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(DIR) commit 703f97acb7e24eb7c62a8e3db738b429f79df596
(DIR) parent b8bd57e1218cc537c390264b02d9b4f614df6336
(HTM) Author: Hiltjo Posthuma <hiltjo@codemadness.org>
Date: Sun, 5 Jan 2025 15:27:42 +0100
update gothic 1 guide
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@@ -1,5 +1,5 @@
# last updated the site.
-siteupdated = 2024-11-09
+siteupdated = 2025-01-05
sitetitle = Codemadness
siteurl = https://www.codemadness.org
(DIR) diff --git a/output/atom.xml b/output/atom.xml
@@ -2,7 +2,7 @@
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>Codemadness</title>
<subtitle>blog with various projects and articles about computer-related things</subtitle>
- <updated>2024-11-09T00:00:00Z</updated>
+ <updated>2025-01-05T00:00:00Z</updated>
<link rel="alternate" type="text/html" href="https://www.codemadness.org" />
<id>https://www.codemadness.org/atom.xml</id>
<link rel="self" type="application/atom+xml" href="https://www.codemadness.org/atom.xml" />
@@ -418,7 +418,7 @@
<title>Gothic 1 game guide</title>
<link rel="alternate" type="text/html" href="https://www.codemadness.org/gothic-1-guide.html" />
<id>https://www.codemadness.org/gothic-1-guide.html</id>
- <updated>2022-08-07T00:00:00Z</updated>
+ <updated>2025-01-05T00:00:00Z</updated>
<published>2009-04-12T00:00:00Z</published>
<author>
<name>Hiltjo</name>
(DIR) diff --git a/output/atom_content.xml b/output/atom_content.xml
@@ -2,7 +2,7 @@
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>Codemadness</title>
<subtitle>blog with various projects and articles about computer-related things</subtitle>
- <updated>2024-11-09T00:00:00Z</updated>
+ <updated>2025-01-05T00:00:00Z</updated>
<link rel="alternate" type="text/html" href="https://www.codemadness.org" />
<id>https://www.codemadness.org/atom_content.xml</id>
<link rel="self" type="application/atom+xml" href="https://www.codemadness.org/atom_content.xml" />
@@ -3189,7 +3189,7 @@ If it worked then good for you :)</p>
<title>Gothic 1 game guide</title>
<link rel="alternate" type="text/html" href="https://www.codemadness.org/gothic-1-guide.html" />
<id>https://www.codemadness.org/gothic-1-guide.html</id>
- <updated>2022-08-07T00:00:00Z</updated>
+ <updated>2025-01-05T00:00:00Z</updated>
<published>2009-04-12T00:00:00Z</published>
<author>
<name>Hiltjo</name>
@@ -3197,7 +3197,7 @@ If it worked then good for you :)</p>
</author>
<summary>Gothic 1 game guide with some useful tips</summary>
<content type="html"><![CDATA[<h1>Gothic 1 game guide</h1>
- <p><strong>Last modification on </strong> <time>2022-08-07</time></p>
+ <p><strong>Last modification on </strong> <time>2025-01-05</time></p>
<p><strong>Disclaimer:</strong>
Some (including myself) may find some of these hints/exploits cheating. This
guide is just for educational and fun purposes. Some of these hints/tips apply
@@ -3255,6 +3255,7 @@ weapon (battle sword) and steal as much as you can until you get whacked. I
usually stand in the corner since that's where the best weapons are (battle
sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
the good thing is they require very little attributes (about 13 strength).</p>
+<p>Location: <a href="downloads/gothic1/old_camp_swords.png">screenshot</a></p>
<h3>Free scraper armour the New Camp</h3>
<p>In the New Camp go to the mine and talk to Swiney at the bottom of "The
Hollow". Ask who he is and then ask to join the scrapers. He will give you a
@@ -3269,7 +3270,7 @@ rice lord. He will give you infinite amounts of water bottles, in batches of
<p>In the Old Camp in the main castle there are at least 3 chests with valuable
items that don't require a key:</p>
<ul>
-<li>Middle right side (looking from the entrance), 1 chest:
+<li><p>Middle right side (looking from the entrance), 1 chest:
<ul>
<li>lock combination: LLLLRLRL</li>
<li>loot:
@@ -3279,10 +3280,12 @@ items that don't require a key:</p>
</ul>
</li>
