gothic-1-guide.md - www.codemadness.org - www.codemadness.org saait content files
 (HTM) git clone git://git.codemadness.org/www.codemadness.org
 (DIR) Log
 (DIR) Files
 (DIR) Refs
 (DIR) README
 (DIR) LICENSE
       ---
       gothic-1-guide.md (19488B)
       ---
            1 **Disclaimer:**
            2 Some (including myself) may find some of these hints/exploits cheating. This
            3 guide is just for educational and fun purposes. Some of these hints/tips apply
            4 to Gothic 2 as well. I got the meat exploit from a guide somewhere on the
            5 internet I can't recall where, anyway kudos to that person. Some of the
            6 exploits I discovered myself.
            7 
            8 
            9 ## Configuration
           10 
           11 
           12 ### Widescreen resolution
           13 
           14 Gothic supports widescreen resolutions with a small tweak, add the following
           15 text string as a command-line argument:
           16 
           17         -zRes:1920,1200,32
           18 
           19 This also works for Gothic 2. Here 1920 is the width, 1200 the height and 32
           20 the bits per pixel, change this to your preferred resolution.
           21 
           22 
           23 ### Fix crash with Steam version
           24 
           25 Disable steam overlay. If that doesn't work rename GameOverlayRenderer.dll in
           26 your steam folder to _GameOverlayRenderer.dll.  I strongly recommend to buy the
           27 better version from [GOG.com](https://www.gog.com/game/gothic).  The GOG version has no DRM and allows easier
           28 modding, it also allows playing in most published languages: German, English,
           29 Polish, furthermore it has some original artwork and soundtrack included.
           30 
           31 
           32 ### Upgrade Steam version to stand-alone version and remove Steam DRM (Gothic 1 and 2)
           33 
           34 You can install the Gothic playerkit and patches to remove the Steam DRM.
           35 
           36 [WorldOfGothic](https://www.worldofgothic.de/) playerkit patches:
           37 
           38 * Gothic 1 (EN):    <https://www.worldofgothic.com/dl/?go=dlfile&fileid=28>
           39 * Gothic 1 (DE):    <https://www.worldofgothic.de/dl/download_34.htm>
           40 * Gothic 2 (EN/DE): <https://www.worldofgothic.de/dl/download_168.htm>
           41 
           42 
           43 ### Play Gothic in a different language with English subtitles
           44 
           45 If you're like me and have played the English version many times, but would
           46 like to hear the (original) German voice audio or if you would like to play
           47 with different audio than you're used to, then you can copy the speech.vdf file
           48 of your preferred version to your game files. Optionally turn on subtitles.
           49 I've used this to play the English version of Gothic with the original German
           50 voice audio and English subtitles.
           51 This works best with the version from GOG as it allows easier modding.
           52 
           53 
           54 ## Easy money/weapons/armour/other items
           55 
           56 
           57 ### Steal from Huno
           58 
           59 At night attack Huno the smith in the Old Camp and steal all his steel. Then
           60 make some weapons and sell them with a merchant.  When you ask Huno about
           61 blacksmith equipment it will respawn with 5 of each kind of steel. This is also
           62 a fairly good starting weapon (requires 20 strength).  Also his chest located
           63 near the sharpening stone and fire contains some steel as well, lock-pick it.
           64 The combination is: RRLRLL. The chest contains at least 20 raw steel, forge it
           65 to get 20 crude swords which you can sell for 50 ore each to a merchant.  This
           66 will generate some nice starting money (1000+ ore) :)
           67 
           68 
           69 ### Steal weapons from the castle in the Old Camp
           70 
           71 This tip is useful for getting pretty good starting weapons.
           72 
           73 Before entering the castle itself drop your ore (Left control + down for me)
           74 in front of it. This will ensure when you get caught (and you probably will ;))
           75 no ore will get stolen by the guards. Now use the "slip past guard" technique
           76 described below and you should be able to get into Gomez his castle. Run to the
           77 left where some weapons are stored. Now make sure you at least steal the best
           78 weapon (battle sword) and steal as much as you can until you get whacked.  I
           79 usually stand in the corner since that's where the best weapons are (battle
           80 sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
           81 the good thing is they require very little attributes (about 13 strength).
