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       gothic-1-guide (31370B)
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            1 1<- Back        /        codemadness.org        70
            2 i                codemadness.org        70
            3 i                codemadness.org        70
            4 i# Gothic 1 game guide                codemadness.org        70
            5 i                codemadness.org        70
            6 iLast modification on 2025-01-05                codemadness.org        70
            7 i                codemadness.org        70
            8 i**Disclaimer:**                codemadness.org        70
            9 iSome (including myself) may find some of these hints/exploits cheating. This                codemadness.org        70
           10 iguide is just for educational and fun purposes. Some of these hints/tips apply                codemadness.org        70
           11 ito Gothic 2 as well. I got the meat exploit from a guide somewhere on the                codemadness.org        70
           12 iinternet I can't recall where, anyway kudos to that person. Some of the                codemadness.org        70
           13 iexploits I discovered myself.                codemadness.org        70
           14 i                codemadness.org        70
           15 i                codemadness.org        70
           16 i## Configuration                codemadness.org        70
           17 i                codemadness.org        70
           18 i                codemadness.org        70
           19 i### Widescreen resolution                codemadness.org        70
           20 i                codemadness.org        70
           21 iGothic supports widescreen resolutions with a small tweak, add the following                codemadness.org        70
           22 itext string as a command-line argument:                codemadness.org        70
           23 i                codemadness.org        70
           24 i        -zRes:1920,1200,32                codemadness.org        70
           25 i                codemadness.org        70
           26 iThis also works for Gothic 2. Here 1920 is the width, 1200 the height and 32                codemadness.org        70
           27 ithe bits per pixel, change this to your preferred resolution.                codemadness.org        70
           28 i                codemadness.org        70
           29 i                codemadness.org        70
           30 i### Fix crash with Steam version                codemadness.org        70
           31 i                codemadness.org        70
           32 iDisable steam overlay. If that doesn't work rename GameOverlayRenderer.dll in                codemadness.org        70
           33 iyour steam folder to _GameOverlayRenderer.dll.  I strongly recommend to buy the                codemadness.org        70
           34 hbetter version from »GOG.com«.  The GOG version has no DRM and allows easier        URL:https://www.gog.com/game/gothic        codemadness.org        70
           35 imodding, it also allows playing in most published languages: German, English,                codemadness.org        70
           36 iPolish, furthermore it has some original artwork and soundtrack included.                codemadness.org        70
           37 i                codemadness.org        70
           38 i                codemadness.org        70
           39 i### Upgrade Steam version to stand-alone version and remove Steam DRM (Gothic 1 and 2)                codemadness.org        70
           40 i                codemadness.org        70
           41 iYou can install the Gothic playerkit and patches to remove the Steam DRM.                codemadness.org        70
           42 i                codemadness.org        70
           43 h»WorldOfGothic« playerkit patches:        URL:https://www.worldofgothic.de/        codemadness.org        70
           44 i                codemadness.org        70
           45 h* Gothic 1 (EN):    »https://www.worldofgothic.com/dl/?go=dlfile&fileid=28«        URL:https://www.worldofgothic.com/dl/?go=dlfile&fileid=28        codemadness.org        70
           46 h* Gothic 1 (DE):    »https://www.worldofgothic.de/dl/download_34.htm«        URL:https://www.worldofgothic.de/dl/download_34.htm        codemadness.org        70
           47 h* Gothic 2 (EN/DE): »https://www.worldofgothic.de/dl/download_168.htm«        URL:https://www.worldofgothic.de/dl/download_168.htm        codemadness.org        70
           48 i                codemadness.org        70
           49 i                codemadness.org        70
           50 i### Play Gothic in a different language with English subtitles                codemadness.org        70
           51 i                codemadness.org        70
           52 iIf you're like me and have played the English version many times, but would                codemadness.org        70
           53 ilike to hear the (original) German voice audio or if you would like to play                codemadness.org        70
           54 iwith different audio than you're used to, then you can copy the speech.vdf file                codemadness.org        70
           55 iof your preferred version to your game files. Optionally turn on subtitles.                codemadness.org        70
           56 iI've used this to play the English version of Gothic with the original German                codemadness.org        70
           57 ivoice audio and English subtitles.                codemadness.org        70
           58 iThis works best with the version from GOG as it allows easier modding.                codemadness.org        70
           59 i                codemadness.org        70
           60 i                codemadness.org        70
           61 i## Easy money/weapons/armour/other items                codemadness.org        70
           62 i                codemadness.org        70
           63 i                codemadness.org        70
           64 i### Steal from Huno                codemadness.org        70
           65 i                codemadness.org        70
