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 (DIR) commit 703f97acb7e24eb7c62a8e3db738b429f79df596
 (DIR) parent b8bd57e1218cc537c390264b02d9b4f614df6336
 (HTM) Author: Hiltjo Posthuma <hiltjo@codemadness.org>
       Date:   Sun,  5 Jan 2025 15:27:42 +0100
       
       update gothic 1 guide
       
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 (DIR) diff --git a/config.cfg b/config.cfg
       @@ -1,5 +1,5 @@
        # last updated the site.
       -siteupdated = 2024-11-09
       +siteupdated = 2025-01-05
        
        sitetitle = Codemadness
        siteurl = https://www.codemadness.org
 (DIR) diff --git a/output/atom.xml b/output/atom.xml
       @@ -2,7 +2,7 @@
        <feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
                <title>Codemadness</title>
                <subtitle>blog with various projects and articles about computer-related things</subtitle>
       -        <updated>2024-11-09T00:00:00Z</updated>
       +        <updated>2025-01-05T00:00:00Z</updated>
                <link rel="alternate" type="text/html" href="https://www.codemadness.org" />
                <id>https://www.codemadness.org/atom.xml</id>
                <link rel="self" type="application/atom+xml" href="https://www.codemadness.org/atom.xml" />
       @@ -418,7 +418,7 @@
                <title>Gothic 1 game guide</title>
                <link rel="alternate" type="text/html" href="https://www.codemadness.org/gothic-1-guide.html" />
                <id>https://www.codemadness.org/gothic-1-guide.html</id>
       -        <updated>2022-08-07T00:00:00Z</updated>
       +        <updated>2025-01-05T00:00:00Z</updated>
                <published>2009-04-12T00:00:00Z</published>
                <author>
                        <name>Hiltjo</name>
 (DIR) diff --git a/output/atom_content.xml b/output/atom_content.xml
       @@ -2,7 +2,7 @@
        <feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
                <title>Codemadness</title>
                <subtitle>blog with various projects and articles about computer-related things</subtitle>
       -        <updated>2024-11-09T00:00:00Z</updated>
       +        <updated>2025-01-05T00:00:00Z</updated>
                <link rel="alternate" type="text/html" href="https://www.codemadness.org" />
                <id>https://www.codemadness.org/atom_content.xml</id>
                <link rel="self" type="application/atom+xml" href="https://www.codemadness.org/atom_content.xml" />
       @@ -3189,7 +3189,7 @@ If it worked then good for you :)</p>
                <title>Gothic 1 game guide</title>
                <link rel="alternate" type="text/html" href="https://www.codemadness.org/gothic-1-guide.html" />
                <id>https://www.codemadness.org/gothic-1-guide.html</id>
       -        <updated>2022-08-07T00:00:00Z</updated>
       +        <updated>2025-01-05T00:00:00Z</updated>
                <published>2009-04-12T00:00:00Z</published>
                <author>
                        <name>Hiltjo</name>
       @@ -3197,7 +3197,7 @@ If it worked then good for you :)</p>
                </author>
                <summary>Gothic 1 game guide with some useful tips</summary>
                <content type="html"><![CDATA[<h1>Gothic 1 game guide</h1>
       -        <p><strong>Last modification on </strong> <time>2022-08-07</time></p>
       +        <p><strong>Last modification on </strong> <time>2025-01-05</time></p>
                <p><strong>Disclaimer:</strong>
        Some (including myself) may find some of these hints/exploits cheating. This
        guide is just for educational and fun purposes. Some of these hints/tips apply
       @@ -3255,6 +3255,7 @@ weapon (battle sword) and steal as much as you can until you get whacked.  I
        usually stand in the corner since that's where the best weapons are (battle
        sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
        the good thing is they require very little attributes (about 13 strength).</p>
       +<p>Location: <a href="downloads/gothic1/old_camp_swords.png">screenshot</a></p>
        <h3>Free scraper armour the New Camp</h3>
        <p>In the New Camp go to the mine and talk to Swiney at the bottom of "The
        Hollow". Ask who he is and then ask to join the scrapers.  He will give you a
       @@ -3269,7 +3270,7 @@ rice lord.  He will give you infinite amounts of water bottles, in batches of
        <p>In the Old Camp in the main castle there are at least 3 chests with valuable
        items that don't require a key:</p>
        <ul>
       -<li>Middle right side (looking from the entrance), 1 chest:
       +<li><p>Middle right side (looking from the entrance), 1 chest:
        <ul>
        <li>lock combination: LLLLRLRL</li>
        <li>loot:
       @@ -3279,10 +3280,12 @@ items that don't require a key:</p>
        </ul>
        </li>
        <li>additionally there are 2 locked doors at the right side in this room. In
       -the final room there are 3 floors with lots of chests.</li>
       +the final room there are 3 floors with lots of chests.<br />  
       +<a href="downloads/gothic1/video/amulet.mp4">Video of the location</a></li>
        </ul>
       +</p>
        </li>
       -<li>Left side, 1 chest:
       +<li><p>Left side, 1 chest:
        <ul>
        <li>lock combination: RLLLLLRR</li>
        <li>loot:
       @@ -3294,8 +3297,9 @@ the final room there are 3 floors with lots of chests.</li>
        </ul>
        </li>
        </ul>
       +</p>
        </li>
       -<li>Right side, 2 chests with:
       +<li><p>Right side, 2 chests with:
        <ul>
        <li>lock combination: RLLLRLLR</li>
        <li>loot:
       @@ -3307,6 +3311,7 @@ the final room there are 3 floors with lots of chests.</li>
        </ul>
        </li>
        </ul>
       +</p>
        </li>
        </ul>
        <h3>Swamp/Sect Camp harvest twice</h3>
       @@ -3321,6 +3326,7 @@ just out of their range holster your weapon again, so the people around won't
        get pissed off.</p>
        <p>Works really well on the guards in front of the Old camp's castle, Y'Berrion
        templars and New Camp mercenaries near the Water magicians, just to name a few.</p>
       +<p><a href="downloads/gothic1/video/amulet.mp4">Video</a></p>
        <h3>Meat duplication</h3>
        <p>Go to a pan and focus / target it so it says "frying pan" or similar. Now open
        your inventory and select the meat. Now cook the meat (for me Left Control +
       @@ -3328,12 +3334,18 @@ Arrow up). The inventory should remain open. You'll now have twice as much meat
        as you had before. Do this a few times and you'll have a lot of meat, easy for
        trading with ore/other items as well. This exploit does not work with the
        community patch applied.</p>
       +<h3>Glitch through (locked) doors and walls</h3>
       +<p>You can glitch through walls by strafing into them. Then when the player is
       +partially collided into a door or wall you can jump forward to glitch through
       +it.</p>
       +<p><a href="downloads/gothic1/video/bloodsword.mp4">Video</a></p>
        <h3>Fall from great heights</h3>
        <p>When you fall or jump from where you usually get fall damage you can do the
        following trick: slightly before the ground use left or right strafe.  This
        works because it resets the falling animation. There are also other ways to
        achieve the same thing cancelling the falling animation, such as attacking with
        a weapon in the air.</p>
       +<p><a href="downloads/gothic1/video/fall.mp4">Video</a></p>
        <h2>Experience / level up tips</h2>
        <h3>Test of faith (extra exp)</h3>
        <p>You get an additional 750 exp (from Lares) when you forge the letter in the new
       @@ -3360,12 +3372,50 @@ bar unlocks the dialog option to train strength at Horatio.</p>
        <p>This one is really obvious, but I would like to point out the mummy's on each
        side where Xardas is located have lots and I mean lots of permanent potions.
        This will give you a nice boost before the end battle.</p>
       +<p>Location, left and right corridor in the Sleeper temple: <a href="downloads/gothic1/sleeper_temple_potions.png">screenshot</a><br />  
       +Mummies, you can loot them: <a href="downloads/gothic1/sleeper_temple_potions_mummies.png">screenshot</a><br />  </p>
        <h3>Permanent potions as reward in quests</h3>
        <p>Always pick the permanent potion as a reward for quests when you can, for
        example the quest for delivering the message to the High Fire magicians (mana
        potion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
        pick up the potions from Riordian the water magician when you're doing the
        focus stones quest, it contains a strength and dexterity potion (+3).</p>
       +<h3>Improve ancient ore armour further</h3>
       +<p>In the last chapters the blacksmith Stone from the Old Camp is captured If you
       +save him from the prison cell in the Old Camp the reward will have a few
       +options.  One of the options is improving the Ancient Ore armour.</p>
       +<h2>Good early game weapons available in chapter 1</h2>
       +<h3>Orc hammer</h3>
       +<p>Location: in a cave near bloodhounds near the mountain fort.<br />  
       +It can be reached from a path from the swamp camp up to the mountain.
       +Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
       +<p>Location: <a href="downloads/gothic1/early_weapon_old_orc_hammer_location.png">screenshot</a><br />  
       +Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screenshot</a><br />  </p>
       +<p>Stats:
       +<ul>
       +<li>Type: one-handed</li>
       +<li>Damage: 50</li>
       +<li>Required strength: 22</li>
       +<li>Worth: 1000 ore</li>
       +</ul>
       +</p>
       +<p>It has very low stat requirements and has high damage for the early game
       +chapters.  A downside is the lower weapon swing range.</p>
       +<h3>Old battle axe</h3>
       +<p>Location: near Xardas his tower.<br />  
       +Watch out for a group of Biters lurking there.</p>
       +<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />  
       +Stats: <a href="downloads/gothic1/early_weapon_old_battle_axe_stats.png">screenshot</a><br />  </p>
       +<p>Stats:
       +<ul>
       +<li>Type: two-handed</li>
       +<li>Damage: 67</li>
       +<li>Required strength: 36</li>
       +<li>Worth: 1800 ore</li>
       +</ul>
       +</p>
       +<p>It has a relatively low stat requirements and is available in game chapter 1 or
       +could be sold for a decent amount otherwise.</p>
        <h3>Random/beginner tips</h3>
        <ul>
        <li><p>If you want to talk to a NPC, but some animation of them takes too long (like
       @@ -3405,12 +3455,200 @@ has no duration (just until you transform back).</li>
        </li>
        <li><p>Almost all mummies that are lootable in the game (Orc temple and The Sleeper
        temple) have really good loot: permanent and regular potions and amulets and
       -rings.</p>
       +rings.<br />  </p>
       +</li>
       +<li><p>Skill investments:
       +<ul>
       +<li>For melee skills:
       +<ul>
       +<li>Strength</li>
       +<li>One-handed weapons have a bit lower weapon damage but are less clunky and
       +faster. You can also interrupt enemy attacks.</li>
       +<li>Two-handed weapons have the highest damage, but are slower.</li>
       +<li>Get at least the first tier of one-handed or two-handed training. It will
       +change the combat animations and make combat less slow and clunky.</li>
       +</ul>
       +</li>
       +<li>For ranged skills:
       +<ul>
       +<li>Dexterity</li>
       +<li>Cross-bows have high damage and are very good.
       +<ul>
       +<li>Cross-bow: the path for cross-bow training is easier in the old camp.
       +When you become a guard Scorpio can train you. Otherwise he trains everyone in
       +chapter 4 (later game).</li>
       +</ul>
       +</li>
       +</ul>
       +</li>
       +<li>For mage characters:
       +<ul>
       +<li>Investing a little bit into strength, lets say 30 STR is OK.</li>
       +<li>Magic skills are powerful but are a bit clunky and slow.</li>
       +<li>Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
       +path is probably easier.</li>
       +</ul>
       +</li>
       +<li>Harvest animals:
       +<ul>
       +<li>Early investments of a few points into getting skins, teeth and claws
       +from animals is OK (it is easy to get a lot of ore if you loot everything
       +though).</li>
       +</ul>
       +</li>
       +<li>Lockpicking: training in lockpicking only reduces the chance to break locks
       +when you fail the combination. Investing in it is OK but not necessary.
       +A small cheat: the lock pick combination stays the same, you can save and
       +reload the game to avoid losing lockpicks.</li>
       +<li>Bad skill investments to avoid:
       +<ul>
       +<li>Sneak and pickpocket are nearly useless.</li>
       +</ul>
       +</li>
       +</ul>
       +</p>
        </li>
        </ul>
       -<h3>In conclusion</h3>
       -<p>When you use the tips described above Gothic should be a really easy game and
       -you should be able to get at a high(er) level with lots of mana/strength/hp.</p>
       +<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
       +Early game for melee: get max strength to 100 and get at least the first tier
       +of one-handed training.<br />  
       +In the later game focus more on ranged combat or the magic circles.</p>
       +<h1>Side-quest Chromanin / The Stranger</h1>
       +<p>This describes an interesting side quest in the Gothic 1 game, which is not too
       +obvious to find and may be overlooked.</p>
       +<p>The first Chromanin book is found by defeating the skeleton mage in the Fog
       +Tower. On its bones you can find the Chromanin book. Reading the book starts
       +the Chromanin / The Stranger quest.  The books contain some typos, being
       +demonicly possesed could be an excuse for that :)</p>
       +<p>Note that the Old books only spawn when in a specific order after reading each
       +found book.  So they have to be retrieved in this specific order.</p>
       +<p><a href="downloads/gothic1/chromanin/0_mage_fog_tower.png">Fog tower mage</a><br />  
       +<a href="downloads/gothic1/chromanin/0_fog_tower.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/0_map.png">Map</a><br />  </p>
       +<p>Text:</p>
       +<pre><code>"He who is willing to
       +renounce all depravity
       +and wanders on the path
       +of righteousness, shall
       +know where the source
       +of my power lies
       +hidden. So that he might
       +use it to break the chains
       +of this world and prove
       +worthy to receive Chromanin."
       +
       +"The Wise One sees to
       +having a general overview before he
       +dedicates himself to his
       +next mission."
       +</code></pre>
       +<h2>Chromanin</h2>
       +<p>The clue is in the words "general overview" on the second page.
       +One of the highest points on the map is the tower where you find and free the orc Ur-Shak
       +from being attacked by other orcs.</p>
       +<p>The Wise One sees to having a general overview before he dedicates himself to
       +his next mission".<br />  
       +Location: on top of the tower near where the orc Ur-Shak was.<br />  
       +Item: Old Book.</p>
       +<p><a href="downloads/gothic1/chromanin/1_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/1_tower.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/1_map.png">Map</a><br />  </p>
       +<h2>Chromanin 2</h2>
       +<p>Text:</p>
       +<pre><code>"Carried from the tides
       +of time, Chromanin's
       +visions have opened my
       +eyes. No price could be
       +high enough to ever
       +renounce my faith in
       +them, for it touched my
       +heart too insensely."
       +
       +"What is devided will be
       +reunited, after being
       +massively separated for
       +a short time."
       +</code></pre>
       +<p>Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
       +Location: small island near the (divided) river near the Old Camp.</p>
       +<p><a href="downloads/gothic1/chromanin/2_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/2_river.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/2_map.png">Map</a><br />  </p>
       +<h2>Chromanin 3</h2>
       +<p>Text:</p>
       +<pre><code>"Oh, Ancient Gods. How
       +can it be that a man like
       +me, simple and unworthy,
       +may receive such great a
       +legacy. I feel great
       +fear to lose all of it
       +again by a slight
       +faltering in word or
       +deed."
       +
       +"The wise fisherman
       +occasionally tries to get
       +lucky on the other side
       +of the lake."
       +</code></pre>
       +<p>Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
       +At the other side is the Old Book.</p>
       +<p><a href="downloads/gothic1/chromanin/3_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/3_lake_new_camp.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/3_map.png">Map</a><br />  </p>
       +<h2>Chromanin 4</h2>
       +<p>Text:</p>
       +<pre><code>"I dare not to be in
       +the presence of
       +Chromanin one day. Gone
       +are the days of wasting
       +and wailing. So easy it
       +will be to acheive
       +absolute perfection. I'm
       +not far from it!"
       +
       +"Long forgotten are the
       +deeds of those who once
       +were aboard."
       +</code></pre>
       +<p>Clue: "Long forgotten are the deeds of those who once were aboard."
       +A broken ship can be found near the beach at the entrance of the Fog Tower.</p>
       +<p><a href="downloads/gothic1/chromanin/4_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/4_aboard.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/4_map.png">Map</a><br />  </p>
       +<h2>Chromanin 5</h2>
       +<p>Text:</p>
       +<pre><code>"But I shall not walk this
       +path alone. This honor is
       +mine. I must accept to
       +share the power within
       +myself with the worthy
       +ones who are to come and
       +find me. I hope they're
       +coming soon..."
       +
       +"You will find me where it all began."
       +</code></pre>
       +<p>Clue: "You will find me where it all began."
       +Very obvious it is the same location as were the first book was found.</p>
       +<p><a href="downloads/gothic1/chromanin/5_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/5_begin.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/5_map.png">Map</a><br />  </p>
       +<h2>Chromanin 6</h2>
       +<p>Text:</p>
       +<pre><code>"Empty pages"
       +</code></pre>
       +<p><a href="downloads/gothic1/chromanin/6_book.png">Item</a></p>
       +<p>On the corpse is the last chromanin book.
       +When reading this last book the book is empty.
       +Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.</p>
       +<h2>Chromanin quest log</h2>
       +<p>Here are the texts in the quest log:</p>
       +<p><a href="downloads/gothic1/chromanin/quest_log_part_1.png">Quest log part 1</a><br />  
       +<a href="downloads/gothic1/chromanin/quest_log_part_2.png">Quest log part 2</a><br />  </p>
       +<h3>The End</h3>
       +<p>When you use the tips described above Gothic should be an easier game and you
       +should be able to get at a high(er) level with lots of mana/strength/hp.</p>
        <p>Have fun!</p>
        ]]></content>
        </entry>
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       @@ -42,7 +42,7 @@
        <header>
                <h1>Gothic 1 game guide</h1>
                <p>
       -        <strong>Last modification on </strong> <time>2022-08-07</time>
       +        <strong>Last modification on </strong> <time>2025-01-05</time>
                </p>
        </header>
        