<li>additionally there are 2 locked doors at the right side in this room. In
-the final room there are 3 floors with lots of chests.</li>
+the final room there are 3 floors with lots of chests.<br />
+<a href="downloads/gothic1/video/amulet.mp4">Video of the location</a></li>
</ul>
+</p>
</li>
-<li>Left side, 1 chest:
+<li><p>Left side, 1 chest:
<ul>
<li>lock combination: RLLLLLRR</li>
<li>loot:
@@ -3294,8 +3297,9 @@ the final room there are 3 floors with lots of chests.</li>
</ul>
</li>
</ul>
+</p>
</li>
-<li>Right side, 2 chests with:
+<li><p>Right side, 2 chests with:
<ul>
<li>lock combination: RLLLRLLR</li>
<li>loot:
@@ -3307,6 +3311,7 @@ the final room there are 3 floors with lots of chests.</li>
</ul>
</li>
</ul>
+</p>
</li>
</ul>
<h3>Swamp/Sect Camp harvest twice</h3>
@@ -3321,6 +3326,7 @@ just out of their range holster your weapon again, so the people around won't
get pissed off.</p>
<p>Works really well on the guards in front of the Old camp's castle, Y'Berrion
templars and New Camp mercenaries near the Water magicians, just to name a few.</p>
+<p><a href="downloads/gothic1/video/amulet.mp4">Video</a></p>
<h3>Meat duplication</h3>
<p>Go to a pan and focus / target it so it says "frying pan" or similar. Now open
your inventory and select the meat. Now cook the meat (for me Left Control +
@@ -3328,12 +3334,18 @@ Arrow up). The inventory should remain open. You'll now have twice as much meat
as you had before. Do this a few times and you'll have a lot of meat, easy for
trading with ore/other items as well. This exploit does not work with the
community patch applied.</p>
+<h3>Glitch through (locked) doors and walls</h3>
+<p>You can glitch through walls by strafing into them. Then when the player is
+partially collided into a door or wall you can jump forward to glitch through
+it.</p>
+<p><a href="downloads/gothic1/video/bloodsword.mp4">Video</a></p>
<h3>Fall from great heights</h3>
<p>When you fall or jump from where you usually get fall damage you can do the
following trick: slightly before the ground use left or right strafe. This
works because it resets the falling animation. There are also other ways to
achieve the same thing cancelling the falling animation, such as attacking with
a weapon in the air.</p>
+<p><a href="downloads/gothic1/video/fall.mp4">Video</a></p>
<h2>Experience / level up tips</h2>
<h3>Test of faith (extra exp)</h3>
<p>You get an additional 750 exp (from Lares) when you forge the letter in the new
@@ -3360,12 +3372,50 @@ bar unlocks the dialog option to train strength at Horatio.</p>
<p>This one is really obvious, but I would like to point out the mummy's on each
side where Xardas is located have lots and I mean lots of permanent potions.
This will give you a nice boost before the end battle.</p>
+<p>Location, left and right corridor in the Sleeper temple: <a href="downloads/gothic1/sleeper_temple_potions.png">screenshot</a><br />
+Mummies, you can loot them: <a href="downloads/gothic1/sleeper_temple_potions_mummies.png">screenshot</a><br /> </p>
<h3>Permanent potions as reward in quests</h3>
<p>Always pick the permanent potion as a reward for quests when you can, for
example the quest for delivering the message to the High Fire magicians (mana
potion) or the one for fetching the almanac for the Sect Camp. Don't forget to
pick up the potions from Riordian the water magician when you're doing the
focus stones quest, it contains a strength and dexterity potion (+3).</p>
+<h3>Improve ancient ore armour further</h3>
+<p>In the last chapters the blacksmith Stone from the Old Camp is captured If you
+save him from the prison cell in the Old Camp the reward will have a few
+options. One of the options is improving the Ancient Ore armour.</p>
+<h2>Good early game weapons available in chapter 1</h2>
+<h3>Orc hammer</h3>
+<p>Location: in a cave near bloodhounds near the mountain fort.<br />
+It can be reached from a path from the swamp camp up to the mountain.
+Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
+<p>Location: <a href="downloads/gothic1/early_weapon_old_orc_hammer_location.png">screenshot</a><br />
+Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screenshot</a><br /> </p>
+<p>Stats:
+<ul>
+<li>Type: one-handed</li>
+<li>Damage: 50</li>
+<li>Required strength: 22</li>
+<li>Worth: 1000 ore</li>
+</ul>
+</p>
+<p>It has very low stat requirements and has high damage for the early game
+chapters. A downside is the lower weapon swing range.</p>
+<h3>Old battle axe</h3>
+<p>Location: near Xardas his tower.<br />
+Watch out for a group of Biters lurking there.</p>
+<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />
+Stats: <a href="downloads/gothic1/early_weapon_old_battle_axe_stats.png">screenshot</a><br /> </p>
+<p>Stats:
+<ul>
+<li>Type: two-handed</li>
+<li>Damage: 67</li>
+<li>Required strength: 36</li>
+<li>Worth: 1800 ore</li>
+</ul>
+</p>
+<p>It has a relatively low stat requirements and is available in game chapter 1 or
+could be sold for a decent amount otherwise.</p>
<h3>Random/beginner tips</h3>
<ul>
<li><p>If you want to talk to a NPC, but some animation of them takes too long (like
@@ -3405,12 +3455,200 @@ has no duration (just until you transform back).</li>
</li>
<li><p>Almost all mummies that are lootable in the game (Orc temple and The Sleeper
temple) have really good loot: permanent and regular potions and amulets and
-rings.</p>
+rings.<br /> </p>
+</li>
+<li><p>Skill investments:
+<ul>
+<li>For melee skills:
+<ul>
+<li>Strength</li>
+<li>One-handed weapons have a bit lower weapon damage but are less clunky and
+faster. You can also interrupt enemy attacks.</li>
+<li>Two-handed weapons have the highest damage, but are slower.</li>
+<li>Get at least the first tier of one-handed or two-handed training. It will
+change the combat animations and make combat less slow and clunky.</li>
+</ul>
+</li>
+<li>For ranged skills:
+<ul>
+<li>Dexterity</li>
+<li>Cross-bows have high damage and are very good.
+<ul>
+<li>Cross-bow: the path for cross-bow training is easier in the old camp.
+When you become a guard Scorpio can train you. Otherwise he trains everyone in
+chapter 4 (later game).</li>
+</ul>
+</li>
+</ul>
+</li>
+<li>For mage characters:
+<ul>
+<li>Investing a little bit into strength, lets say 30 STR is OK.</li>
+<li>Magic skills are powerful but are a bit clunky and slow.</li>
+<li>Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
+path is probably easier.</li>
+</ul>
+</li>
+<li>Harvest animals:
+<ul>
+<li>Early investments of a few points into getting skins, teeth and claws
+from animals is OK (it is easy to get a lot of ore if you loot everything
+though).</li>
+</ul>
+</li>
+<li>Lockpicking: training in lockpicking only reduces the chance to break locks
+when you fail the combination. Investing in it is OK but not necessary.
+A small cheat: the lock pick combination stays the same, you can save and
+reload the game to avoid losing lockpicks.</li>
+<li>Bad skill investments to avoid:
+<ul>
+<li>Sneak and pickpocket are nearly useless.</li>
+</ul>
+</li>
+</ul>
+</p>
</li>
</ul>
-<h3>In conclusion</h3>
-<p>When you use the tips described above Gothic should be a really easy game and
-you should be able to get at a high(er) level with lots of mana/strength/hp.</p>
+<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
+Early game for melee: get max strength to 100 and get at least the first tier
+of one-handed training.<br />
+In the later game focus more on ranged combat or the magic circles.</p>
+<h1>Side-quest Chromanin / The Stranger</h1>
+<p>This describes an interesting side quest in the Gothic 1 game, which is not too
+obvious to find and may be overlooked.</p>
+<p>The first Chromanin book is found by defeating the skeleton mage in the Fog
+Tower. On its bones you can find the Chromanin book. Reading the book starts
+the Chromanin / The Stranger quest. The books contain some typos, being
+demonicly possesed could be an excuse for that :)</p>
+<p>Note that the Old books only spawn when in a specific order after reading each
+found book. So they have to be retrieved in this specific order.</p>
+<p><a href="downloads/gothic1/chromanin/0_mage_fog_tower.png">Fog tower mage</a><br />
+<a href="downloads/gothic1/chromanin/0_fog_tower.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/0_map.png">Map</a><br /> </p>
+<p>Text:</p>
+<pre><code>"He who is willing to
+renounce all depravity
+and wanders on the path
+of righteousness, shall
+know where the source
+of my power lies
+hidden. So that he might
+use it to break the chains
+of this world and prove
+worthy to receive Chromanin."