           66 iAt night attack Huno the smith in the Old Camp and steal all his steel. Then                codemadness.org        70
           67 imake some weapons and sell them with a merchant.  When you ask Huno about                codemadness.org        70
           68 iblacksmith equipment it will respawn with 5 of each kind of steel. This is also                codemadness.org        70
           69 ia fairly good starting weapon (requires 20 strength).  Also his chest located                codemadness.org        70
           70 inear the sharpening stone and fire contains some steel as well, lock-pick it.                codemadness.org        70
           71 iThe combination is: RRLRLL. The chest contains at least 20 raw steel, forge it                codemadness.org        70
           72 ito get 20 crude swords which you can sell for 50 ore each to a merchant.  This                codemadness.org        70
           73 iwill generate some nice starting money (1000+ ore) :)                codemadness.org        70
           74 i                codemadness.org        70
           75 i                codemadness.org        70
           76 i### Steal weapons from the castle in the Old Camp                codemadness.org        70
           77 i                codemadness.org        70
           78 iThis tip is useful for getting pretty good starting weapons.                codemadness.org        70
           79 i                codemadness.org        70
           80 iBefore entering the castle itself drop your ore (Left control + down for me)                codemadness.org        70
           81 iin front of it. This will ensure when you get caught (and you probably will ;))                codemadness.org        70
           82 ino ore will get stolen by the guards. Now use the "slip past guard" technique                codemadness.org        70
           83 idescribed below and you should be able to get into Gomez his castle. Run to the                codemadness.org        70
           84 ileft where some weapons are stored. Now make sure you at least steal the best                codemadness.org        70
           85 iweapon (battle sword) and steal as much as you can until you get whacked.  I                codemadness.org        70
           86 iusually stand in the corner since that's where the best weapons are (battle                codemadness.org        70
           87 isword, judgement sword, etc). You'll now have some nice starting weapon(s) and                codemadness.org        70
           88 ithe good thing is they require very little attributes (about 13 strength).                codemadness.org        70
           89 i                codemadness.org        70
           90 ILocation: »screenshot«        /downloads/gothic1/old_camp_swords.png        codemadness.org        70
           91 i                codemadness.org        70
           92 i                codemadness.org        70
           93 i### Free scraper armour the New Camp                codemadness.org        70
           94 i                codemadness.org        70
           95 iIn the New Camp go to the mine and talk to Swiney at the bottom of "The                codemadness.org        70
           96 iHollow". Ask who he is and then ask to join the scrapers.  He will give you a                codemadness.org        70
           97 i"Diggers dress" worth 250 ore. It has the following stats: + 10 against                codemadness.org        70
           98 iweapons. + 5 against fire.  This will also give you free entrance to the bar in                codemadness.org        70
           99 ithe New Camp.                codemadness.org        70
          100 i                codemadness.org        70
          101 i                codemadness.org        70
          102 i### Unlimited water bottles in the New Camp                codemadness.org        70
          103 i                codemadness.org        70
          104 iIn the quest from Lefty you will be assigned to get water bottles from the                codemadness.org        70
          105 irice lord.  He will give you infinite amounts of water bottles, in batches of                codemadness.org        70
          106 i12.                codemadness.org        70
          107 i                codemadness.org        70
          108 i                codemadness.org        70
          109 i### Armour amulet and increase HP potion                codemadness.org        70
          110 i                codemadness.org        70
          111 iIn the Old Camp in the main castle there are at least 3 chests with valuable                codemadness.org        70
          112 iitems that don't require a key:                codemadness.org        70
          113 i                codemadness.org        70
          114 i* Middle right side (looking from the entrance), 1 chest:                codemadness.org        70
          115 i  * lock combination: LLLLRLRL                codemadness.org        70
          116 i  * loot:                codemadness.org        70
          117 i    * +15 against weapons, +15 against arrows (amulet of stone skin)                codemadness.org        70
          118 i      (worth: 1000 ore)                codemadness.org        70
          119 i  * additionally there are 2 locked doors at the right side in this room. In                codemadness.org        70
          120 i    the final room there are 3 floors with lots of chests.                  codemadness.org        70
          121 9    Video of the location        /downloads/gothic1/video/amulet.mp4        codemadness.org        70
          122 i                codemadness.org        70
          123 i* Left side, 1 chest:                codemadness.org        70
          124 i  * lock combination: RLLLLLRR                codemadness.org        70
          125 i  * loot:                codemadness.org        70
          126 i    * +8 mana amulet (worth: 600 ore)                codemadness.org        70
          127 i    * 2 potions (+70 hp)                codemadness.org        70
          128 i    * dreamcall (weed)                codemadness.org        70