       @@ -103,6 +103,7 @@ weapon (battle sword) and steal as much as you can until you get whacked.  I
        usually stand in the corner since that's where the best weapons are (battle
        sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
        the good thing is they require very little attributes (about 13 strength).</p>
       +<p>Location: <a href="downloads/gothic1/old_camp_swords.png">screenshot</a></p>
        <h3>Free scraper armour the New Camp</h3>
        <p>In the New Camp go to the mine and talk to Swiney at the bottom of "The
        Hollow". Ask who he is and then ask to join the scrapers.  He will give you a
       @@ -117,7 +118,7 @@ rice lord.  He will give you infinite amounts of water bottles, in batches of
        <p>In the Old Camp in the main castle there are at least 3 chests with valuable
        items that don't require a key:</p>
        <ul>
       -<li>Middle right side (looking from the entrance), 1 chest:
       +<li><p>Middle right side (looking from the entrance), 1 chest:
        <ul>
        <li>lock combination: LLLLRLRL</li>
        <li>loot:
       @@ -127,10 +128,12 @@ items that don't require a key:</p>
        </ul>
        </li>
        <li>additionally there are 2 locked doors at the right side in this room. In
       -the final room there are 3 floors with lots of chests.</li>
       +the final room there are 3 floors with lots of chests.<br />  
       +<a href="downloads/gothic1/video/amulet.mp4">Video of the location</a></li>
        </ul>
       +</p>
        </li>
       -<li>Left side, 1 chest:
       +<li><p>Left side, 1 chest:
        <ul>
        <li>lock combination: RLLLLLRR</li>
        <li>loot:
       @@ -142,8 +145,9 @@ the final room there are 3 floors with lots of chests.</li>
        </ul>
        </li>
        </ul>
       +</p>
        </li>
       -<li>Right side, 2 chests with:
       +<li><p>Right side, 2 chests with:
        <ul>
        <li>lock combination: RLLLRLLR</li>
        <li>loot:
       @@ -155,6 +159,7 @@ the final room there are 3 floors with lots of chests.</li>
        </ul>
        </li>
        </ul>
       +</p>
        </li>
        </ul>
        <h3>Swamp/Sect Camp harvest twice</h3>
       @@ -169,6 +174,7 @@ just out of their range holster your weapon again, so the people around won't
        get pissed off.</p>
        <p>Works really well on the guards in front of the Old camp's castle, Y'Berrion
        templars and New Camp mercenaries near the Water magicians, just to name a few.</p>
       +<p><a href="downloads/gothic1/video/amulet.mp4">Video</a></p>
        <h3>Meat duplication</h3>
        <p>Go to a pan and focus / target it so it says "frying pan" or similar. Now open
        your inventory and select the meat. Now cook the meat (for me Left Control +
       @@ -176,12 +182,18 @@ Arrow up). The inventory should remain open. You'll now have twice as much meat
        as you had before. Do this a few times and you'll have a lot of meat, easy for
        trading with ore/other items as well. This exploit does not work with the
        community patch applied.</p>
       +<h3>Glitch through (locked) doors and walls</h3>
       +<p>You can glitch through walls by strafing into them. Then when the player is
       +partially collided into a door or wall you can jump forward to glitch through
       +it.</p>
       +<p><a href="downloads/gothic1/video/bloodsword.mp4">Video</a></p>
        <h3>Fall from great heights</h3>
        <p>When you fall or jump from where you usually get fall damage you can do the
        following trick: slightly before the ground use left or right strafe.  This
        works because it resets the falling animation. There are also other ways to
        achieve the same thing cancelling the falling animation, such as attacking with
        a weapon in the air.</p>
       +<p><a href="downloads/gothic1/video/fall.mp4">Video</a></p>
        <h2>Experience / level up tips</h2>
        <h3>Test of faith (extra exp)</h3>
        <p>You get an additional 750 exp (from Lares) when you forge the letter in the new
       @@ -208,12 +220,50 @@ bar unlocks the dialog option to train strength at Horatio.</p>
        <p>This one is really obvious, but I would like to point out the mummy's on each
        side where Xardas is located have lots and I mean lots of permanent potions.
        This will give you a nice boost before the end battle.</p>
       +<p>Location, left and right corridor in the Sleeper temple: <a href="downloads/gothic1/sleeper_temple_potions.png">screenshot</a><br />  
       +Mummies, you can loot them: <a href="downloads/gothic1/sleeper_temple_potions_mummies.png">screenshot</a><br />  </p>
        <h3>Permanent potions as reward in quests</h3>
        <p>Always pick the permanent potion as a reward for quests when you can, for
        example the quest for delivering the message to the High Fire magicians (mana
        potion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
        pick up the potions from Riordian the water magician when you're doing the
        focus stones quest, it contains a strength and dexterity potion (+3).</p>
       +<h3>Improve ancient ore armour further</h3>
       +<p>In the last chapters the blacksmith Stone from the Old Camp is captured If you
       +save him from the prison cell in the Old Camp the reward will have a few
       +options.  One of the options is improving the Ancient Ore armour.</p>
       +<h2>Good early game weapons available in chapter 1</h2>
       +<h3>Orc hammer</h3>
       +<p>Location: in a cave near bloodhounds near the mountain fort.<br />  
       +It can be reached from a path from the swamp camp up to the mountain.
       +Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
       +<p>Location: <a href="downloads/gothic1/early_weapon_old_orc_hammer_location.png">screenshot</a><br />  
       +Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screenshot</a><br />  </p>
       +<p>Stats:
       +<ul>
       +<li>Type: one-handed</li>
       +<li>Damage: 50</li>
       +<li>Required strength: 22</li>
       +<li>Worth: 1000 ore</li>
       +</ul>
       +</p>
       +<p>It has very low stat requirements and has high damage for the early game
       +chapters.  A downside is the lower weapon swing range.</p>
       +<h3>Old battle axe</h3>
       +<p>Location: near Xardas his tower.<br />  
       +Watch out for a group of Biters lurking there.</p>
       +<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />  
       +Stats: <a href="downloads/gothic1/early_weapon_old_battle_axe_stats.png">screenshot</a><br />  </p>
       +<p>Stats:
       +<ul>
       +<li>Type: two-handed</li>
       +<li>Damage: 67</li>
       +<li>Required strength: 36</li>
       +<li>Worth: 1800 ore</li>
       +</ul>
       +</p>
       +<p>It has a relatively low stat requirements and is available in game chapter 1 or
       +could be sold for a decent amount otherwise.</p>
        <h3>Random/beginner tips</h3>
        <ul>
        <li><p>If you want to talk to a NPC, but some animation of them takes too long (like
       @@ -253,12 +303,200 @@ has no duration (just until you transform back).</li>
        </li>
        <li><p>Almost all mummies that are lootable in the game (Orc temple and The Sleeper
        temple) have really good loot: permanent and regular potions and amulets and
       -rings.</p>
       +rings.<br />  </p>
       +</li>
       +<li><p>Skill investments:
       +<ul>
       +<li>For melee skills:
       +<ul>
       +<li>Strength</li>
       +<li>One-handed weapons have a bit lower weapon damage but are less clunky and
       +faster. You can also interrupt enemy attacks.</li>
       +<li>Two-handed weapons have the highest damage, but are slower.</li>
       +<li>Get at least the first tier of one-handed or two-handed training. It will
       +change the combat animations and make combat less slow and clunky.</li>
       +</ul>
       +</li>
       +<li>For ranged skills:
       +<ul>
       +<li>Dexterity</li>
       +<li>Cross-bows have high damage and are very good.
       +<ul>
       +<li>Cross-bow: the path for cross-bow training is easier in the old camp.
       +When you become a guard Scorpio can train you. Otherwise he trains everyone in
       +chapter 4 (later game).</li>
       +</ul>
       +</li>
       +</ul>
       +</li>
       +<li>For mage characters:
       +<ul>
       +<li>Investing a little bit into strength, lets say 30 STR is OK.</li>
       +<li>Magic skills are powerful but are a bit clunky and slow.</li>
       +<li>Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
       +path is probably easier.</li>
       +</ul>
       +</li>
       +<li>Harvest animals:
       +<ul>
       +<li>Early investments of a few points into getting skins, teeth and claws
       +from animals is OK (it is easy to get a lot of ore if you loot everything
       +though).</li>
       +</ul>
        </li>
       +<li>Lockpicking: training in lockpicking only reduces the chance to break locks
       +when you fail the combination. Investing in it is OK but not necessary.
       +A small cheat: the lock pick combination stays the same, you can save and
       +reload the game to avoid losing lockpicks.</li>
       +<li>Bad skill investments to avoid:
       +<ul>
       +<li>Sneak and pickpocket are nearly useless.</li>
        </ul>
       -<h3>In conclusion</h3>
       -<p>When you use the tips described above Gothic should be a really easy game and
       -you should be able to get at a high(er) level with lots of mana/strength/hp.</p>
       +</li>
       +</ul>
       +</p>
       +</li>
       +</ul>
       +<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
       +Early game for melee: get max strength to 100 and get at least the first tier
       +of one-handed training.<br />  
       +In the later game focus more on ranged combat or the magic circles.</p>
       +<h1>Side-quest Chromanin / The Stranger</h1>
       +<p>This describes an interesting side quest in the Gothic 1 game, which is not too
       +obvious to find and may be overlooked.</p>
       +<p>The first Chromanin book is found by defeating the skeleton mage in the Fog
       +Tower. On its bones you can find the Chromanin book. Reading the book starts
       +the Chromanin / The Stranger quest.  The books contain some typos, being
       +demonicly possesed could be an excuse for that :)</p>
       +<p>Note that the Old books only spawn when in a specific order after reading each
       +found book.  So they have to be retrieved in this specific order.</p>
       +<p><a href="downloads/gothic1/chromanin/0_mage_fog_tower.png">Fog tower mage</a><br />  
       +<a href="downloads/gothic1/chromanin/0_fog_tower.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/0_map.png">Map</a><br />  </p>
       +<p>Text:</p>
       +<pre><code>"He who is willing to
       +renounce all depravity
       +and wanders on the path
       +of righteousness, shall
       +know where the source
       +of my power lies
       +hidden. So that he might
       +use it to break the chains
       +of this world and prove
       +worthy to receive Chromanin."
       +
       +"The Wise One sees to
       +having a general overview before he
       +dedicates himself to his
       +next mission."
       +</code></pre>
       +<h2>Chromanin</h2>
       +<p>The clue is in the words "general overview" on the second page.
       +One of the highest points on the map is the tower where you find and free the orc Ur-Shak
       +from being attacked by other orcs.</p>
       +<p>The Wise One sees to having a general overview before he dedicates himself to
       +his next mission".<br />  
       +Location: on top of the tower near where the orc Ur-Shak was.<br />  
       +Item: Old Book.</p>
       +<p><a href="downloads/gothic1/chromanin/1_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/1_tower.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/1_map.png">Map</a><br />  </p>
       +<h2>Chromanin 2</h2>
       +<p>Text:</p>
       +<pre><code>"Carried from the tides
       +of time, Chromanin's
       +visions have opened my
       +eyes. No price could be
       +high enough to ever
       +renounce my faith in
       +them, for it touched my
       +heart too insensely."
       +
       +"What is devided will be
       +reunited, after being
       +massively separated for
       +a short time."
       +</code></pre>
       +<p>Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
       +Location: small island near the (divided) river near the Old Camp.</p>
       +<p><a href="downloads/gothic1/chromanin/2_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/2_river.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/2_map.png">Map</a><br />  </p>
       +<h2>Chromanin 3</h2>
       +<p>Text:</p>
       +<pre><code>"Oh, Ancient Gods. How
       +can it be that a man like
       +me, simple and unworthy,
       +may receive such great a
       +legacy. I feel great
       +fear to lose all of it
       +again by a slight
       +faltering in word or
       +deed."
       +
       +"The wise fisherman
       +occasionally tries to get
       +lucky on the other side
       +of the lake."
       +</code></pre>
       +<p>Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
       +At the other side is the Old Book.</p>
       +<p><a href="downloads/gothic1/chromanin/3_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/3_lake_new_camp.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/3_map.png">Map</a><br />  </p>
       +<h2>Chromanin 4</h2>
       +<p>Text:</p>
       +<pre><code>"I dare not to be in
       +the presence of
       +Chromanin one day. Gone
       +are the days of wasting
       +and wailing. So easy it
       +will be to acheive
       +absolute perfection. I'm
       +not far from it!"
       +
       +"Long forgotten are the
       +deeds of those who once
       +were aboard."
       +</code></pre>
       +<p>Clue: "Long forgotten are the deeds of those who once were aboard."
       +A broken ship can be found near the beach at the entrance of the Fog Tower.</p>
       +<p><a href="downloads/gothic1/chromanin/4_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/4_aboard.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/4_map.png">Map</a><br />  </p>
       +<h2>Chromanin 5</h2>
       +<p>Text:</p>
       +<pre><code>"But I shall not walk this
       +path alone. This honor is
       +mine. I must accept to
       +share the power within
       +myself with the worthy
       +ones who are to come and
       +find me. I hope they're
       +coming soon..."
       +
       +"You will find me where it all began."
       +</code></pre>
       +<p>Clue: "You will find me where it all began."
       +Very obvious it is the same location as were the first book was found.</p>
       +<p><a href="downloads/gothic1/chromanin/5_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/5_begin.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/5_map.png">Map</a><br />  </p>
       +<h2>Chromanin 6</h2>
       +<p>Text:</p>
       +<pre><code>"Empty pages"
       +</code></pre>
       +<p><a href="downloads/gothic1/chromanin/6_book.png">Item</a></p>
       +<p>On the corpse is the last chromanin book.
       +When reading this last book the book is empty.
       +Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.</p>
       +<h2>Chromanin quest log</h2>
       +<p>Here are the texts in the quest log:</p>
       +<p><a href="downloads/gothic1/chromanin/quest_log_part_1.png">Quest log part 1</a><br />  
       +<a href="downloads/gothic1/chromanin/quest_log_part_2.png">Quest log part 2</a><br />  </p>
       +<h3>The End</h3>
       +<p>When you use the tips described above Gothic should be an easier game and you
       +should be able to get at a high(er) level with lots of mana/strength/hp.</p>
        <p>Have fun!</p>
        
