemadness.org 70
397 i## Chromanin codemadness.org 70
398 i codemadness.org 70
399 iThe clue is in the words "general overview" on the second page. codemadness.org 70
400 iOne of the highest points on the map is the tower where you find and free the orc Ur-Shak codemadness.org 70
401 ifrom being attacked by other orcs. codemadness.org 70
402 i codemadness.org 70
403 i codemadness.org 70
404 iThe Wise One sees to having a general overview before he dedicates himself to codemadness.org 70
405 ihis next mission". codemadness.org 70
406 iLocation: on top of the tower near where the orc Ur-Shak was. codemadness.org 70
407 iItem: Old Book. codemadness.org 70
408 i codemadness.org 70
409 IItem /downloads/gothic1/chromanin/1_book.png codemadness.org 70
410 ILocation /downloads/gothic1/chromanin/1_tower.png codemadness.org 70
411 IMap /downloads/gothic1/chromanin/1_map.png codemadness.org 70
412 i codemadness.org 70
413 i codemadness.org 70
414 i## Chromanin 2 codemadness.org 70
415 i codemadness.org 70
416 iText: codemadness.org 70
417 i codemadness.org 70
418 i "Carried from the tides codemadness.org 70
419 i of time, Chromanin's codemadness.org 70
420 i visions have opened my codemadness.org 70
421 i eyes. No price could be codemadness.org 70
422 i high enough to ever codemadness.org 70
423 i renounce my faith in codemadness.org 70
424 i them, for it touched my codemadness.org 70
425 i heart too insensely." codemadness.org 70
426 i codemadness.org 70
427 i "What is devided will be codemadness.org 70
428 i reunited, after being codemadness.org 70
429 i massively separated for codemadness.org 70
430 i a short time." codemadness.org 70
431 i codemadness.org 70
432 iClue: "What is devided (sic) will be reunited, after being massively separated for a short time". codemadness.org 70
433 iLocation: small island near the (divided) river near the Old Camp. codemadness.org 70
434 i codemadness.org 70
435 IItem /downloads/gothic1/chromanin/2_book.png codemadness.org 70
436 ILocation /downloads/gothic1/chromanin/2_river.png codemadness.org 70
437 IMap /downloads/gothic1/chromanin/2_map.png codemadness.org 70
438 i codemadness.org 70
439 i codemadness.org 70
440 i## Chromanin 3 codemadness.org 70
441 i codemadness.org 70
442 iText: codemadness.org 70
443 i codemadness.org 70
444 i "Oh, Ancient Gods. How codemadness.org 70
445 i can it be that a man like codemadness.org 70
446 i me, simple and unworthy, codemadness.org 70
447 i may receive such great a codemadness.org 70
448 i legacy. I feel great codemadness.org 70
449 i fear to lose all of it codemadness.org 70
450 i again by a slight codemadness.org 70
451 i faltering in word or codemadness.org 70
452 i deed." codemadness.org 70
453 i codemadness.org 70
454 i "The wise fisherman codemadness.org 70
455 i occasionally tries to get codemadness.org 70
456 i lucky on the other side codemadness.org 70
457 i of the lake." codemadness.org 70
458 i codemadness.org 70
459 i codemadness.org 70
460 iClue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp. codemadness.org 70
461 iAt the other side is the Old Book. codemadness.org 70
462 i codemadness.org 70
463 i codemadness.org 70
464 IItem /downloads/gothic1/chromanin/3_book.png codemadness.org 70
465 ILocation /downloads/gothic1/chromanin/3_lake_new_camp.png codemadness.org 70
466 IMap /downloads/gothic1/chromanin/3_map.png codemadness.org 70
467 i codemadness.org 70
468 i codemadness.org 70
469 i## Chromanin 4 codemadness.org 70
470 i codemadness.org 70
471 iText: codemadness.org 70
472 i codemadness.org 70
473 i "I dare not to be in codemadness.org 70
474 i the presence of codemadness.org 70
475 i Chromanin one day. Gone codemadness.org 70
476 i are the days of wasting codemadness.org 70
477 i and wailing. So easy it codemadness.org 70
478 i will be to acheive codemadness.org 70
479 i absolute perfection. I'm codemadness.org 70
480 i not far from it!" codemadness.org 70
481 i codemadness.org 70
482 i "Long forgotten are the codemadness.org 70
483 i deeds of those who once codemadness.org 70
484 i were aboard." codemadness.org 70
485 i codemadness.org 70
486 iClue: "Long forgotten are the deeds of those who once were aboard." codemadness.org 70
487 iA broken ship can be found near the beach at the entrance of the Fog Tower. codemadness.org 70
488 i codemadness.org 70
489 IItem /downloads/gothic1/chromanin/4_book.png codemadness.org 70
490 ILocation /downloads/gothic1/chromanin/4_aboard.png codemadness.org 70
491 IMap /downloads/gothic1/chromanin/4_map.png codemadness.org 70
492 i codemadness.org 70
493 i codemadness.org 70
494 i## Chromanin 5 codemadness.org 70
495 i codemadness.org 70
496 iText: codemadness.org 70
497 i codemadness.org 70
498 i "But I shall not walk this codemadness.org 70
499 i path alone. This honor is codemadness.org 70
500 i mine. I must accept to codemadness.org 70
501 i share the power within codemadness.org 70
502 i myself with the worthy codemadness.org 70
503 i ones who are to come and codemadness.org 70
504 i find me. I hope they're codemadness.org 70
505 i coming soon..." codemadness.org 70
506 i codemadness.org 70
507 i "You will find me where it all began." codemadness.org 70
508 i codemadness.org 70
509 i codemadness.org 70
510 iClue: "You will find me where it all began." codemadness.org 70
511 iVery obvious it is the same location as were the first book was found. codemadness.org 70
512 i codemadness.org 70
513 i codemadness.org 70
514 IItem /downloads/gothic1/chromanin/5_book.png codemadness.org 70
515 ILocation /downloads/gothic1/chromanin/5_begin.png codemadness.org 70
516 IMap /downloads/gothic1/chromanin/5_map.png codemadness.org 70
517 i codemadness.org 70
518 i codemadness.org 70
519 i## Chromanin 6 codemadness.org 70
520 i codemadness.org 70
521 iText: codemadness.org 70
522 i codemadness.org 70
523 i "Empty pages" codemadness.org 70
524 i codemadness.org 70
525 IItem /downloads/gothic1/chromanin/6_book.png codemadness.org 70
526 i codemadness.org 70
527 i codemadness.org 70
528 iOn the corpse is the last chromanin book. codemadness.org 70
529 iWhen reading this last book the book is empty. codemadness.org 70
530 iThen there is evil laugh and 2 skeleton mages and skeleton minions will spawn. codemadness.org 70
531 i codemadness.org 70
532 i codemadness.org 70
533 i## Chromanin quest log codemadness.org 70
534 i codemadness.org 70
535 iHere are the texts in the quest log: codemadness.org 70
536 i codemadness.org 70
537 IQuest log part 1 /downloads/gothic1/chromanin/quest_log_part_1.png codemadness.org 70
538 IQuest log part 2 /downloads/gothic1/chromanin/quest_log_part_2.png codemadness.org 70
539 i codemadness.org 70
540 i codemadness.org 70
541 i### The End codemadness.org 70
542 i codemadness.org 70
543 iWhen you use the tips described above Gothic should be an easier game and you codemadness.org 70
544 ishould be able to get at a high(er) level with lots of mana/strength/hp. codemadness.org 70
545 i codemadness.org 70
546 iHave fun! codemadness.org 70
547 .