          129 i    * 120 coins (worth: nothing)                codemadness.org        70
          130 i* Right side, 2 chests with:                codemadness.org        70
          131 i  * lock combination: RLLLRLLR                codemadness.org        70
          132 i  * loot:                codemadness.org        70
          133 i    * armour amulets, +15 against weapons (worth: 600 ore)                codemadness.org        70
          134 i    * maximum life potion, +10 maximum life (worth: 1000 ore)                codemadness.org        70
          135 i    * speed potion (1 minute duration)                codemadness.org        70
          136 i    * 4 potions (+70 hp)                codemadness.org        70
          137 i                codemadness.org        70
          138 i                codemadness.org        70
          139 i### Swamp/Sect Camp harvest twice                codemadness.org        70
          140 i                codemadness.org        70
          141 iIn the swamp-weed harvest quest you must get swamp-weed for a guru. After this                codemadness.org        70
          142 iquest you can get the harvest again, but you can keep the harvest without                codemadness.org        70
          143 iconsequences.                codemadness.org        70
          144 i                codemadness.org        70
          145 i                codemadness.org        70
          146 i## Exploits                codemadness.org        70
          147 i                codemadness.org        70
          148 i                codemadness.org        70
          149 i### Slip past guards                codemadness.org        70
          150 i                codemadness.org        70
          151 iThis exploit is really simple, just draw your weapon before you're "targeted"                codemadness.org        70
          152 iby the guard and run past them, this bypasses the dialog sequence.  When you're                codemadness.org        70
          153 ijust out of their range holster your weapon again, so the people around won't                codemadness.org        70
          154 iget pissed off.                codemadness.org        70
          155 i                codemadness.org        70
          156 iWorks really well on the guards in front of the Old camp's castle, Y'Berrion                codemadness.org        70
          157 itemplars and New Camp mercenaries near the Water magicians, just to name a few.                codemadness.org        70
          158 i                codemadness.org        70
          159 9Video        /downloads/gothic1/video/amulet.mp4        codemadness.org        70
          160 i                codemadness.org        70
          161 i### Meat duplication                codemadness.org        70
          162 i                codemadness.org        70
          163 iGo to a pan and focus / target it so it says "frying pan" or similar. Now open                codemadness.org        70
          164 iyour inventory and select the meat. Now cook the meat (for me Left Control +                codemadness.org        70
          165 iArrow up). The inventory should remain open. You'll now have twice as much meat                codemadness.org        70
          166 ias you had before. Do this a few times and you'll have a lot of meat, easy for                codemadness.org        70
          167 itrading with ore/other items as well. This exploit does not work with the                codemadness.org        70
          168 icommunity patch applied.                codemadness.org        70
          169 i                codemadness.org        70
          170 i                codemadness.org        70
          171 i### Glitch through (locked) doors and walls                codemadness.org        70
          172 i                codemadness.org        70
          173 iYou can glitch through walls by strafing into them. Then when the player is                codemadness.org        70
          174 ipartially collided into a door or wall you can jump forward to glitch through                codemadness.org        70
          175 iit.                codemadness.org        70
          176 i                codemadness.org        70
          177 9Video        /downloads/gothic1/video/bloodsword.mp4        codemadness.org        70
          178 i                codemadness.org        70
          179 i                codemadness.org        70
          180 i### Fall from great heights                codemadness.org        70
          181 i                codemadness.org        70
          182 iWhen you fall or jump from where you usually get fall damage you can do the                codemadness.org        70
          183 ifollowing trick: slightly before the ground use left or right strafe.  This                codemadness.org        70
          184 iworks because it resets the falling animation. There are also other ways to                codemadness.org        70
          185 iachieve the same thing cancelling the falling animation, such as attacking with                codemadness.org        70
          186 ia weapon in the air.                codemadness.org        70
          187 i                codemadness.org        70
          188 9Video        /downloads/gothic1/video/fall.mp4        codemadness.org        70
          189 i                codemadness.org        70
          190 i                codemadness.org        70
          191 i## Experience / level up tips                codemadness.org        70
          192 i                codemadness.org        70
          193 i                codemadness.org        70
          194 i### Test of faith (extra exp)                codemadness.org        70
          195 i                codemadness.org        70
          196 iYou get an additional 750 exp (from Lares) when you forge the letter in the new                codemadness.org        70
          197 icamp and then give it to Diego. You can still join both camps after this.                codemadness.org        70
          198 i                codemadness.org        70
          199 i                codemadness.org        70