           82 
           83 Location: [screenshot](https://codemadness.org/downloads/gothic1/old_camp_swords.png)
           84 
           85 
           86 ### Free scraper armour the New Camp
           87 
           88 In the New Camp go to the mine and talk to Swiney at the bottom of "The
           89 Hollow". Ask who he is and then ask to join the scrapers.  He will give you a
           90 "Diggers dress" worth 250 ore. It has the following stats: + 10 against
           91 weapons. + 5 against fire.  This will also give you free entrance to the bar in
           92 the New Camp.
           93 
           94 
           95 ### Unlimited water bottles in the New Camp
           96 
           97 In the quest from Lefty you will be assigned to get water bottles from the
           98 rice lord.  He will give you infinite amounts of water bottles, in batches of
           99 12.
          100 
          101 
          102 ### Armour amulet and increase HP potion
          103 
          104 In the Old Camp in the main castle there are at least 3 chests with valuable
          105 items that don't require a key:
          106 
          107 * Middle right side (looking from the entrance), 1 chest:
          108   * lock combination: LLLLRLRL
          109   * loot:
          110     * +15 against weapons, +15 against arrows (amulet of stone skin)
          111       (worth: 1000 ore)
          112   * additionally there are 2 locked doors at the right side in this room. In
          113     the final room there are 3 floors with lots of chests.  
          114     [Video of the location](https://codemadness.org/downloads/gothic1/video/amulet.mp4)
          115 
          116 * Left side, 1 chest:
          117   * lock combination: RLLLLLRR
          118   * loot:
          119     * +8 mana amulet (worth: 600 ore)
          120     * 2 potions (+70 hp)
          121     * dreamcall (weed)
          122     * 120 coins (worth: nothing)
          123 * Right side, 2 chests with:
          124   * lock combination: RLLLRLLR
          125   * loot:
          126     * armour amulets, +15 against weapons (worth: 600 ore)
          127     * maximum life potion, +10 maximum life (worth: 1000 ore)
          128     * speed potion (1 minute duration)
          129     * 4 potions (+70 hp)
          130 
          131 
          132 ### Swamp/Sect Camp harvest twice
          133 
          134 In the swamp-weed harvest quest you must get swamp-weed for a guru. After this
          135 quest you can get the harvest again, but you can keep the harvest without
          136 consequences.
          137 
          138 
          139 ## Exploits
          140 
          141 
          142 ### Slip past guards
          143 
          144 This exploit is really simple, just draw your weapon before you're "targeted"
          145 by the guard and run past them, this bypasses the dialog sequence.  When you're
          146 just out of their range holster your weapon again, so the people around won't
          147 get pissed off.
          148 
          149 Works really well on the guards in front of the Old camp's castle, Y'Berrion
          150 templars and New Camp mercenaries near the Water magicians, just to name a few.
          151 
          152 [Video](https://codemadness.org/downloads/gothic1/video/amulet.mp4)
          153 
          154 ### Meat duplication
          155 
          156 Go to a pan and focus / target it so it says "frying pan" or similar. Now open
          157 your inventory and select the meat. Now cook the meat (for me Left Control +
          158 Arrow up). The inventory should remain open. You'll now have twice as much meat
          159 as you had before. Do this a few times and you'll have a lot of meat, easy for
          160 trading with ore/other items as well. This exploit does not work with the
          161 community patch applied.
          162 
          163 
          164 ### Glitch through (locked) doors and walls
          165 
          166 You can glitch through walls by strafing into them. Then when the player is
          167 partially collided into a door or wall you can jump forward to glitch through
          168 it.
          169 
          170 [Video](https://codemadness.org/downloads/gothic1/video/bloodsword.mp4)
          171 
          172 
          173 ### Fall from great heights
          174 
          175 When you fall or jump from where you usually get fall damage you can do the
          176 following trick: slightly before the ground use left or right strafe.  This
          177 works because it resets the falling animation. There are also other ways to
          178 achieve the same thing cancelling the falling animation, such as attacking with
          179 a weapon in the air.
          180 
          181 [Video](https://codemadness.org/downloads/gothic1/video/fall.mp4)
          182 
          183 
          184 ## Experience / level up tips
          185 
          186 
          187 ### Test of faith (extra exp)
          188 
          189 You get an additional 750 exp (from Lares) when you forge the letter in the new
          190 camp and then give it to Diego. You can still join both camps after this.
          191 
          192 
          193 ### Fighting skeleton mages and their skeletons
          194 
          195 An easy way to get more experience is to let the skeleton mages summon as much
          196 skeletons as they can, instead of rushing to kill the summoner immediately.