                                </article>
 (DIR) diff --git a/output/gothic-1-guide.md b/output/gothic-1-guide.md
       @@ -80,6 +80,8 @@ usually stand in the corner since that's where the best weapons are (battle
        sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
        the good thing is they require very little attributes (about 13 strength).
        
       +Location: [screenshot](https://codemadness.org/downloads/gothic1/old_camp_swords.png)
       +
        
        ### Free scraper armour the New Camp
        
       @@ -108,7 +110,9 @@ items that don't require a key:
            * +15 against weapons, +15 against arrows (amulet of stone skin)
              (worth: 1000 ore)
          * additionally there are 2 locked doors at the right side in this room. In
       -    the final room there are 3 floors with lots of chests.
       +    the final room there are 3 floors with lots of chests.  
       +    [Video of the location](https://codemadness.org/downloads/gothic1/video/amulet.mp4)
       +
        * Left side, 1 chest:
          * lock combination: RLLLLLRR
          * loot:
       @@ -145,6 +149,8 @@ get pissed off.
        Works really well on the guards in front of the Old camp's castle, Y'Berrion
        templars and New Camp mercenaries near the Water magicians, just to name a few.
        
       +[Video](https://codemadness.org/downloads/gothic1/video/amulet.mp4)
       +
        ### Meat duplication
        
        Go to a pan and focus / target it so it says "frying pan" or similar. Now open
       @@ -155,6 +161,15 @@ trading with ore/other items as well. This exploit does not work with the
        community patch applied.
        
        
       +### Glitch through (locked) doors and walls
       +
       +You can glitch through walls by strafing into them. Then when the player is
       +partially collided into a door or wall you can jump forward to glitch through
       +it.
       +
       +[Video](https://codemadness.org/downloads/gothic1/video/bloodsword.mp4)
       +
       +
        ### Fall from great heights
        
        When you fall or jump from where you usually get fall damage you can do the
       @@ -163,6 +178,8 @@ works because it resets the falling animation. There are also other ways to
        achieve the same thing cancelling the falling animation, such as attacking with
        a weapon in the air.
        