          200 i### Fighting skeleton mages and their skeletons                codemadness.org        70
          201 i                codemadness.org        70
          202 iAn easy way to get more experience is to let the skeleton mages summon as much                codemadness.org        70
          203 iskeletons as they can, instead of rushing to kill the summoner immediately.                codemadness.org        70
          204 iAfter you have defeated all of them: kill the skeleton mage.                codemadness.org        70
          205 i                codemadness.org        70
          206 i                codemadness.org        70
          207 i### Permanent str/dex/mana/hp potions/items and teachers                codemadness.org        70
          208 i                codemadness.org        70
          209 iWhen you want to get the maximum power at the end of the game you should save                codemadness.org        70
          210 iup the items that give you a permanent boost. Teachers of strength, dexterity                codemadness.org        70
          211 iand mana won't train over 100 of each skill.  However using potions and quest                codemadness.org        70
          212 irewards you can increase this over 100.                codemadness.org        70
          213 i                codemadness.org        70
          214 iYou should also look out for the following:                codemadness.org        70
          215 i                codemadness.org        70
          216 i* Learn to get extra force into your punch from Horatio (strength +5, this                codemadness.org        70
          217 i  can't be done after level 100 strength). Talking to Jeremiah in the New Camp                codemadness.org        70
          218 i  bar unlocks the dialog option to train strength at Horatio.                codemadness.org        70
          219 i                codemadness.org        70
          220 i* Smoke the strongest non-quest joint (+2 mana).                codemadness.org        70
          221 i                codemadness.org        70
          222 i                codemadness.org        70
          223 i### Permanent potions in Sleeper temple                codemadness.org        70
          224 i                codemadness.org        70
          225 iThis one is really obvious, but I would like to point out the mummy's on each                codemadness.org        70
          226 iside where Xardas is located have lots and I mean lots of permanent potions.                codemadness.org        70
          227 iThis will give you a nice boost before the end battle.                codemadness.org        70
          228 i                codemadness.org        70
          229 ILocation, left and right corridor in the Sleeper temple: »screenshot«          /downloads/gothic1/sleeper_temple_potions.png        codemadness.org        70
          230 IMummies, you can loot them: »screenshot«          /downloads/gothic1/sleeper_temple_potions_mummies.png        codemadness.org        70
          231 i                codemadness.org        70
          232 i### Permanent potions as reward in quests                codemadness.org        70
          233 i                codemadness.org        70
          234 iAlways pick the permanent potion as a reward for quests when you can, for                codemadness.org        70
          235 iexample the quest for delivering the message to the High Fire magicians (mana                codemadness.org        70
          236 ipotion) or the one for fetching the almanac for the Sect Camp.  Don't forget to                codemadness.org        70
          237 ipick up the potions from Riordian the water magician when you're doing the                codemadness.org        70
          238 ifocus stones quest, it contains a strength and dexterity potion (+3).                codemadness.org        70
          239 i                codemadness.org        70
          240 i### Improve ancient ore armour further                codemadness.org        70
          241 i                codemadness.org        70
          242 iIn the last chapters the blacksmith Stone from the Old Camp is captured If you                codemadness.org        70
          243 isave him from the prison cell in the Old Camp the reward will have a few                codemadness.org        70
          244 ioptions.  One of the options is improving the Ancient Ore armour.                codemadness.org        70
          245 i                codemadness.org        70
          246 i## Good early game weapons available in chapter 1                codemadness.org        70
          247 i                codemadness.org        70
          248 i### Orc Hammer                codemadness.org        70
          249 i                codemadness.org        70
          250 iLocation: in a cave near bloodhounds near the mountain fort.                  codemadness.org        70
          251 iIt can be reached from a path from the swamp camp up to the mountain.                codemadness.org        70
          252 iWatch out for the bloodhounds. They can instantly kill you in the early game.                codemadness.org        70
          253 i                codemadness.org        70
          254 ILocation: »screenshot«          /downloads/gothic1/early_weapon_old_orc_hammer_location.png        codemadness.org        70
          255 IStats: »screenshot«          /downloads/gothic1/early_weapon_old_orc_hammer_stats.png        codemadness.org        70
          256 i                codemadness.org        70
          257 iStats:                codemadness.org        70
          258 i* Type: one-handed                codemadness.org        70
          259 i* Damage: 50                codemadness.org        70
          260 i* Required strength: 22                codemadness.org        70
          261 i* Worth: 1000 ore                codemadness.org        70
          262 i                codemadness.org        70
          263 iIt has very low strength stat requirement and has high damage for the early                codemadness.org        70