+
+"The Wise One sees to
+having a general overview before he
+dedicates himself to his
+next mission."
+</code></pre>
+<h2>Chromanin</h2>
+<p>The clue is in the words "general overview" on the second page.
+One of the highest points on the map is the tower where you find and free the orc Ur-Shak
+from being attacked by other orcs.</p>
+<p>The Wise One sees to having a general overview before he dedicates himself to
+his next mission".<br />
+Location: on top of the tower near where the orc Ur-Shak was.<br />
+Item: Old Book.</p>
+<p><a href="downloads/gothic1/chromanin/1_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/1_tower.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/1_map.png">Map</a><br /> </p>
+<h2>Chromanin 2</h2>
+<p>Text:</p>
+<pre><code>"Carried from the tides
+of time, Chromanin's
+visions have opened my
+eyes. No price could be
+high enough to ever
+renounce my faith in
+them, for it touched my
+heart too insensely."
+
+"What is devided will be
+reunited, after being
+massively separated for
+a short time."
+</code></pre>
+<p>Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
+Location: small island near the (divided) river near the Old Camp.</p>
+<p><a href="downloads/gothic1/chromanin/2_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/2_river.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/2_map.png">Map</a><br /> </p>
+<h2>Chromanin 3</h2>
+<p>Text:</p>
+<pre><code>"Oh, Ancient Gods. How
+can it be that a man like
+me, simple and unworthy,
+may receive such great a
+legacy. I feel great
+fear to lose all of it
+again by a slight
+faltering in word or
+deed."
+
+"The wise fisherman
+occasionally tries to get
+lucky on the other side
+of the lake."
+</code></pre>
+<p>Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
+At the other side is the Old Book.</p>
+<p><a href="downloads/gothic1/chromanin/3_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/3_lake_new_camp.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/3_map.png">Map</a><br /> </p>
+<h2>Chromanin 4</h2>
+<p>Text:</p>
+<pre><code>"I dare not to be in
+the presence of
+Chromanin one day. Gone
+are the days of wasting
+and wailing. So easy it
+will be to acheive
+absolute perfection. I'm
+not far from it!"
+
+"Long forgotten are the
+deeds of those who once
+were aboard."
+</code></pre>
+<p>Clue: "Long forgotten are the deeds of those who once were aboard."
+A broken ship can be found near the beach at the entrance of the Fog Tower.</p>
+<p><a href="downloads/gothic1/chromanin/4_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/4_aboard.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/4_map.png">Map</a><br /> </p>
+<h2>Chromanin 5</h2>
+<p>Text:</p>
+<pre><code>"But I shall not walk this
+path alone. This honor is
+mine. I must accept to
+share the power within
+myself with the worthy
+ones who are to come and
+find me. I hope they're
+coming soon..."
+
+"You will find me where it all began."
+</code></pre>
+<p>Clue: "You will find me where it all began."
+Very obvious it is the same location as were the first book was found.</p>
+<p><a href="downloads/gothic1/chromanin/5_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/5_begin.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/5_map.png">Map</a><br /> </p>
+<h2>Chromanin 6</h2>
+<p>Text:</p>
+<pre><code>"Empty pages"
+</code></pre>
+<p><a href="downloads/gothic1/chromanin/6_book.png">Item</a></p>
+<p>On the corpse is the last chromanin book.
+When reading this last book the book is empty.
+Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.</p>
+<h2>Chromanin quest log</h2>
+<p>Here are the texts in the quest log:</p>
+<p><a href="downloads/gothic1/chromanin/quest_log_part_1.png">Quest log part 1</a><br />
+<a href="downloads/gothic1/chromanin/quest_log_part_2.png">Quest log part 2</a><br /> </p>
+<h3>The End</h3>
+<p>When you use the tips described above Gothic should be an easier game and you
+should be able to get at a high(er) level with lots of mana/strength/hp.</p>
<p>Have fun!</p>
]]></content>
</entry>
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@@ -42,7 +42,7 @@
<header>
<h1>Gothic 1 game guide</h1>
<p>
- <strong>Last modification on </strong> <time>2022-08-07</time>
+ <strong>Last modification on </strong> <time>2025-01-05</time>
</p>
</header>
@@ -103,6 +103,7 @@ weapon (battle sword) and steal as much as you can until you get whacked. I
usually stand in the corner since that's where the best weapons are (battle
sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
the good thing is they require very little attributes (about 13 strength).</p>
+<p>Location: <a href="downloads/gothic1/old_camp_swords.png">screenshot</a></p>
<h3>Free scraper armour the New Camp</h3>
<p>In the New Camp go to the mine and talk to Swiney at the bottom of "The
Hollow". Ask who he is and then ask to join the scrapers. He will give you a
@@ -117,7 +118,7 @@ rice lord. He will give you infinite amounts of water bottles, in batches of
<p>In the Old Camp in the main castle there are at least 3 chests with valuable
items that don't require a key:</p>
<ul>
-<li>Middle right side (looking from the entrance), 1 chest:
+<li><p>Middle right side (looking from the entrance), 1 chest:
<ul>
<li>lock combination: LLLLRLRL</li>
<li>loot:
@@ -127,10 +128,12 @@ items that don't require a key:</p>
</ul>
</li>
<li>additionally there are 2 locked doors at the right side in this room. In
-the final room there are 3 floors with lots of chests.</li>
+the final room there are 3 floors with lots of chests.<br />
+<a href="downloads/gothic1/video/amulet.mp4">Video of the location</a></li>
</ul>
+</p>
</li>
-<li>Left side, 1 chest:
+<li><p>Left side, 1 chest:
<ul>
<li>lock combination: RLLLLLRR</li>
<li>loot:
@@ -142,8 +145,9 @@ the final room there are 3 floors with lots of chests.</li>
</ul>
</li>
</ul>
+</p>
</li>
-<li>Right side, 2 chests with:
+<li><p>Right side, 2 chests with:
<ul>
<li>lock combination: RLLLRLLR</li>
<li>loot:
@@ -155,6 +159,7 @@ the final room there are 3 floors with lots of chests.</li>
</ul>
</li>
</ul>
+</p>
</li>
</ul>
<h3>Swamp/Sect Camp harvest twice</h3>
@@ -169,6 +174,7 @@ just out of their range holster your weapon again, so the people around won't
get pissed off.</p>
<p>Works really well on the guards in front of the Old camp's castle, Y'Berrion
templars and New Camp mercenaries near the Water magicians, just to name a few.</p>
+<p><a href="downloads/gothic1/video/amulet.mp4">Video</a></p>
<h3>Meat duplication</h3>
<p>Go to a pan and focus / target it so it says "frying pan" or similar. Now open
your inventory and select the meat. Now cook the meat (for me Left Control +
@@ -176,12 +182,18 @@ Arrow up). The inventory should remain open. You'll now have twice as much meat
as you had before. Do this a few times and you'll have a lot of meat, easy for
trading with ore/other items as well. This exploit does not work with the
community patch applied.</p>
+<h3>Glitch through (locked) doors and walls</h3>
+<p>You can glitch through walls by strafing into them. Then when the player is
+partially collided into a door or wall you can jump forward to glitch through
+it.</p>
+<p><a href="downloads/gothic1/video/bloodsword.mp4">Video</a></p>
<h3>Fall from great heights</h3>
<p>When you fall or jump from where you usually get fall damage you can do the
following trick: slightly before the ground use left or right strafe. This
works because it resets the falling animation. There are also other ways to
achieve the same thing cancelling the falling animation, such as attacking with
a weapon in the air.</p>
+<p><a href="downloads/gothic1/video/fall.mp4">Video</a></p>
<h2>Experience / level up tips</h2>
<h3>Test of faith (extra exp)</h3>
<p>You get an additional 750 exp (from Lares) when you forge the letter in the new
@@ -208,12 +220,50 @@ bar unlocks the dialog option to train strength at Horatio.</p>
<p>This one is really obvious, but I would like to point out the mummy's on each
side where Xardas is located have lots and I mean lots of permanent potions.
This will give you a nice boost before the end battle.</p>
+<p>Location, left and right corridor in the Sleeper temple: <a href="downloads/gothic1/sleeper_temple_potions.png">screenshot</a><br />
+Mummies, you can loot them: <a href="downloads/gothic1/sleeper_temple_potions_mummies.png">screenshot</a><br /> </p>
<h3>Permanent potions as reward in quests</h3>
<p>Always pick the permanent potion as a reward for quests when you can, for
example the quest for delivering the message to the High Fire magicians (mana
potion) or the one for fetching the almanac for the Sect Camp. Don't forget to
pick up the potions from Riordian the water magician when you're doing the
focus stones quest, it contains a strength and dexterity potion (+3).</p>
+<h3>Improve ancient ore armour further</h3>
+<p>In the last chapters the blacksmith Stone from the Old Camp is captured If you
+save him from the prison cell in the Old Camp the reward will have a few
+options. One of the options is improving the Ancient Ore armour.</p>
+<h2>Good early game weapons available in chapter 1</h2>
+<h3>Orc hammer</h3>
+<p>Location: in a cave near bloodhounds near the mountain fort.<br />
+It can be reached from a path from the swamp camp up to the mountain.
+Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
+<p>Location: <a href="downloads/gothic1/early_weapon_old_orc_hammer_location.png">screenshot</a><br />
+Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screenshot</a><br /> </p>
+<p>Stats:
+<ul>
+<li>Type: one-handed</li>
+<li>Damage: 50</li>
+<li>Required strength: 22</li>
+<li>Worth: 1000 ore</li>
+</ul>
+</p>
+<p>It has very low stat requirements and has high damage for the early game
+chapters. A downside is the lower weapon swing range.</p>
+<h3>Old battle axe</h3>
+<p>Location: near Xardas his tower.<br />
+Watch out for a group of Biters lurking there.</p>
+<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />
+Stats: <a href="downloads/gothic1/early_weapon_old_battle_axe_stats.png">screenshot</a><br /> </p>
+<p>Stats:
+<ul>
+<li>Type: two-handed</li>
+<li>Damage: 67</li>
+<li>Required strength: 36</li>
+<li>Worth: 1800 ore</li>
+</ul>
+</p>
+<p>It has a relatively low stat requirements and is available in game chapter 1 or
+could be sold for a decent amount otherwise.</p>
<h3>Random/beginner tips</h3>
<ul>
<li><p>If you want to talk to a NPC, but some animation of them takes too long (like
@@ -253,12 +303,200 @@ has no duration (just until you transform back).</li>
</li>
<li><p>Almost all mummies that are lootable in the game (Orc temple and The Sleeper
temple) have really good loot: permanent and regular potions and amulets and
-rings.</p>
+rings.<br /> </p>
+</li>
+<li><p>Skill investments:
+<ul>
+<li>For melee skills:
+<ul>
+<li>Strength</li>
+<li>One-handed weapons have a bit lower weapon damage but are less clunky and
+faster. You can also interrupt enemy attacks.</li>
+<li>Two-handed weapons have the highest damage, but are slower.</li>
+<li>Get at least the first tier of one-handed or two-handed training. It will
+change the combat animations and make combat less slow and clunky.</li>
+</ul>
+</li>
+<li>For ranged skills:
+<ul>
+<li>Dexterity</li>
+<li>Cross-bows have high damage and are very good.
+<ul>
+<li>Cross-bow: the path for cross-bow training is easier in the old camp.
+When you become a guard Scorpio can train you. Otherwise he trains everyone in
+chapter 4 (later game).</li>
+</ul>
+</li>
+</ul>
+</li>
+<li>For mage characters:
+<ul>
+<li>Investing a little bit into strength, lets say 30 STR is OK.</li>
+<li>Magic skills are powerful but are a bit clunky and slow.</li>
+<li>Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
+path is probably easier.</li>
+</ul>
+</li>
+<li>Harvest animals:
+<ul>
+<li>Early investments of a few points into getting skins, teeth and claws
+from animals is OK (it is easy to get a lot of ore if you loot everything
+though).</li>
+</ul>
</li>
+<li>Lockpicking: training in lockpicking only reduces the chance to break locks
+when you fail the combination. Investing in it is OK but not necessary.
+A small cheat: the lock pick combination stays the same, you can save and
+reload the game to avoid losing lockpicks.</li>
+<li>Bad skill investments to avoid:
+<ul>
+<li>Sneak and pickpocket are nearly useless.</li>
</ul>
-<h3>In conclusion</h3>
-<p>When you use the tips described above Gothic should be a really easy game and
-you should be able to get at a high(er) level with lots of mana/strength/hp.</p>
+</li>
+</ul>
+</p>
+</li>
+</ul>
+<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
+Early game for melee: get max strength to 100 and get at least the first tier
+of one-handed training.<br />
+In the later game focus more on ranged combat or the magic circles.</p>
+<h1>Side-quest Chromanin / The Stranger</h1>
+<p>This describes an interesting side quest in the Gothic 1 game, which is not too
+obvious to find and may be overlooked.</p>
+<p>The first Chromanin book is found by defeating the skeleton mage in the Fog
+Tower. On its bones you can find the Chromanin book. Reading the book starts
+the Chromanin / The Stranger quest. The books contain some typos, being
+demonicly possesed could be an excuse for that :)</p>
+<p>Note that the Old books only spawn when in a specific order after reading each
+found book. So they have to be retrieved in this specific order.</p>
+<p><a href="downloads/gothic1/chromanin/0_mage_fog_tower.png">Fog tower mage</a><br />
+<a href="downloads/gothic1/chromanin/0_fog_tower.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/0_map.png">Map</a><br /> </p>
+<p>Text:</p>
+<pre><code>"He who is willing to
+renounce all depravity
+and wanders on the path
+of righteousness, shall
+know where the source
+of my power lies
+hidden. So that he might
+use it to break the chains
+of this world and prove
+worthy to receive Chromanin."