       +[Video](https://codemadness.org/downloads/gothic1/video/fall.mp4)
       +
        
        ## Experience / level up tips
        
       @@ -202,6 +219,8 @@ This one is really obvious, but I would like to point out the mummy's on each
        side where Xardas is located have lots and I mean lots of permanent potions.
        This will give you a nice boost before the end battle.
        
       +Location, left and right corridor in the Sleeper temple: [screenshot](https://codemadness.org/downloads/gothic1/sleeper_temple_potions.png)  
       +Mummies, you can loot them: [screenshot](https://codemadness.org/downloads/gothic1/sleeper_temple_potions_mummies.png)  
        
        ### Permanent potions as reward in quests
        
       @@ -211,6 +230,49 @@ potion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
        pick up the potions from Riordian the water magician when you're doing the
        focus stones quest, it contains a strength and dexterity potion (+3).
        
       +### Improve ancient ore armour further
       +
       +In the last chapters the blacksmith Stone from the Old Camp is captured If you
       +save him from the prison cell in the Old Camp the reward will have a few
       +options.  One of the options is improving the Ancient Ore armour.
       +
       +## Good early game weapons available in chapter 1
       +
       +### Orc hammer
       +
       +Location: in a cave near bloodhounds near the mountain fort.  
       +It can be reached from a path from the swamp camp up to the mountain.
       +Watch out for the bloodhounds. They can instantly kill you in the early game.
       +
       +Location: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_orc_hammer_location.png)  
       +Stats: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_orc_hammer_stats.png)  
       +
       +Stats:
       +* Type: one-handed
       +* Damage: 50
       +* Required strength: 22
       +* Worth: 1000 ore
       +
       +It has very low stat requirements and has high damage for the early game
       +chapters.  A downside is the lower weapon swing range.
       +
       +### Old battle axe
       +
       +Location: near Xardas his tower.  
       +Watch out for a group of Biters lurking there.
       +
       +Location: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_battle_axe_location.png)  
       +Stats: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_battle_axe_stats.png)  
       +
       +Stats:
       +* Type: two-handed
       +* Damage: 67
       +* Required strength: 36
       +* Worth: 1800 ore
       +
       +It has a relatively low stat requirements and is available in game chapter 1 or
       +could be sold for a decent amount otherwise.
       +
        
        ### Random/beginner tips
        
       @@ -249,12 +311,228 @@ focus stones quest, it contains a strength and dexterity potion (+3).
        
        * Almost all mummies that are lootable in the game (Orc temple and The Sleeper
          temple) have really good loot: permanent and regular potions and amulets and
       -  rings.
       +  rings.  
       +
       +* Skill investments:
       +  * For melee skills:
       +    * Strength
       +    * One-handed weapons have a bit lower weapon damage but are less clunky and
       +      faster. You can also interrupt enemy attacks.
       +    * Two-handed weapons have the highest damage, but are slower.
       +    * Get at least the first tier of one-handed or two-handed training. It will
       +      change the combat animations and make combat less slow and clunky.
       +  * For ranged skills:
       +    * Dexterity
       +    * Cross-bows have high damage and are very good.
       +      * Cross-bow: the path for cross-bow training is easier in the old camp.
       +        When you become a guard Scorpio can train you. Otherwise he trains everyone in
       +        chapter 4 (later game).
       +  * For mage characters:
       +    * Investing a little bit into strength, lets say 30 STR is OK.
       +    * Magic skills are powerful but are a bit clunky and slow.
       +    * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
       +      path is probably easier.
       +  * Harvest animals:
       +    * Early investments of a few points into getting skins, teeth and claws
       +      from animals is OK (it is easy to get a lot of ore if you loot everything
       +      though).
       +  * Lockpicking: training in lockpicking only reduces the chance to break locks
       +    when you fail the combination. Investing in it is OK but not necessary.
       +    A small cheat: the lock pick combination stays the same, you can save and
       +    reload the game to avoid losing lockpicks.
       +  * Bad skill investments to avoid:
       +    * Sneak and pickpocket are nearly useless.
       +
       +Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
       +Early game for melee: get max strength to 100 and get at least the first tier
       +of one-handed training.  
       +In the later game focus more on ranged combat or the magic circles.
       +
       +
       +# Side-quest Chromanin / The Stranger
       +
       +This describes an interesting side quest in the Gothic 1 game, which is not too
       +obvious to find and may be overlooked.
       +
       +The first Chromanin book is found by defeating the skeleton mage in the Fog
       +Tower. On its bones you can find the Chromanin book. Reading the book starts
       +the Chromanin / The Stranger quest.  The books contain some typos, being
       +demonicly possesed could be an excuse for that :)
       +
       +Note that the Old books only spawn when in a specific order after reading each
       +found book.  So they have to be retrieved in this specific order.
       +
       +
       +[Fog tower mage](https://codemadness.org/downloads/gothic1/chromanin/0_mage_fog_tower.png)  
       +[Location](https://codemadness.org/downloads/gothic1/chromanin/0_fog_tower.png)  
       +[Map](https://codemadness.org/downloads/gothic1/chromanin/0_map.png)  
       +
       +Text:
       +
       +        "He who is willing to
       +        renounce all depravity
       +        and wanders on the path
       +        of righteousness, shall
       +        know where the source
       +        of my power lies
       +        hidden. So that he might
       +        use it to break the chains
       +        of this world and prove
       +        worthy to receive Chromanin."
       +        
       +        "The Wise One sees to
       +        having a general overview before he
       +        dedicates himself to his
       +        next mission."
       +
       +
       +## Chromanin
       +
       +The clue is in the words "general overview" on the second page.
       +One of the highest points on the map is the tower where you find and free the orc Ur-Shak
       +from being attacked by other orcs.
       +
       +
       +The Wise One sees to having a general overview before he dedicates himself to
       +his next mission".  
       +Location: on top of the tower near where the orc Ur-Shak was.  
       +Item: Old Book.
       +
       +[Item](https://codemadness.org/downloads/gothic1/chromanin/1_book.png)  
       +[Location](https://codemadness.org/downloads/gothic1/chromanin/1_tower.png)  
       +[Map](https://codemadness.org/downloads/gothic1/chromanin/1_map.png)  
       +
       +
       +## Chromanin 2
       +
       +Text:
       +
       +        "Carried from the tides
       +        of time, Chromanin's
       +        visions have opened my
       +        eyes. No price could be
       +        high enough to ever
       +        renounce my faith in
       +        them, for it touched my
       +        heart too insensely."
       +        
       +        "What is devided will be
       +        reunited, after being
       +        massively separated for
       +        a short time."
       +
       +Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
       +Location: small island near the (divided) river near the Old Camp.
       +
       +[Item](https://codemadness.org/downloads/gothic1/chromanin/2_book.png)  
       +[Location](https://codemadness.org/downloads/gothic1/chromanin/2_river.png)  
       +[Map](https://codemadness.org/downloads/gothic1/chromanin/2_map.png)  
       +
       +
       +## Chromanin 3
       +
       +Text:
       +
       +        "Oh, Ancient Gods. How
       +        can it be that a man like
       +        me, simple and unworthy,
       +        may receive such great a
       +        legacy. I feel great
       +        fear to lose all of it
       +        again by a slight
       +        faltering in word or
       +        deed."
       +        
       +        "The wise fisherman
       +        occasionally tries to get
       +        lucky on the other side
       +        of the lake."
       +
       +
       +Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
       +At the other side is the Old Book.
       +
       +
       +[Item](https://codemadness.org/downloads/gothic1/chromanin/3_book.png)  
       +[Location](https://codemadness.org/downloads/gothic1/chromanin/3_lake_new_camp.png)  
       +[Map](https://codemadness.org/downloads/gothic1/chromanin/3_map.png)  
       +
       +
       +## Chromanin 4
       +
       +Text:
       +
       +        "I dare not to be in
       +        the presence of
       +        Chromanin one day. Gone
       +        are the days of wasting
       +        and wailing. So easy it
       +        will be to acheive
       +        absolute perfection. I'm
       +        not far from it!"
       +        
       +        "Long forgotten are the
       +        deeds of those who once
       +        were aboard."
       +
       +Clue: "Long forgotten are the deeds of those who once were aboard."
       +A broken ship can be found near the beach at the entrance of the Fog Tower.
       +
       +[Item](https://codemadness.org/downloads/gothic1/chromanin/4_book.png)  
       +[Location](https://codemadness.org/downloads/gothic1/chromanin/4_aboard.png)  
       +[Map](https://codemadness.org/downloads/gothic1/chromanin/4_map.png)  
       +
       +
       +## Chromanin 5
       +
       +Text:
       +
       +        "But I shall not walk this
       +        path alone. This honor is
       +        mine. I must accept to
       +        share the power within
       +        myself with the worthy
       +        ones who are to come and
       +        find me. I hope they're
       +        coming soon..."
       +        
       +        "You will find me where it all began."
       +
       +
       +Clue: "You will find me where it all began."
       +Very obvious it is the same location as were the first book was found.
       +
       +
       +[Item](https://codemadness.org/downloads/gothic1/chromanin/5_book.png)  
       +[Location](https://codemadness.org/downloads/gothic1/chromanin/5_begin.png)  
       +[Map](https://codemadness.org/downloads/gothic1/chromanin/5_map.png)  
       +
       +
       +## Chromanin 6
       +
       +Text:
       +
       +        "Empty pages"
       +
       +[Item](https://codemadness.org/downloads/gothic1/chromanin/6_book.png)
       +
       +
       +On the corpse is the last chromanin book.
       +When reading this last book the book is empty.
       +Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.
       +
       +
       +## Chromanin quest log
       +
       +Here are the texts in the quest log:
       +
       +[Quest log part 1](https://codemadness.org/downloads/gothic1/chromanin/quest_log_part_1.png)  
       +[Quest log part 2](https://codemadness.org/downloads/gothic1/chromanin/quest_log_part_2.png)  
        
        
       -### In conclusion
       +### The End
        
       -When you use the tips described above Gothic should be a really easy game and
       -you should be able to get at a high(er) level with lots of mana/strength/hp.
       +When you use the tips described above Gothic should be an easier game and you
       +should be able to get at a high(er) level with lots of mana/strength/hp.
        