          264 igame chapters.  A downside is the lower weapon swing range.                codemadness.org        70
          265 iIt is also a decent weapon against stone golems.                codemadness.org        70
          266 i                codemadness.org        70
          267 i### Old Battle Axe                codemadness.org        70
          268 i                codemadness.org        70
          269 iLocation: near Xardas his tower.                  codemadness.org        70
          270 iWatch out for a group of Biters lurking there.                codemadness.org        70
          271 i                codemadness.org        70
          272 ILocation: »screenshot«          /downloads/gothic1/early_weapon_old_battle_axe_location.png        codemadness.org        70
          273 IStats: »screenshot«          /downloads/gothic1/early_weapon_old_battle_axe_stats.png        codemadness.org        70
          274 i                codemadness.org        70
          275 iStats:                codemadness.org        70
          276 i* Type: two-handed                codemadness.org        70
          277 i* Damage: 67                codemadness.org        70
          278 i* Required strength: 36                codemadness.org        70
          279 i* Worth: 1800 ore                codemadness.org        70
          280 i                codemadness.org        70
          281 iIt has a relatively low strength requirements and is available in game chapter                codemadness.org        70
          282 i1 or could be sold for a decent amount.                codemadness.org        70
          283 i                codemadness.org        70
          284 i                codemadness.org        70
          285 i### Random/beginner tips                codemadness.org        70
          286 i                codemadness.org        70
          287 i* If you want to talk to a NPC, but some animation of them takes too long (like                codemadness.org        70
          288 i  eating, drinking, smoking) you can sometimes force them out of it by quickly                codemadness.org        70
          289 i  unsheathing/sheathing your weapon.                codemadness.org        70
          290 i                codemadness.org        70
          291 i* When in the Old Camp: Baal Parvez can take you to the Sect Camp, he can be                codemadness.org        70
          292 i  found near the campfire near Fisk and Dexter.                codemadness.org        70
          293 i  Mordrag can take you to the New Camp, he can be found near the south gate,                codemadness.org        70
          294 i  slightly after the campfire near Baal Parvez.                codemadness.org        70
          295 i                codemadness.org        70
          296 i  When you follow them and when they kill monsters then you also get the                codemadness.org        70
          297 i  experience.                codemadness.org        70
          298 i                codemadness.org        70
          299 i* The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When                codemadness.org        70
          300 i  you read this book you learn how to remove bloodflies parts (without having to                codemadness.org        70
          301 i  spend learning points). After you read the book and learned its skill then you                codemadness.org        70
          302 i  can sell the book back for 75 ore. This investment quickly pays back: Per                codemadness.org        70
          303 i  bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).                codemadness.org        70
          304 i                codemadness.org        70
          305 i* The templar Gor Na Drak (usually near the old mine and walks around with                codemadness.org        70
          306 i  another templar): talking to him teaches you how to learn to get secretion from                codemadness.org        70
          307 i  minecrawlers for free.                codemadness.org        70
          308 i                codemadness.org        70
          309 i* The spell scroll "Transform into bloodfly" is very useful:                codemadness.org        70
          310 i  * A bloodfly is very fast.                codemadness.org        70
          311 i  * Can also fly over water.                codemadness.org        70
          312 i  * The scroll costs 100 ore. Its the same price as a potion of speed, but it                codemadness.org        70
          313 i    has no duration (just until you transform back).                codemadness.org        70
          314 i  * You have no fall damage.                codemadness.org        70
          315 i  * You can climb some steep mountains this way.                codemadness.org        70
          316 i  * Some monsters won't attack you, but some NPCs will attack you.                codemadness.org        70
          317 i  * Your attribute stats will temporary change.                codemadness.org        70
          318 i  * It requires 10 mana to cast (low requirement).                codemadness.org        70
          319 i                codemadness.org        70
          320 i* Almost all mummies that are lootable in the game (Orc temple and The Sleeper                codemadness.org        70
          321 i  temple) have really good loot: permanent and regular potions and amulets and                codemadness.org        70
          322 i  rings.                  codemadness.org        70
          323 i                codemadness.org        70
          324 i* Skill investments:                codemadness.org        70
          325 i  * For melee skills:                codemadness.org        70
          326 i    * Strength                codemadness.org        70
          327 i    * One-handed weapons have a bit lower weapon damage but are less clunky and                codemadness.org        70
          328 i      faster. You can also interrupt enemy attacks.                codemadness.org        70