          197 After you have defeated all of them: kill the skeleton mage.
          198 
          199 
          200 ### Permanent str/dex/mana/hp potions/items and teachers
          201 
          202 When you want to get the maximum power at the end of the game you should save
          203 up the items that give you a permanent boost. Teachers of strength, dexterity
          204 and mana won't train over 100 of each skill.  However using potions and quest
          205 rewards you can increase this over 100.
          206 
          207 You should also look out for the following:
          208 
          209 * Learn to get extra force into your punch from Horatio (strength +5, this
          210   can't be done after level 100 strength). Talking to Jeremiah in the New Camp
          211   bar unlocks the dialog option to train strength at Horatio.
          212 
          213 * Smoke the strongest non-quest joint (+2 mana).
          214 
          215 
          216 ### Permanent potions in Sleeper temple
          217 
          218 This one is really obvious, but I would like to point out the mummy's on each
          219 side where Xardas is located have lots and I mean lots of permanent potions.
          220 This will give you a nice boost before the end battle.
          221 
          222 Location, left and right corridor in the Sleeper temple: [screenshot](https://codemadness.org/downloads/gothic1/sleeper_temple_potions.png)  
          223 Mummies, you can loot them: [screenshot](https://codemadness.org/downloads/gothic1/sleeper_temple_potions_mummies.png)  
          224 
          225 ### Permanent potions as reward in quests
          226 
          227 Always pick the permanent potion as a reward for quests when you can, for
          228 example the quest for delivering the message to the High Fire magicians (mana
          229 potion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
          230 pick up the potions from Riordian the water magician when you're doing the
          231 focus stones quest, it contains a strength and dexterity potion (+3).
          232 
          233 ### Improve ancient ore armour further
          234 
          235 In the last chapters the blacksmith Stone from the Old Camp is captured If you
          236 save him from the prison cell in the Old Camp the reward will have a few
          237 options.  One of the options is improving the Ancient Ore armour.
          238 
          239 ## Good early game weapons available in chapter 1
          240 
          241 ### Orc Hammer
          242 
          243 Location: in a cave near bloodhounds near the mountain fort.  
          244 It can be reached from a path from the swamp camp up to the mountain.
          245 Watch out for the bloodhounds. They can instantly kill you in the early game.
          246 
          247 Location: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_orc_hammer_location.png)  
          248 Stats: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_orc_hammer_stats.png)  
          249 
          250 Stats:
          251 * Type: one-handed
          252 * Damage: 50
          253 * Required strength: 22
          254 * Worth: 1000 ore
          255 
          256 It has very low strength stat requirement and has high damage for the early
          257 game chapters.  A downside is the lower weapon swing range.
          258 It is also a decent weapon against stone golems.
          259 
          260 ### Old Battle Axe
          261 
          262 Location: near Xardas his tower.  
          263 Watch out for a group of Biters lurking there.
          264 
          265 Location: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_battle_axe_location.png)  
          266 Stats: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_battle_axe_stats.png)  
          267 
          268 Stats:
          269 * Type: two-handed
          270 * Damage: 67
          271 * Required strength: 36
          272 * Worth: 1800 ore
          273 
          274 It has a relatively low strength requirements and is available in game chapter
          275 1 or could be sold for a decent amount.
          276 
          277 
          278 ### Random/beginner tips
          279 
          280 * If you want to talk to a NPC, but some animation of them takes too long (like
          281   eating, drinking, smoking) you can sometimes force them out of it by quickly
          282   unsheathing/sheathing your weapon.
          283 
          284 * When in the Old Camp: Baal Parvez can take you to the Sect Camp, he can be
          285   found near the campfire near Fisk and Dexter.
          286   Mordrag can take you to the New Camp, he can be found near the south gate,
          287   slightly after the campfire near Baal Parvez.
          288 
          289   When you follow them and when they kill monsters then you also get the
          290   experience.
          291 
          292 * The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When
          293   you read this book you learn how to remove bloodflies parts (without having to
          294   spend learning points). After you read the book and learned its skill then you
          295   can sell the book back for 75 ore. This investment quickly pays back: Per
          296   bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).
          297 
          298 * The templar Gor Na Drak (usually near the old mine and walks around with
          299   another templar): talking to him teaches you how to learn to get secretion from
          300   minecrawlers for free.