        Have fun!
 (DIR) diff --git a/output/phlog/gothic-1-guide b/output/phlog/gothic-1-guide
       @@ -3,7 +3,7 @@ i                codemadness.org        70
        i                codemadness.org        70
        i# Gothic 1 game guide                codemadness.org        70
        i                codemadness.org        70
       -iLast modification on 2022-08-07                codemadness.org        70
       +iLast modification on 2025-01-05                codemadness.org        70
        i                codemadness.org        70
        i**Disclaimer:**                codemadness.org        70
        iSome (including myself) may find some of these hints/exploits cheating. This                codemadness.org        70
       @@ -87,6 +87,8 @@ iusually stand in the corner since that's where the best weapons are (battle                co
        isword, judgement sword, etc). You'll now have some nice starting weapon(s) and                codemadness.org        70
        ithe good thing is they require very little attributes (about 13 strength).                codemadness.org        70
        i                codemadness.org        70
       +ILocation: »screenshot«        /downloads/gothic1/old_camp_swords.png        codemadness.org        70
       +i                codemadness.org        70
        i                codemadness.org        70
        i### Free scraper armour the New Camp                codemadness.org        70
        i                codemadness.org        70
       @@ -115,7 +117,9 @@ i  * loot:                codemadness.org        70
        i    * +15 against weapons, +15 against arrows (amulet of stone skin)                codemadness.org        70
        i      (worth: 1000 ore)                codemadness.org        70
        i  * additionally there are 2 locked doors at the right side in this room. In                codemadness.org        70
       -i    the final room there are 3 floors with lots of chests.                codemadness.org        70
       +i    the final room there are 3 floors with lots of chests.                  codemadness.org        70
       +9    Video of the location        /downloads/gothic1/video/amulet.mp4        codemadness.org        70
       +i                codemadness.org        70
        i* Left side, 1 chest:                codemadness.org        70
        i  * lock combination: RLLLLLRR                codemadness.org        70
        i  * loot:                codemadness.org        70
       @@ -152,6 +156,8 @@ i                codemadness.org        70
        iWorks really well on the guards in front of the Old camp's castle, Y'Berrion                codemadness.org        70
        itemplars and New Camp mercenaries near the Water magicians, just to name a few.                codemadness.org        70
        i                codemadness.org        70
       +9Video        /downloads/gothic1/video/amulet.mp4        codemadness.org        70
       +i                codemadness.org        70
        i### Meat duplication                codemadness.org        70
        i                codemadness.org        70
        iGo to a pan and focus / target it so it says "frying pan" or similar. Now open                codemadness.org        70
       @@ -162,6 +168,15 @@ itrading with ore/other items as well. This exploit does not work with the                code
        icommunity patch applied.                codemadness.org        70
        i                codemadness.org        70
        i                codemadness.org        70
       +i### Glitch through (locked) doors and walls                codemadness.org        70
       +i                codemadness.org        70
       +iYou can glitch through walls by strafing into them. Then when the player is                codemadness.org        70
       +ipartially collided into a door or wall you can jump forward to glitch through                codemadness.org        70
       +iit.                codemadness.org        70
       +i                codemadness.org        70
       +9Video        /downloads/gothic1/video/bloodsword.mp4        codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
        i### Fall from great heights                codemadness.org        70
        i                codemadness.org        70
        iWhen you fall or jump from where you usually get fall damage you can do the                codemadness.org        70
       @@ -170,6 +185,8 @@ iworks because it resets the falling animation. There are also other ways to                co
        iachieve the same thing cancelling the falling animation, such as attacking with                codemadness.org        70
        ia weapon in the air.                codemadness.org        70
        i                codemadness.org        70
       +9Video        /downloads/gothic1/video/fall.mp4        codemadness.org        70
       +i                codemadness.org        70
        i                codemadness.org        70
        i## Experience / level up tips                codemadness.org        70
        i                codemadness.org        70
       @@ -209,6 +226,8 @@ iThis one is really obvious, but I would like to point out the mummy's on each                
        iside where Xardas is located have lots and I mean lots of permanent potions.                codemadness.org        70
        iThis will give you a nice boost before the end battle.                codemadness.org        70
        i                codemadness.org        70
       +ILocation, left and right corridor in the Sleeper temple: »screenshot«          /downloads/gothic1/sleeper_temple_potions.png        codemadness.org        70
       +IMummies, you can loot them: »screenshot«          /downloads/gothic1/sleeper_temple_potions_mummies.png        codemadness.org        70
        i                codemadness.org        70
        i### Permanent potions as reward in quests                codemadness.org        70
        i                codemadness.org        70
       @@ -218,6 +237,49 @@ ipotion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
        ipick up the potions from Riordian the water magician when you're doing the                codemadness.org        70
        ifocus stones quest, it contains a strength and dexterity potion (+3).                codemadness.org        70
        i                codemadness.org        70
       +i### Improve ancient ore armour further                codemadness.org        70
       +i                codemadness.org        70
       +iIn the last chapters the blacksmith Stone from the Old Camp is captured If you                codemadness.org        70
       +isave him from the prison cell in the Old Camp the reward will have a few                codemadness.org        70
       +ioptions.  One of the options is improving the Ancient Ore armour.                codemadness.org        70
       +i                codemadness.org        70
       +i## Good early game weapons available in chapter 1                codemadness.org        70
       +i                codemadness.org        70
       +i### Orc hammer                codemadness.org        70
       +i                codemadness.org        70
       +iLocation: in a cave near bloodhounds near the mountain fort.                  codemadness.org        70
       +iIt can be reached from a path from the swamp camp up to the mountain.                codemadness.org        70
       +iWatch out for the bloodhounds. They can instantly kill you in the early game.                codemadness.org        70
       +i                codemadness.org        70
       +ILocation: »screenshot«          /downloads/gothic1/early_weapon_old_orc_hammer_location.png        codemadness.org        70
       +IStats: »screenshot«          /downloads/gothic1/early_weapon_old_orc_hammer_stats.png        codemadness.org        70
       +i                codemadness.org        70
       +iStats:                codemadness.org        70
       +i* Type: one-handed                codemadness.org        70
       +i* Damage: 50                codemadness.org        70
       +i* Required strength: 22                codemadness.org        70
       +i* Worth: 1000 ore                codemadness.org        70
       +i                codemadness.org        70
       +iIt has very low stat requirements and has high damage for the early game                codemadness.org        70
       +ichapters.  A downside is the lower weapon swing range.                codemadness.org        70
       +i                codemadness.org        70
       +i### Old battle axe                codemadness.org        70
       +i                codemadness.org        70
       +iLocation: near Xardas his tower.                  codemadness.org        70
       +iWatch out for a group of Biters lurking there.                codemadness.org        70
       +i                codemadness.org        70
       +ILocation: »screenshot«          /downloads/gothic1/early_weapon_old_battle_axe_location.png        codemadness.org        70
       +IStats: »screenshot«          /downloads/gothic1/early_weapon_old_battle_axe_stats.png        codemadness.org        70
       +i                codemadness.org        70
       +iStats:                codemadness.org        70
       +i* Type: two-handed                codemadness.org        70
       +i* Damage: 67                codemadness.org        70
       +i* Required strength: 36                codemadness.org        70
       +i* Worth: 1800 ore                codemadness.org        70
       +i                codemadness.org        70
       +iIt has a relatively low stat requirements and is available in game chapter 1 or                codemadness.org        70
       +icould be sold for a decent amount otherwise.                codemadness.org        70
       +i                codemadness.org        70
        i                codemadness.org        70
        i### Random/beginner tips                codemadness.org        70
        i                codemadness.org        70
       @@ -256,13 +318,229 @@ i  * It requires 10 mana to cast (low requirement).                codemadness.org        70
        i                codemadness.org        70
        i* Almost all mummies that are lootable in the game (Orc temple and The Sleeper                codemadness.org        70
        i  temple) have really good loot: permanent and regular potions and amulets and                codemadness.org        70
       -i  rings.                codemadness.org        70
       +i  rings.                  codemadness.org        70
       +i                codemadness.org        70
       +i* Skill investments:                codemadness.org        70
       +i  * For melee skills:                codemadness.org        70
       +i    * Strength                codemadness.org        70
       +i    * One-handed weapons have a bit lower weapon damage but are less clunky and                codemadness.org        70
       +i      faster. You can also interrupt enemy attacks.                codemadness.org        70
       +i    * Two-handed weapons have the highest damage, but are slower.                codemadness.org        70
       +i    * Get at least the first tier of one-handed or two-handed training. It will                codemadness.org        70
       +i      change the combat animations and make combat less slow and clunky.                codemadness.org        70
       +i  * For ranged skills:                codemadness.org        70
       +i    * Dexterity                codemadness.org        70
       +i    * Cross-bows have high damage and are very good.                codemadness.org        70
       +i      * Cross-bow: the path for cross-bow training is easier in the old camp.                codemadness.org        70
       +i        When you become a guard Scorpio can train you. Otherwise he trains everyone in                codemadness.org        70
       +i        chapter 4 (later game).                codemadness.org        70
       +i  * For mage characters:                codemadness.org        70
       +i    * Investing a little bit into strength, lets say 30 STR is OK.                codemadness.org        70
       +i    * Magic skills are powerful but are a bit clunky and slow.                codemadness.org        70
       +i    * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician                codemadness.org        70
       +i      path is probably easier.                codemadness.org        70
       +i  * Harvest animals:                codemadness.org        70
       +i    * Early investments of a few points into getting skins, teeth and claws                codemadness.org        70
       +i      from animals is OK (it is easy to get a lot of ore if you loot everything                codemadness.org        70
       +i      though).                codemadness.org        70
       +i  * Lockpicking: training in lockpicking only reduces the chance to break locks                codemadness.org        70
       +i    when you fail the combination. Investing in it is OK but not necessary.                codemadness.org        70
       +i    A small cheat: the lock pick combination stays the same, you can save and                codemadness.org        70
       +i    reload the game to avoid losing lockpicks.                codemadness.org        70
       +i  * Bad skill investments to avoid:                codemadness.org        70
       +i    * Sneak and pickpocket are nearly useless.                codemadness.org        70
       +i                codemadness.org        70
       +iOverall recommendation: I'd recommend a hybrid of melee/magic or melee/range.                codemadness.org        70
       +iEarly game for melee: get max strength to 100 and get at least the first tier                codemadness.org        70
       +iof one-handed training.                  codemadness.org        70
       +iIn the later game focus more on ranged combat or the magic circles.                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +i# Side-quest Chromanin / The Stranger                codemadness.org        70
       +i                codemadness.org        70
       +iThis describes an interesting side quest in the Gothic 1 game, which is not too                codemadness.org        70
       +iobvious to find and may be overlooked.                codemadness.org        70
       +i                codemadness.org        70
       +iThe first Chromanin book is found by defeating the skeleton mage in the Fog                codemadness.org        70
       +iTower. On its bones you can find the Chromanin book. Reading the book starts                codemadness.org        70
       +ithe Chromanin / The Stranger quest.  The books contain some typos, being                codemadness.org        70
       +idemonicly possesed could be an excuse for that :)                codemadness.org        70
       +i                codemadness.org        70