          329 i    * Two-handed weapons have the highest damage, but are slower.                codemadness.org        70
          330 i    * Get at least the first tier of one-handed training. It will change the                codemadness.org        70
          331 i      combat animations and make combat less slow and clunky.                codemadness.org        70
          332 i  * For ranged skills:                codemadness.org        70
          333 i    * Dexterity                codemadness.org        70
          334 i    * Cross-bows have high damage and are very good.                codemadness.org        70
          335 i      * Cross-bow: the path for cross-bow training is easier in the old camp.                codemadness.org        70
          336 i        When you become the Old Camp guard Scorpio can train you. Later in the                codemadness.org        70
          337 i        game in chapter 4 after some story progression he will train everyone.                codemadness.org        70
          338 i  * For mage characters:                codemadness.org        70
          339 i    * Investing a little bit into strength, lets say 30 STR is OK.                codemadness.org        70
          340 i    * Magic skills are powerful but are a bit clunky and slow.                codemadness.org        70
          341 i    * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician                codemadness.org        70
          342 i      path is probably easier.                codemadness.org        70
          343 i  * Harvest animals:                codemadness.org        70
          344 i    * Early investments of a few skill points into getting skins, teeth and claws                codemadness.org        70
          345 i      from animals is OK (it is easy to get a lot of ore if you loot everything                codemadness.org        70
          346 i      though).                codemadness.org        70
          347 i  * Lockpicking: training in lockpicking only reduces the chance to break locks                codemadness.org        70
          348 i    when you fail the combination. Investing in it is OK but not necessary.                codemadness.org        70
          349 i    A small cheat: the lock pick combination stays the same, you can save and                codemadness.org        70
          350 i    reload the game to avoid losing lockpicks.                codemadness.org        70
          351 i  * Bad skill investments to avoid:                codemadness.org        70
          352 i    * Sneak and pickpocket are nearly useless.                codemadness.org        70
          353 i                codemadness.org        70
          354 iOverall recommendation: I'd recommend a hybrid of melee/magic or melee/range.                codemadness.org        70
          355 iEarly game for melee: get max strength to 100 and get at least the first tier                codemadness.org        70
          356 iof one-handed training.                  codemadness.org        70
          357 iIn the later game focus more on ranged combat or learning the magic circles.                codemadness.org        70
          358 i                codemadness.org        70
          359 i                codemadness.org        70
          360 i# Side-quest Chromanin / The Stranger                codemadness.org        70
          361 i                codemadness.org        70
          362 iThis describes an interesting side quest in the Gothic 1 game, which is not too                codemadness.org        70
          363 iobvious to find and may be overlooked.                codemadness.org        70
          364 i                codemadness.org        70
          365 iThe first Chromanin book is found by defeating the skeleton mage in the Fog                codemadness.org        70
          366 iTower. On its bones you can find the Chromanin book. Reading the book starts                codemadness.org        70
          367 ithe Chromanin / The Stranger quest.  The books contain some typos, being                codemadness.org        70
          368 idemonicly possesed could be an excuse for that :)                codemadness.org        70
          369 i                codemadness.org        70
          370 iNote that the Old books only spawn in a specific order after reading each found                codemadness.org        70
          371 ibook.  So they have to be done in this specific order.                codemadness.org        70
          372 i                codemadness.org        70
          373 i                codemadness.org        70
          374 IFog tower mage          /downloads/gothic1/chromanin/0_mage_fog_tower.png        codemadness.org        70
          375 ILocation          /downloads/gothic1/chromanin/0_fog_tower.png        codemadness.org        70
          376 IMap          /downloads/gothic1/chromanin/0_map.png        codemadness.org        70
          377 i                codemadness.org        70
          378 iText:                codemadness.org        70
          379 i                codemadness.org        70
          380 i        "He who is willing to                codemadness.org        70
          381 i        renounce all depravity                codemadness.org        70
          382 i        and wanders on the path                codemadness.org        70
          383 i        of righteousness, shall                codemadness.org        70
          384 i        know where the source                codemadness.org        70
          385 i        of my power lies                codemadness.org        70
          386 i        hidden. So that he might                codemadness.org        70
          387 i        use it to break the chains                codemadness.org        70
          388 i        of this world and prove                codemadness.org        70
          389 i        worthy to receive Chromanin."                codemadness.org        70
          390 i                        codemadness.org        70
          391 i        "The Wise One sees to                codemadness.org        70
          392 i        having a general overview before he                codemadness.org        70