          301 
          302 * The spell scroll "Transform into bloodfly" is very useful:
          303   * A bloodfly is very fast.
          304   * Can also fly over water.
          305   * The scroll costs 100 ore. Its the same price as a potion of speed, but it
          306     has no duration (just until you transform back).
          307   * You have no fall damage.
          308   * You can climb some steep mountains this way.
          309   * Some monsters won't attack you, but some NPCs will attack you.
          310   * Your attribute stats will temporary change.
          311   * It requires 10 mana to cast (low requirement).
          312 
          313 * Almost all mummies that are lootable in the game (Orc temple and The Sleeper
          314   temple) have really good loot: permanent and regular potions and amulets and
          315   rings.  
          316 
          317 * Skill investments:
          318   * For melee skills:
          319     * Strength
          320     * One-handed weapons have a bit lower weapon damage but are less clunky and
          321       faster. You can also interrupt enemy attacks.
          322     * Two-handed weapons have the highest damage, but are slower.
          323     * Get at least the first tier of one-handed training. It will change the
          324       combat animations and make combat less slow and clunky.
          325   * For ranged skills:
          326     * Dexterity
          327     * Cross-bows have high damage and are very good.
          328       * Cross-bow: the path for cross-bow training is easier in the old camp.
          329         When you become the Old Camp guard Scorpio can train you. Later in the
          330         game in chapter 4 after some story progression he will train everyone.
          331   * For mage characters:
          332     * Investing a little bit into strength, lets say 30 STR is OK.
          333     * Magic skills are powerful but are a bit clunky and slow.
          334     * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
          335       path is probably easier.
          336   * Harvest animals:
          337     * Early investments of a few skill points into getting skins, teeth and claws
          338       from animals is OK (it is easy to get a lot of ore if you loot everything
          339       though).
          340   * Lockpicking: training in lockpicking only reduces the chance to break locks
          341     when you fail the combination. Investing in it is OK but not necessary.
          342     A small cheat: the lock pick combination stays the same, you can save and
          343     reload the game to avoid losing lockpicks.
          344   * Bad skill investments to avoid:
          345     * Sneak and pickpocket are nearly useless.
          346 
          347 Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
          348 Early game for melee: get max strength to 100 and get at least the first tier
          349 of one-handed training.  
          350 In the later game focus more on ranged combat or learning the magic circles.
          351 
          352 
          353 # Side-quest Chromanin / The Stranger
          354 
          355 This describes an interesting side quest in the Gothic 1 game, which is not too
          356 obvious to find and may be overlooked.
          357 
          358 The first Chromanin book is found by defeating the skeleton mage in the Fog
          359 Tower. On its bones you can find the Chromanin book. Reading the book starts
          360 the Chromanin / The Stranger quest.  The books contain some typos, being
          361 demonicly possesed could be an excuse for that :)
          362 
          363 Note that the Old books only spawn in a specific order after reading each found
          364 book.  So they have to be done in this specific order.
          365 
          366 
          367 [Fog tower mage](https://codemadness.org/downloads/gothic1/chromanin/0_mage_fog_tower.png)  
          368 [Location](https://codemadness.org/downloads/gothic1/chromanin/0_fog_tower.png)  
          369 [Map](https://codemadness.org/downloads/gothic1/chromanin/0_map.png)  
          370 
          371 Text:
          372 
          373         "He who is willing to
          374         renounce all depravity
          375         and wanders on the path
          376         of righteousness, shall
          377         know where the source
          378         of my power lies
          379         hidden. So that he might
          380         use it to break the chains
          381         of this world and prove
          382         worthy to receive Chromanin."
          383         
          384         "The Wise One sees to
          385         having a general overview before he
          386         dedicates himself to his
          387         next mission."
          388 
          389 
          390 ## Chromanin
          391 
          392 The clue is in the words "general overview" on the second page.
          393 One of the highest points on the map is the tower where you find and free the orc Ur-Shak
          394 from being attacked by other orcs.
          395 
          396 
          397 The Wise One sees to having a general overview before he dedicates himself to
          398 his next mission".  