       +iNote that the Old books only spawn when in a specific order after reading each                codemadness.org        70
       +ifound book.  So they have to be retrieved in this specific order.                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +IFog tower mage          /downloads/gothic1/chromanin/0_mage_fog_tower.png        codemadness.org        70
       +ILocation          /downloads/gothic1/chromanin/0_fog_tower.png        codemadness.org        70
       +IMap          /downloads/gothic1/chromanin/0_map.png        codemadness.org        70
       +i                codemadness.org        70
       +iText:                codemadness.org        70
       +i                codemadness.org        70
       +i        "He who is willing to                codemadness.org        70
       +i        renounce all depravity                codemadness.org        70
       +i        and wanders on the path                codemadness.org        70
       +i        of righteousness, shall                codemadness.org        70
       +i        know where the source                codemadness.org        70
       +i        of my power lies                codemadness.org        70
       +i        hidden. So that he might                codemadness.org        70
       +i        use it to break the chains                codemadness.org        70
       +i        of this world and prove                codemadness.org        70
       +i        worthy to receive Chromanin."                codemadness.org        70
       +i                        codemadness.org        70
       +i        "The Wise One sees to                codemadness.org        70
       +i        having a general overview before he                codemadness.org        70
       +i        dedicates himself to his                codemadness.org        70
       +i        next mission."                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +i## Chromanin                codemadness.org        70
       +i                codemadness.org        70
       +iThe clue is in the words "general overview" on the second page.                codemadness.org        70
       +iOne of the highest points on the map is the tower where you find and free the orc Ur-Shak                codemadness.org        70
       +ifrom being attacked by other orcs.                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +iThe Wise One sees to having a general overview before he dedicates himself to                codemadness.org        70
       +ihis next mission".                  codemadness.org        70
       +iLocation: on top of the tower near where the orc Ur-Shak was.                  codemadness.org        70
       +iItem: Old Book.                codemadness.org        70
       +i                codemadness.org        70
       +IItem          /downloads/gothic1/chromanin/1_book.png        codemadness.org        70
       +ILocation          /downloads/gothic1/chromanin/1_tower.png        codemadness.org        70
       +IMap          /downloads/gothic1/chromanin/1_map.png        codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +i## Chromanin 2                codemadness.org        70
       +i                codemadness.org        70
       +iText:                codemadness.org        70
       +i                codemadness.org        70
       +i        "Carried from the tides                codemadness.org        70
       +i        of time, Chromanin's                codemadness.org        70
       +i        visions have opened my                codemadness.org        70
       +i        eyes. No price could be                codemadness.org        70
       +i        high enough to ever                codemadness.org        70
       +i        renounce my faith in                codemadness.org        70
       +i        them, for it touched my                codemadness.org        70
       +i        heart too insensely."                codemadness.org        70
       +i                        codemadness.org        70
       +i        "What is devided will be                codemadness.org        70
       +i        reunited, after being                codemadness.org        70
       +i        massively separated for                codemadness.org        70
       +i        a short time."                codemadness.org        70
       +i                codemadness.org        70
       +iClue: "What is devided (sic) will be reunited, after being massively separated for a short time".                codemadness.org        70
       +iLocation: small island near the (divided) river near the Old Camp.                codemadness.org        70
       +i                codemadness.org        70
       +IItem          /downloads/gothic1/chromanin/2_book.png        codemadness.org        70
       +ILocation          /downloads/gothic1/chromanin/2_river.png        codemadness.org        70
       +IMap          /downloads/gothic1/chromanin/2_map.png        codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +i## Chromanin 3                codemadness.org        70
       +i                codemadness.org        70
       +iText:                codemadness.org        70
       +i                codemadness.org        70
       +i        "Oh, Ancient Gods. How                codemadness.org        70
       +i        can it be that a man like                codemadness.org        70
       +i        me, simple and unworthy,                codemadness.org        70
       +i        may receive such great a                codemadness.org        70
       +i        legacy. I feel great                codemadness.org        70
       +i        fear to lose all of it                codemadness.org        70
       +i        again by a slight                codemadness.org        70
       +i        faltering in word or                codemadness.org        70
       +i        deed."                codemadness.org        70
       +i                        codemadness.org        70
       +i        "The wise fisherman                codemadness.org        70
       +i        occasionally tries to get                codemadness.org        70
       +i        lucky on the other side                codemadness.org        70
       +i        of the lake."                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +iClue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.                codemadness.org        70
       +iAt the other side is the Old Book.                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +IItem          /downloads/gothic1/chromanin/3_book.png        codemadness.org        70
       +ILocation          /downloads/gothic1/chromanin/3_lake_new_camp.png        codemadness.org        70
       +IMap          /downloads/gothic1/chromanin/3_map.png        codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +i## Chromanin 4                codemadness.org        70
       +i                codemadness.org        70
       +iText:                codemadness.org        70
       +i                codemadness.org        70
       +i        "I dare not to be in                codemadness.org        70
       +i        the presence of                codemadness.org        70
       +i        Chromanin one day. Gone                codemadness.org        70
       +i        are the days of wasting                codemadness.org        70
       +i        and wailing. So easy it                codemadness.org        70
       +i        will be to acheive                codemadness.org        70
       +i        absolute perfection. I'm                codemadness.org        70
       +i        not far from it!"                codemadness.org        70
       +i                        codemadness.org        70
       +i        "Long forgotten are the                codemadness.org        70
       +i        deeds of those who once                codemadness.org        70
       +i        were aboard."                codemadness.org        70
       +i                codemadness.org        70
       +iClue: "Long forgotten are the deeds of those who once were aboard."                codemadness.org        70
       +iA broken ship can be found near the beach at the entrance of the Fog Tower.                codemadness.org        70
       +i                codemadness.org        70
       +IItem          /downloads/gothic1/chromanin/4_book.png        codemadness.org        70
       +ILocation          /downloads/gothic1/chromanin/4_aboard.png        codemadness.org        70
       +IMap          /downloads/gothic1/chromanin/4_map.png        codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +i## Chromanin 5                codemadness.org        70
       +i                codemadness.org        70
       +iText:                codemadness.org        70
       +i                codemadness.org        70
       +i        "But I shall not walk this                codemadness.org        70
       +i        path alone. This honor is                codemadness.org        70
       +i        mine. I must accept to                codemadness.org        70
       +i        share the power within                codemadness.org        70
       +i        myself with the worthy                codemadness.org        70
       +i        ones who are to come and                codemadness.org        70
       +i        find me. I hope they're                codemadness.org        70
       +i        coming soon..."                codemadness.org        70
       +i                        codemadness.org        70
       +i        "You will find me where it all began."                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +iClue: "You will find me where it all began."                codemadness.org        70
       +iVery obvious it is the same location as were the first book was found.                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +IItem          /downloads/gothic1/chromanin/5_book.png        codemadness.org        70
       +ILocation          /downloads/gothic1/chromanin/5_begin.png        codemadness.org        70
       +IMap          /downloads/gothic1/chromanin/5_map.png        codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +i## Chromanin 6                codemadness.org        70
       +i                codemadness.org        70
       +iText:                codemadness.org        70
       +i                codemadness.org        70
       +i        "Empty pages"                codemadness.org        70
       +i                codemadness.org        70
       +IItem        /downloads/gothic1/chromanin/6_book.png        codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +iOn the corpse is the last chromanin book.                codemadness.org        70
       +iWhen reading this last book the book is empty.                codemadness.org        70
       +iThen there is evil laugh and 2 skeleton mages and skeleton minions will spawn.                codemadness.org        70
       +i                codemadness.org        70
       +i                codemadness.org        70
       +i## Chromanin quest log                codemadness.org        70
       +i                codemadness.org        70
       +iHere are the texts in the quest log:                codemadness.org        70
       +i                codemadness.org        70
       +IQuest log part 1          /downloads/gothic1/chromanin/quest_log_part_1.png        codemadness.org        70
       +IQuest log part 2          /downloads/gothic1/chromanin/quest_log_part_2.png        codemadness.org        70
        i                codemadness.org        70
        i                codemadness.org        70
       -i### In conclusion                codemadness.org        70
       +i### The End                codemadness.org        70
        i                codemadness.org        70
       -iWhen you use the tips described above Gothic should be a really easy game and                codemadness.org        70
       -iyou should be able to get at a high(er) level with lots of mana/strength/hp.                codemadness.org        70
       +iWhen you use the tips described above Gothic should be an easier game and you                codemadness.org        70
       +ishould be able to get at a high(er) level with lots of mana/strength/hp.                codemadness.org        70
        i                codemadness.org        70
        iHave fun!                codemadness.org        70
        .
 (DIR) diff --git a/output/rss_content.xml b/output/rss_content.xml
       @@ -3022,7 +3022,7 @@ If it worked then good for you :)</p>
                <dc:date>2009-04-12T00:00:00Z</dc:date>
                <author>Hiltjo</author>
                <description><![CDATA[<h1>Gothic 1 game guide</h1>
       -        <p><strong>Last modification on </strong> <time>2022-08-07</time></p>
       +        <p><strong>Last modification on </strong> <time>2025-01-05</time></p>
                <p><strong>Disclaimer:</strong>
        Some (including myself) may find some of these hints/exploits cheating. This
        guide is just for educational and fun purposes. Some of these hints/tips apply
       @@ -3080,6 +3080,7 @@ weapon (battle sword) and steal as much as you can until you get whacked.  I
        usually stand in the corner since that's where the best weapons are (battle
        sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
        the good thing is they require very little attributes (about 13 strength).</p>
       +<p>Location: <a href="downloads/gothic1/old_camp_swords.png">screenshot</a></p>
        <h3>Free scraper armour the New Camp</h3>
        <p>In the New Camp go to the mine and talk to Swiney at the bottom of "The
        Hollow". Ask who he is and then ask to join the scrapers.  He will give you a
       @@ -3094,7 +3095,7 @@ rice lord.  He will give you infinite amounts of water bottles, in batches of
        <p>In the Old Camp in the main castle there are at least 3 chests with valuable
        items that don't require a key:</p>
        <ul>
       -<li>Middle right side (looking from the entrance), 1 chest:
       +<li><p>Middle right side (looking from the entrance), 1 chest:
        <ul>
        <li>lock combination: LLLLRLRL</li>
        <li>loot:
       @@ -3104,10 +3105,12 @@ items that don't require a key:</p>
        </ul>
        </li>
        <li>additionally there are 2 locked doors at the right side in this room. In
       -the final room there are 3 floors with lots of chests.</li>
       +the final room there are 3 floors with lots of chests.<br />  
       +<a href="downloads/gothic1/video/amulet.mp4">Video of the location</a></li>
        </ul>
       +</p>
        </li>
       -<li>Left side, 1 chest:
       +<li><p>Left side, 1 chest:
        <ul>
        <li>lock combination: RLLLLLRR</li>
        <li>loot:
       @@ -3119,8 +3122,9 @@ the final room there are 3 floors with lots of chests.</li>
        </ul>
        </li>
        </ul>
       +</p>
        </li>