          393 i        dedicates himself to his                codemadness.org        70
          394 i        next mission."                codemadness.org        70
          395 i                codemadness.org        70
          396 i                codemadness.org        70
          397 i## Chromanin                codemadness.org        70
          398 i                codemadness.org        70
          399 iThe clue is in the words "general overview" on the second page.                codemadness.org        70
          400 iOne of the highest points on the map is the tower where you find and free the orc Ur-Shak                codemadness.org        70
          401 ifrom being attacked by other orcs.                codemadness.org        70
          402 i                codemadness.org        70
          403 i                codemadness.org        70
          404 iThe Wise One sees to having a general overview before he dedicates himself to                codemadness.org        70
          405 ihis next mission".                  codemadness.org        70
          406 iLocation: on top of the tower near where the orc Ur-Shak was.                  codemadness.org        70
          407 iItem: Old Book.                codemadness.org        70
          408 i                codemadness.org        70
          409 IItem          /downloads/gothic1/chromanin/1_book.png        codemadness.org        70
          410 ILocation          /downloads/gothic1/chromanin/1_tower.png        codemadness.org        70
          411 IMap          /downloads/gothic1/chromanin/1_map.png        codemadness.org        70
          412 i                codemadness.org        70
          413 i                codemadness.org        70
          414 i## Chromanin 2                codemadness.org        70
          415 i                codemadness.org        70
          416 iText:                codemadness.org        70
          417 i                codemadness.org        70
          418 i        "Carried from the tides                codemadness.org        70
          419 i        of time, Chromanin's                codemadness.org        70
          420 i        visions have opened my                codemadness.org        70
          421 i        eyes. No price could be                codemadness.org        70
          422 i        high enough to ever                codemadness.org        70
          423 i        renounce my faith in                codemadness.org        70
          424 i        them, for it touched my                codemadness.org        70
          425 i        heart too insensely."                codemadness.org        70
          426 i                        codemadness.org        70
          427 i        "What is devided will be                codemadness.org        70
          428 i        reunited, after being                codemadness.org        70
          429 i        massively separated for                codemadness.org        70
          430 i        a short time."                codemadness.org        70
          431 i                codemadness.org        70
          432 iClue: "What is devided (sic) will be reunited, after being massively separated for a short time".                codemadness.org        70
          433 iLocation: small island near the (divided) river near the Old Camp.                codemadness.org        70
          434 i                codemadness.org        70
          435 IItem          /downloads/gothic1/chromanin/2_book.png        codemadness.org        70
          436 ILocation          /downloads/gothic1/chromanin/2_river.png        codemadness.org        70
          437 IMap          /downloads/gothic1/chromanin/2_map.png        codemadness.org        70
          438 i                codemadness.org        70
          439 i                codemadness.org        70
          440 i## Chromanin 3                codemadness.org        70
          441 i                codemadness.org        70
          442 iText:                codemadness.org        70
          443 i                codemadness.org        70
          444 i        "Oh, Ancient Gods. How                codemadness.org        70
          445 i        can it be that a man like                codemadness.org        70
          446 i        me, simple and unworthy,                codemadness.org        70
          447 i        may receive such great a                codemadness.org        70
          448 i        legacy. I feel great                codemadness.org        70
          449 i        fear to lose all of it                codemadness.org        70
          450 i        again by a slight                codemadness.org        70
          451 i        faltering in word or                codemadness.org        70
          452 i        deed."                codemadness.org        70
          453 i                        codemadness.org        70
          454 i        "The wise fisherman                codemadness.org        70
          455 i        occasionally tries to get                codemadness.org        70
          456 i        lucky on the other side                codemadness.org        70
          457 i        of the lake."                codemadness.org        70
          458 i                codemadness.org        70
          459 i                codemadness.org        70
          460 iClue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.                codemadness.org        70
          461 iAt the other side is the Old Book.                codemadness.org        70
          462 i                codemadness.org        70
          463 i                codemadness.org        70
          464 IItem          /downloads/gothic1/chromanin/3_book.png        codemadness.org        70
          465 ILocation          /downloads/gothic1/chromanin/3_lake_new_camp.png        codemadness.org        70
          466 IMap          /downloads/gothic1/chromanin/3_map.png        codemadness.org        70
          467 i                codemadness.org        70
          468 i                codemadness.org        70