          399 Location: on top of the tower near where the orc Ur-Shak was.  
          400 Item: Old Book.
          401 
          402 [Item](https://codemadness.org/downloads/gothic1/chromanin/1_book.png)  
          403 [Location](https://codemadness.org/downloads/gothic1/chromanin/1_tower.png)  
          404 [Map](https://codemadness.org/downloads/gothic1/chromanin/1_map.png)  
          405 
          406 
          407 ## Chromanin 2
          408 
          409 Text:
          410 
          411         "Carried from the tides
          412         of time, Chromanin's
          413         visions have opened my
          414         eyes. No price could be
          415         high enough to ever
          416         renounce my faith in
          417         them, for it touched my
          418         heart too insensely."
          419         
          420         "What is devided will be
          421         reunited, after being
          422         massively separated for
          423         a short time."
          424 
          425 Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
          426 Location: small island near the (divided) river near the Old Camp.
          427 
          428 [Item](https://codemadness.org/downloads/gothic1/chromanin/2_book.png)  
          429 [Location](https://codemadness.org/downloads/gothic1/chromanin/2_river.png)  
          430 [Map](https://codemadness.org/downloads/gothic1/chromanin/2_map.png)  
          431 
          432 
          433 ## Chromanin 3
          434 
          435 Text:
          436 
          437         "Oh, Ancient Gods. How
          438         can it be that a man like
          439         me, simple and unworthy,
          440         may receive such great a
          441         legacy. I feel great
          442         fear to lose all of it
          443         again by a slight
          444         faltering in word or
          445         deed."
          446         
          447         "The wise fisherman
          448         occasionally tries to get
          449         lucky on the other side
          450         of the lake."
          451 
          452 
          453 Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
          454 At the other side is the Old Book.
          455 
          456 
          457 [Item](https://codemadness.org/downloads/gothic1/chromanin/3_book.png)  
          458 [Location](https://codemadness.org/downloads/gothic1/chromanin/3_lake_new_camp.png)  
          459 [Map](https://codemadness.org/downloads/gothic1/chromanin/3_map.png)  
          460 
          461 
          462 ## Chromanin 4
          463 
          464 Text:
          465 
          466         "I dare not to be in
          467         the presence of
          468         Chromanin one day. Gone
          469         are the days of wasting
          470         and wailing. So easy it
          471         will be to acheive
          472         absolute perfection. I'm
          473         not far from it!"
          474         
          475         "Long forgotten are the
          476         deeds of those who once
          477         were aboard."
          478 
          479 Clue: "Long forgotten are the deeds of those who once were aboard."
          480 A broken ship can be found near the beach at the entrance of the Fog Tower.
          481 
          482 [Item](https://codemadness.org/downloads/gothic1/chromanin/4_book.png)  
          483 [Location](https://codemadness.org/downloads/gothic1/chromanin/4_aboard.png)  
          484 [Map](https://codemadness.org/downloads/gothic1/chromanin/4_map.png)  
          485 
          486 
          487 ## Chromanin 5
          488 
          489 Text:
          490 
          491         "But I shall not walk this
          492         path alone. This honor is
          493         mine. I must accept to
          494         share the power within
          495         myself with the worthy
          496         ones who are to come and
          497         find me. I hope they're
          498         coming soon..."
          499         
          500         "You will find me where it all began."
          501 
          502 
          503 Clue: "You will find me where it all began."
          504 Very obvious it is the same location as were the first book was found.
          505 
          506 
          507 [Item](https://codemadness.org/downloads/gothic1/chromanin/5_book.png)  
          508 [Location](https://codemadness.org/downloads/gothic1/chromanin/5_begin.png)  
          509 [Map](https://codemadness.org/downloads/gothic1/chromanin/5_map.png)  
          510 
          511 
          512 ## Chromanin 6
          513 
          514 Text:
          515 
          516         "Empty pages"
          517 
          518 [Item](https://codemadness.org/downloads/gothic1/chromanin/6_book.png)
          519 
          520 
          521 On the corpse is the last chromanin book.
          522 When reading this last book the book is empty.
          523 Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.
          524 
          525 
          526 ## Chromanin quest log
          527 
          528 Here are the texts in the quest log:
          529 
          530 [Quest log part 1](https://codemadness.org/downloads/gothic1/chromanin/quest_log_part_1.png)  
          531 [Quest log part 2](https://codemadness.org/downloads/gothic1/chromanin/quest_log_part_2.png)  
          532 
          533 
          534 ### The End
          535 
          536 When you use the tips described above Gothic should be an easier game and you
          537 should be able to get at a high(er) level with lots of mana/strength/hp.
          538 
          539 Have fun!