       -<li>Right side, 2 chests with:
       +<li><p>Right side, 2 chests with:
        <ul>
        <li>lock combination: RLLLRLLR</li>
        <li>loot:
       @@ -3132,6 +3136,7 @@ the final room there are 3 floors with lots of chests.</li>
        </ul>
        </li>
        </ul>
       +</p>
        </li>
        </ul>
        <h3>Swamp/Sect Camp harvest twice</h3>
       @@ -3146,6 +3151,7 @@ just out of their range holster your weapon again, so the people around won't
        get pissed off.</p>
        <p>Works really well on the guards in front of the Old camp's castle, Y'Berrion
        templars and New Camp mercenaries near the Water magicians, just to name a few.</p>
       +<p><a href="downloads/gothic1/video/amulet.mp4">Video</a></p>
        <h3>Meat duplication</h3>
        <p>Go to a pan and focus / target it so it says "frying pan" or similar. Now open
        your inventory and select the meat. Now cook the meat (for me Left Control +
       @@ -3153,12 +3159,18 @@ Arrow up). The inventory should remain open. You'll now have twice as much meat
        as you had before. Do this a few times and you'll have a lot of meat, easy for
        trading with ore/other items as well. This exploit does not work with the
        community patch applied.</p>
       +<h3>Glitch through (locked) doors and walls</h3>
       +<p>You can glitch through walls by strafing into them. Then when the player is
       +partially collided into a door or wall you can jump forward to glitch through
       +it.</p>
       +<p><a href="downloads/gothic1/video/bloodsword.mp4">Video</a></p>
        <h3>Fall from great heights</h3>
        <p>When you fall or jump from where you usually get fall damage you can do the
        following trick: slightly before the ground use left or right strafe.  This
        works because it resets the falling animation. There are also other ways to
        achieve the same thing cancelling the falling animation, such as attacking with
        a weapon in the air.</p>
       +<p><a href="downloads/gothic1/video/fall.mp4">Video</a></p>
        <h2>Experience / level up tips</h2>
        <h3>Test of faith (extra exp)</h3>
        <p>You get an additional 750 exp (from Lares) when you forge the letter in the new
       @@ -3185,12 +3197,50 @@ bar unlocks the dialog option to train strength at Horatio.</p>
        <p>This one is really obvious, but I would like to point out the mummy's on each
        side where Xardas is located have lots and I mean lots of permanent potions.
        This will give you a nice boost before the end battle.</p>
       +<p>Location, left and right corridor in the Sleeper temple: <a href="downloads/gothic1/sleeper_temple_potions.png">screenshot</a><br />  
       +Mummies, you can loot them: <a href="downloads/gothic1/sleeper_temple_potions_mummies.png">screenshot</a><br />  </p>
        <h3>Permanent potions as reward in quests</h3>
        <p>Always pick the permanent potion as a reward for quests when you can, for
        example the quest for delivering the message to the High Fire magicians (mana
        potion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
        pick up the potions from Riordian the water magician when you're doing the
        focus stones quest, it contains a strength and dexterity potion (+3).</p>
       +<h3>Improve ancient ore armour further</h3>
       +<p>In the last chapters the blacksmith Stone from the Old Camp is captured If you
       +save him from the prison cell in the Old Camp the reward will have a few
       +options.  One of the options is improving the Ancient Ore armour.</p>
       +<h2>Good early game weapons available in chapter 1</h2>
       +<h3>Orc hammer</h3>
       +<p>Location: in a cave near bloodhounds near the mountain fort.<br />  
       +It can be reached from a path from the swamp camp up to the mountain.
       +Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
       +<p>Location: <a href="downloads/gothic1/early_weapon_old_orc_hammer_location.png">screenshot</a><br />  
       +Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screenshot</a><br />  </p>
       +<p>Stats:
       +<ul>
       +<li>Type: one-handed</li>
       +<li>Damage: 50</li>
       +<li>Required strength: 22</li>
       +<li>Worth: 1000 ore</li>
       +</ul>
       +</p>
       +<p>It has very low stat requirements and has high damage for the early game
       +chapters.  A downside is the lower weapon swing range.</p>
       +<h3>Old battle axe</h3>
       +<p>Location: near Xardas his tower.<br />  
       +Watch out for a group of Biters lurking there.</p>
       +<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />  
       +Stats: <a href="downloads/gothic1/early_weapon_old_battle_axe_stats.png">screenshot</a><br />  </p>
       +<p>Stats:
       +<ul>
       +<li>Type: two-handed</li>
       +<li>Damage: 67</li>
       +<li>Required strength: 36</li>
       +<li>Worth: 1800 ore</li>
       +</ul>
       +</p>
       +<p>It has a relatively low stat requirements and is available in game chapter 1 or
       +could be sold for a decent amount otherwise.</p>
        <h3>Random/beginner tips</h3>
        <ul>
        <li><p>If you want to talk to a NPC, but some animation of them takes too long (like
       @@ -3230,12 +3280,200 @@ has no duration (just until you transform back).</li>
        </li>
        <li><p>Almost all mummies that are lootable in the game (Orc temple and The Sleeper
        temple) have really good loot: permanent and regular potions and amulets and
       -rings.</p>
       +rings.<br />  </p>
       +</li>
       +<li><p>Skill investments:
       +<ul>
       +<li>For melee skills:
       +<ul>
       +<li>Strength</li>
       +<li>One-handed weapons have a bit lower weapon damage but are less clunky and
       +faster. You can also interrupt enemy attacks.</li>
       +<li>Two-handed weapons have the highest damage, but are slower.</li>
       +<li>Get at least the first tier of one-handed or two-handed training. It will
       +change the combat animations and make combat less slow and clunky.</li>
       +</ul>
       +</li>
       +<li>For ranged skills:
       +<ul>
       +<li>Dexterity</li>
       +<li>Cross-bows have high damage and are very good.
       +<ul>
       +<li>Cross-bow: the path for cross-bow training is easier in the old camp.
       +When you become a guard Scorpio can train you. Otherwise he trains everyone in
       +chapter 4 (later game).</li>
       +</ul>
       +</li>
       +</ul>
       +</li>
       +<li>For mage characters:
       +<ul>
       +<li>Investing a little bit into strength, lets say 30 STR is OK.</li>
       +<li>Magic skills are powerful but are a bit clunky and slow.</li>
       +<li>Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
       +path is probably easier.</li>
       +</ul>
       +</li>
       +<li>Harvest animals:
       +<ul>
       +<li>Early investments of a few points into getting skins, teeth and claws
       +from animals is OK (it is easy to get a lot of ore if you loot everything
       +though).</li>
       +</ul>
       +</li>
       +<li>Lockpicking: training in lockpicking only reduces the chance to break locks
       +when you fail the combination. Investing in it is OK but not necessary.
       +A small cheat: the lock pick combination stays the same, you can save and
       +reload the game to avoid losing lockpicks.</li>
       +<li>Bad skill investments to avoid:
       +<ul>
       +<li>Sneak and pickpocket are nearly useless.</li>
       +</ul>
       +</li>
       +</ul>
       +</p>
        </li>
        </ul>
       -<h3>In conclusion</h3>
       -<p>When you use the tips described above Gothic should be a really easy game and
       -you should be able to get at a high(er) level with lots of mana/strength/hp.</p>
       +<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
       +Early game for melee: get max strength to 100 and get at least the first tier
       +of one-handed training.<br />  
       +In the later game focus more on ranged combat or the magic circles.</p>
       +<h1>Side-quest Chromanin / The Stranger</h1>
       +<p>This describes an interesting side quest in the Gothic 1 game, which is not too
       +obvious to find and may be overlooked.</p>
       +<p>The first Chromanin book is found by defeating the skeleton mage in the Fog
       +Tower. On its bones you can find the Chromanin book. Reading the book starts
       +the Chromanin / The Stranger quest.  The books contain some typos, being
       +demonicly possesed could be an excuse for that :)</p>
       +<p>Note that the Old books only spawn when in a specific order after reading each
       +found book.  So they have to be retrieved in this specific order.</p>
       +<p><a href="downloads/gothic1/chromanin/0_mage_fog_tower.png">Fog tower mage</a><br />  
       +<a href="downloads/gothic1/chromanin/0_fog_tower.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/0_map.png">Map</a><br />  </p>
       +<p>Text:</p>
       +<pre><code>"He who is willing to
       +renounce all depravity
       +and wanders on the path
       +of righteousness, shall
       +know where the source
       +of my power lies
       +hidden. So that he might
       +use it to break the chains
       +of this world and prove
       +worthy to receive Chromanin."
       +
       +"The Wise One sees to
       +having a general overview before he
       +dedicates himself to his
       +next mission."
       +</code></pre>
       +<h2>Chromanin</h2>
       +<p>The clue is in the words "general overview" on the second page.
       +One of the highest points on the map is the tower where you find and free the orc Ur-Shak
       +from being attacked by other orcs.</p>
       +<p>The Wise One sees to having a general overview before he dedicates himself to
       +his next mission".<br />  
       +Location: on top of the tower near where the orc Ur-Shak was.<br />  
       +Item: Old Book.</p>
       +<p><a href="downloads/gothic1/chromanin/1_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/1_tower.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/1_map.png">Map</a><br />  </p>
       +<h2>Chromanin 2</h2>
       +<p>Text:</p>
       +<pre><code>"Carried from the tides
       +of time, Chromanin's
       +visions have opened my
       +eyes. No price could be
       +high enough to ever
       +renounce my faith in
       +them, for it touched my
       +heart too insensely."
       +
       +"What is devided will be
       +reunited, after being
       +massively separated for
       +a short time."
       +</code></pre>
       +<p>Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
       +Location: small island near the (divided) river near the Old Camp.</p>
       +<p><a href="downloads/gothic1/chromanin/2_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/2_river.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/2_map.png">Map</a><br />  </p>
       +<h2>Chromanin 3</h2>
       +<p>Text:</p>
       +<pre><code>"Oh, Ancient Gods. How
       +can it be that a man like
       +me, simple and unworthy,
       +may receive such great a
       +legacy. I feel great
       +fear to lose all of it
       +again by a slight
       +faltering in word or
       +deed."
       +
       +"The wise fisherman
       +occasionally tries to get
       +lucky on the other side
       +of the lake."
       +</code></pre>
       +<p>Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
       +At the other side is the Old Book.</p>
       +<p><a href="downloads/gothic1/chromanin/3_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/3_lake_new_camp.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/3_map.png">Map</a><br />  </p>
       +<h2>Chromanin 4</h2>
       +<p>Text:</p>
       +<pre><code>"I dare not to be in
       +the presence of
       +Chromanin one day. Gone
       +are the days of wasting
       +and wailing. So easy it
       +will be to acheive
       +absolute perfection. I'm
       +not far from it!"
       +
       +"Long forgotten are the
       +deeds of those who once
       +were aboard."
       +</code></pre>
       +<p>Clue: "Long forgotten are the deeds of those who once were aboard."
       +A broken ship can be found near the beach at the entrance of the Fog Tower.</p>
       +<p><a href="downloads/gothic1/chromanin/4_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/4_aboard.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/4_map.png">Map</a><br />  </p>
       +<h2>Chromanin 5</h2>
       +<p>Text:</p>
       +<pre><code>"But I shall not walk this
       +path alone. This honor is
       +mine. I must accept to
       +share the power within
       +myself with the worthy
       +ones who are to come and
       +find me. I hope they're
       +coming soon..."
       +
       +"You will find me where it all began."
       +</code></pre>
       +<p>Clue: "You will find me where it all began."
       +Very obvious it is the same location as were the first book was found.</p>
       +<p><a href="downloads/gothic1/chromanin/5_book.png">Item</a><br />  
       +<a href="downloads/gothic1/chromanin/5_begin.png">Location</a><br />  
       +<a href="downloads/gothic1/chromanin/5_map.png">Map</a><br />  </p>
       +<h2>Chromanin 6</h2>
       +<p>Text:</p>
       +<pre><code>"Empty pages"
       +</code></pre>
       +<p><a href="downloads/gothic1/chromanin/6_book.png">Item</a></p>
       +<p>On the corpse is the last chromanin book.
       +When reading this last book the book is empty.
       +Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.</p>
       +<h2>Chromanin quest log</h2>
       +<p>Here are the texts in the quest log:</p>
       +<p><a href="downloads/gothic1/chromanin/quest_log_part_1.png">Quest log part 1</a><br />  
       +<a href="downloads/gothic1/chromanin/quest_log_part_2.png">Quest log part 2</a><br />  </p>
       +<h3>The End</h3>
       +<p>When you use the tips described above Gothic should be an easier game and you
       +should be able to get at a high(er) level with lots of mana/strength/hp.</p>
        <p>Have fun!</p>
        ]]></description>
        </item>
 (DIR) diff --git a/output/sitemap.xml b/output/sitemap.xml
       @@ -138,6 +138,6 @@
        </url>
        <url>
                <loc>https://www.codemadness.org/gothic-1-guide.html</loc>
       -        <lastmod>2022-08-07</lastmod>
       +        <lastmod>2025-01-05</lastmod>
        </url>
        </urlset>
 (DIR) diff --git a/pages/gothic-1-guide.cfg b/pages/gothic-1-guide.cfg
       @@ -3,4 +3,4 @@ id = gothic
        description = Gothic 1 game guide with some useful tips
        keywords = gothic, game, guide, tips
        created = 2009-04-12
       -updated = 2022-08-07
       +updated = 2025-01-05
 (DIR) diff --git a/pages/gothic-1-guide.md b/pages/gothic-1-guide.md
       @@ -80,6 +80,8 @@ usually stand in the corner since that's where the best weapons are (battle
        sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
        the good thing is they require very little attributes (about 13 strength).
        