          469 i## Chromanin 4                codemadness.org        70
          470 i                codemadness.org        70
          471 iText:                codemadness.org        70
          472 i                codemadness.org        70
          473 i        "I dare not to be in                codemadness.org        70
          474 i        the presence of                codemadness.org        70
          475 i        Chromanin one day. Gone                codemadness.org        70
          476 i        are the days of wasting                codemadness.org        70
          477 i        and wailing. So easy it                codemadness.org        70
          478 i        will be to acheive                codemadness.org        70
          479 i        absolute perfection. I'm                codemadness.org        70
          480 i        not far from it!"                codemadness.org        70
          481 i                        codemadness.org        70
          482 i        "Long forgotten are the                codemadness.org        70
          483 i        deeds of those who once                codemadness.org        70
          484 i        were aboard."                codemadness.org        70
          485 i                codemadness.org        70
          486 iClue: "Long forgotten are the deeds of those who once were aboard."                codemadness.org        70
          487 iA broken ship can be found near the beach at the entrance of the Fog Tower.                codemadness.org        70
          488 i                codemadness.org        70
          489 IItem          /downloads/gothic1/chromanin/4_book.png        codemadness.org        70
          490 ILocation          /downloads/gothic1/chromanin/4_aboard.png        codemadness.org        70
          491 IMap          /downloads/gothic1/chromanin/4_map.png        codemadness.org        70
          492 i                codemadness.org        70
          493 i                codemadness.org        70
          494 i## Chromanin 5                codemadness.org        70
          495 i                codemadness.org        70
          496 iText:                codemadness.org        70
          497 i                codemadness.org        70
          498 i        "But I shall not walk this                codemadness.org        70
          499 i        path alone. This honor is                codemadness.org        70
          500 i        mine. I must accept to                codemadness.org        70
          501 i        share the power within                codemadness.org        70
          502 i        myself with the worthy                codemadness.org        70
          503 i        ones who are to come and                codemadness.org        70
          504 i        find me. I hope they're                codemadness.org        70
          505 i        coming soon..."                codemadness.org        70
          506 i                        codemadness.org        70
          507 i        "You will find me where it all began."                codemadness.org        70
          508 i                codemadness.org        70
          509 i                codemadness.org        70
          510 iClue: "You will find me where it all began."                codemadness.org        70
          511 iVery obvious it is the same location as were the first book was found.                codemadness.org        70
          512 i                codemadness.org        70
          513 i                codemadness.org        70
          514 IItem          /downloads/gothic1/chromanin/5_book.png        codemadness.org        70
          515 ILocation          /downloads/gothic1/chromanin/5_begin.png        codemadness.org        70
          516 IMap          /downloads/gothic1/chromanin/5_map.png        codemadness.org        70
          517 i                codemadness.org        70
          518 i                codemadness.org        70
          519 i## Chromanin 6                codemadness.org        70
          520 i                codemadness.org        70
          521 iText:                codemadness.org        70
          522 i                codemadness.org        70
          523 i        "Empty pages"                codemadness.org        70
          524 i                codemadness.org        70
          525 IItem        /downloads/gothic1/chromanin/6_book.png        codemadness.org        70
          526 i                codemadness.org        70
          527 i                codemadness.org        70
          528 iOn the corpse is the last chromanin book.                codemadness.org        70
          529 iWhen reading this last book the book is empty.                codemadness.org        70
          530 iThen there is evil laugh and 2 skeleton mages and skeleton minions will spawn.                codemadness.org        70
          531 i                codemadness.org        70
          532 i                codemadness.org        70
          533 i## Chromanin quest log                codemadness.org        70
          534 i                codemadness.org        70
          535 iHere are the texts in the quest log:                codemadness.org        70
          536 i                codemadness.org        70
          537 IQuest log part 1          /downloads/gothic1/chromanin/quest_log_part_1.png        codemadness.org        70
          538 IQuest log part 2          /downloads/gothic1/chromanin/quest_log_part_2.png        codemadness.org        70
          539 i                codemadness.org        70
          540 i                codemadness.org        70
          541 i### The End                codemadness.org        70
          542 i                codemadness.org        70
          543 iWhen you use the tips described above Gothic should be an easier game and you                codemadness.org        70
          544 ishould be able to get at a high(er) level with lots of mana/strength/hp.                codemadness.org        70
          545 i                codemadness.org        70
          546 iHave fun!                codemadness.org        70
          547 .