       +Location: [screenshot](downloads/gothic1/old_camp_swords.png)
       +
        
        ### Free scraper armour the New Camp
        
       @@ -108,7 +110,9 @@ items that don't require a key:
            * +15 against weapons, +15 against arrows (amulet of stone skin)
              (worth: 1000 ore)
          * additionally there are 2 locked doors at the right side in this room. In
       -    the final room there are 3 floors with lots of chests.
       +    the final room there are 3 floors with lots of chests.  
       +    [Video of the location](downloads/gothic1/video/amulet.mp4)
       +
        * Left side, 1 chest:
          * lock combination: RLLLLLRR
          * loot:
       @@ -145,6 +149,8 @@ get pissed off.
        Works really well on the guards in front of the Old camp's castle, Y'Berrion
        templars and New Camp mercenaries near the Water magicians, just to name a few.
        
       +[Video](downloads/gothic1/video/amulet.mp4)
       +
        ### Meat duplication
        
        Go to a pan and focus / target it so it says "frying pan" or similar. Now open
       @@ -155,6 +161,15 @@ trading with ore/other items as well. This exploit does not work with the
        community patch applied.
        
        
       +### Glitch through (locked) doors and walls
       +
       +You can glitch through walls by strafing into them. Then when the player is
       +partially collided into a door or wall you can jump forward to glitch through
       +it.
       +
       +[Video](downloads/gothic1/video/bloodsword.mp4)
       +
       +
        ### Fall from great heights
        
        When you fall or jump from where you usually get fall damage you can do the
       @@ -163,6 +178,8 @@ works because it resets the falling animation. There are also other ways to
        achieve the same thing cancelling the falling animation, such as attacking with
        a weapon in the air.
        
       +[Video](downloads/gothic1/video/fall.mp4)
       +
        
        ## Experience / level up tips
        
       @@ -202,6 +219,8 @@ This one is really obvious, but I would like to point out the mummy's on each
        side where Xardas is located have lots and I mean lots of permanent potions.
        This will give you a nice boost before the end battle.
        
       +Location, left and right corridor in the Sleeper temple: [screenshot](downloads/gothic1/sleeper_temple_potions.png)  
       +Mummies, you can loot them: [screenshot](downloads/gothic1/sleeper_temple_potions_mummies.png)  
        
        ### Permanent potions as reward in quests
        
       @@ -211,6 +230,49 @@ potion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
        pick up the potions from Riordian the water magician when you're doing the
        focus stones quest, it contains a strength and dexterity potion (+3).
        
       +### Improve ancient ore armour further
       +
       +In the last chapters the blacksmith Stone from the Old Camp is captured If you
       +save him from the prison cell in the Old Camp the reward will have a few
       +options.  One of the options is improving the Ancient Ore armour.
       +
       +## Good early game weapons available in chapter 1
       +
       +### Orc hammer
       +
       +Location: in a cave near bloodhounds near the mountain fort.  
       +It can be reached from a path from the swamp camp up to the mountain.
       +Watch out for the bloodhounds. They can instantly kill you in the early game.
       +
       +Location: [screenshot](downloads/gothic1/early_weapon_old_orc_hammer_location.png)  
       +Stats: [screenshot](downloads/gothic1/early_weapon_old_orc_hammer_stats.png)  
       +
       +Stats:
       +* Type: one-handed
       +* Damage: 50
       +* Required strength: 22
       +* Worth: 1000 ore
       +
       +It has very low stat requirements and has high damage for the early game
       +chapters.  A downside is the lower weapon swing range.
       +
       +### Old battle axe
       +
       +Location: near Xardas his tower.  
       +Watch out for a group of Biters lurking there.
       +
       +Location: [screenshot](downloads/gothic1/early_weapon_old_battle_axe_location.png)  
       +Stats: [screenshot](downloads/gothic1/early_weapon_old_battle_axe_stats.png)  
       +
       +Stats:
       +* Type: two-handed
       +* Damage: 67
       +* Required strength: 36
       +* Worth: 1800 ore
       +
       +It has a relatively low stat requirements and is available in game chapter 1 or
       +could be sold for a decent amount otherwise.
       +
        
        ### Random/beginner tips
        
       @@ -249,12 +311,228 @@ focus stones quest, it contains a strength and dexterity potion (+3).
        
        * Almost all mummies that are lootable in the game (Orc temple and The Sleeper
          temple) have really good loot: permanent and regular potions and amulets and
       -  rings.
       +  rings.  
       +
       +* Skill investments:
       +  * For melee skills:
       +    * Strength
       +    * One-handed weapons have a bit lower weapon damage but are less clunky and
       +      faster. You can also interrupt enemy attacks.
       +    * Two-handed weapons have the highest damage, but are slower.
       +    * Get at least the first tier of one-handed or two-handed training. It will
       +      change the combat animations and make combat less slow and clunky.
       +  * For ranged skills:
       +    * Dexterity
       +    * Cross-bows have high damage and are very good.
       +      * Cross-bow: the path for cross-bow training is easier in the old camp.
       +        When you become a guard Scorpio can train you. Otherwise he trains everyone in
       +        chapter 4 (later game).
       +  * For mage characters:
       +    * Investing a little bit into strength, lets say 30 STR is OK.
       +    * Magic skills are powerful but are a bit clunky and slow.
       +    * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
       +      path is probably easier.
       +  * Harvest animals:
       +    * Early investments of a few points into getting skins, teeth and claws
       +      from animals is OK (it is easy to get a lot of ore if you loot everything
       +      though).
       +  * Lockpicking: training in lockpicking only reduces the chance to break locks
       +    when you fail the combination. Investing in it is OK but not necessary.
       +    A small cheat: the lock pick combination stays the same, you can save and
       +    reload the game to avoid losing lockpicks.
       +  * Bad skill investments to avoid:
       +    * Sneak and pickpocket are nearly useless.
       +
       +Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
       +Early game for melee: get max strength to 100 and get at least the first tier
       +of one-handed training.  
       +In the later game focus more on ranged combat or the magic circles.
       +
       +
       +# Side-quest Chromanin / The Stranger
       +
       +This describes an interesting side quest in the Gothic 1 game, which is not too
       +obvious to find and may be overlooked.
       +
       +The first Chromanin book is found by defeating the skeleton mage in the Fog
       +Tower. On its bones you can find the Chromanin book. Reading the book starts
       +the Chromanin / The Stranger quest.  The books contain some typos, being
       +demonicly possesed could be an excuse for that :)
       +
       +Note that the Old books only spawn when in a specific order after reading each
       +found book.  So they have to be retrieved in this specific order.
       +
       +
       +[Fog tower mage](downloads/gothic1/chromanin/0_mage_fog_tower.png)  
       +[Location](downloads/gothic1/chromanin/0_fog_tower.png)  
       +[Map](downloads/gothic1/chromanin/0_map.png)  
       +
       +Text:
       +
       +        "He who is willing to
       +        renounce all depravity
       +        and wanders on the path
       +        of righteousness, shall
       +        know where the source
       +        of my power lies
       +        hidden. So that he might
       +        use it to break the chains
       +        of this world and prove
       +        worthy to receive Chromanin."
       +        
       +        "The Wise One sees to
       +        having a general overview before he
       +        dedicates himself to his
       +        next mission."
       +
       +
       +## Chromanin
       +
       +The clue is in the words "general overview" on the second page.
       +One of the highest points on the map is the tower where you find and free the orc Ur-Shak
       +from being attacked by other orcs.
       +
       +
       +The Wise One sees to having a general overview before he dedicates himself to
       +his next mission".  
       +Location: on top of the tower near where the orc Ur-Shak was.  
       +Item: Old Book.
       +
       +[Item](downloads/gothic1/chromanin/1_book.png)  
       +[Location](downloads/gothic1/chromanin/1_tower.png)  
       +[Map](downloads/gothic1/chromanin/1_map.png)  
       +
       +
       +## Chromanin 2
       +
       +Text:
       +
       +        "Carried from the tides
       +        of time, Chromanin's
       +        visions have opened my
       +        eyes. No price could be
       +        high enough to ever
       +        renounce my faith in
       +        them, for it touched my
       +        heart too insensely."
       +        
       +        "What is devided will be
       +        reunited, after being
       +        massively separated for
       +        a short time."
       +
       +Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
       +Location: small island near the (divided) river near the Old Camp.
       +
       +[Item](downloads/gothic1/chromanin/2_book.png)  
       +[Location](downloads/gothic1/chromanin/2_river.png)  
       +[Map](downloads/gothic1/chromanin/2_map.png)  
       +
       +
       +## Chromanin 3
       +
       +Text:
       +
       +        "Oh, Ancient Gods. How
       +        can it be that a man like
       +        me, simple and unworthy,
       +        may receive such great a
       +        legacy. I feel great
       +        fear to lose all of it
       +        again by a slight
       +        faltering in word or
       +        deed."
       +        
       +        "The wise fisherman
       +        occasionally tries to get
       +        lucky on the other side
       +        of the lake."
       +
       +
       +Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
       +At the other side is the Old Book.
       +
       +
       +[Item](downloads/gothic1/chromanin/3_book.png)  
       +[Location](downloads/gothic1/chromanin/3_lake_new_camp.png)  
       +[Map](downloads/gothic1/chromanin/3_map.png)  
       +
       +
       +## Chromanin 4
       +
       +Text:
       +
       +        "I dare not to be in
       +        the presence of
       +        Chromanin one day. Gone
       +        are the days of wasting
       +        and wailing. So easy it
       +        will be to acheive
       +        absolute perfection. I'm
       +        not far from it!"
       +        
       +        "Long forgotten are the
       +        deeds of those who once
       +        were aboard."
       +
       +Clue: "Long forgotten are the deeds of those who once were aboard."
       +A broken ship can be found near the beach at the entrance of the Fog Tower.
       +
       +[Item](downloads/gothic1/chromanin/4_book.png)  
       +[Location](downloads/gothic1/chromanin/4_aboard.png)  
       +[Map](downloads/gothic1/chromanin/4_map.png)  
       +
       +
       +## Chromanin 5
       +
       +Text:
       +
       +        "But I shall not walk this
       +        path alone. This honor is
       +        mine. I must accept to
       +        share the power within
       +        myself with the worthy
       +        ones who are to come and
       +        find me. I hope they're
       +        coming soon..."
       +        
       +        "You will find me where it all began."
       +
       +
       +Clue: "You will find me where it all began."
       +Very obvious it is the same location as were the first book was found.
       +
       +
       +[Item](downloads/gothic1/chromanin/5_book.png)  
       +[Location](downloads/gothic1/chromanin/5_begin.png)  
       +[Map](downloads/gothic1/chromanin/5_map.png)  
       +
       +
       +## Chromanin 6
       +
       +Text:
       +
       +        "Empty pages"
       +
       +[Item](downloads/gothic1/chromanin/6_book.png)
       +
       +
       +On the corpse is the last chromanin book.
       +When reading this last book the book is empty.
       +Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.
       +
       +
       +## Chromanin quest log
       +
       +Here are the texts in the quest log:
       +
       +[Quest log part 1](downloads/gothic1/chromanin/quest_log_part_1.png)  
       +[Quest log part 2](downloads/gothic1/chromanin/quest_log_part_2.png)  
        
        
       -### In conclusion
       +### The End
        
       -When you use the tips described above Gothic should be a really easy game and
       -you should be able to get at a high(er) level with lots of mana/strength/hp.
       +When you use the tips described above Gothic should be an easier game and you
       +should be able to get at a high(er) level with lots of mana/strength/hp.
        
        Have fun!