+
+"The Wise One sees to
+having a general overview before he
+dedicates himself to his
+next mission."
+</code></pre>
+<h2>Chromanin</h2>
+<p>The clue is in the words "general overview" on the second page.
+One of the highest points on the map is the tower where you find and free the orc Ur-Shak
+from being attacked by other orcs.</p>
+<p>The Wise One sees to having a general overview before he dedicates himself to
+his next mission".<br />
+Location: on top of the tower near where the orc Ur-Shak was.<br />
+Item: Old Book.</p>
+<p><a href="downloads/gothic1/chromanin/1_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/1_tower.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/1_map.png">Map</a><br /> </p>
+<h2>Chromanin 2</h2>
+<p>Text:</p>
+<pre><code>"Carried from the tides
+of time, Chromanin's
+visions have opened my
+eyes. No price could be
+high enough to ever
+renounce my faith in
+them, for it touched my
+heart too insensely."
+
+"What is devided will be
+reunited, after being
+massively separated for
+a short time."
+</code></pre>
+<p>Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
+Location: small island near the (divided) river near the Old Camp.</p>
+<p><a href="downloads/gothic1/chromanin/2_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/2_river.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/2_map.png">Map</a><br /> </p>
+<h2>Chromanin 3</h2>
+<p>Text:</p>
+<pre><code>"Oh, Ancient Gods. How
+can it be that a man like
+me, simple and unworthy,
+may receive such great a
+legacy. I feel great
+fear to lose all of it
+again by a slight
+faltering in word or
+deed."
+
+"The wise fisherman
+occasionally tries to get
+lucky on the other side
+of the lake."
+</code></pre>
+<p>Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
+At the other side is the Old Book.</p>
+<p><a href="downloads/gothic1/chromanin/3_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/3_lake_new_camp.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/3_map.png">Map</a><br /> </p>
+<h2>Chromanin 4</h2>
+<p>Text:</p>
+<pre><code>"I dare not to be in
+the presence of
+Chromanin one day. Gone
+are the days of wasting
+and wailing. So easy it
+will be to acheive
+absolute perfection. I'm
+not far from it!"
+
+"Long forgotten are the
+deeds of those who once
+were aboard."
+</code></pre>
+<p>Clue: "Long forgotten are the deeds of those who once were aboard."
+A broken ship can be found near the beach at the entrance of the Fog Tower.</p>
+<p><a href="downloads/gothic1/chromanin/4_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/4_aboard.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/4_map.png">Map</a><br /> </p>
+<h2>Chromanin 5</h2>
+<p>Text:</p>
+<pre><code>"But I shall not walk this
+path alone. This honor is
+mine. I must accept to
+share the power within
+myself with the worthy
+ones who are to come and
+find me. I hope they're
+coming soon..."
+
+"You will find me where it all began."
+</code></pre>
+<p>Clue: "You will find me where it all began."
+Very obvious it is the same location as were the first book was found.</p>
+<p><a href="downloads/gothic1/chromanin/5_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/5_begin.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/5_map.png">Map</a><br /> </p>
+<h2>Chromanin 6</h2>
+<p>Text:</p>
+<pre><code>"Empty pages"
+</code></pre>
+<p><a href="downloads/gothic1/chromanin/6_book.png">Item</a></p>
+<p>On the corpse is the last chromanin book.
+When reading this last book the book is empty.
+Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.</p>
+<h2>Chromanin quest log</h2>
+<p>Here are the texts in the quest log:</p>
+<p><a href="downloads/gothic1/chromanin/quest_log_part_1.png">Quest log part 1</a><br />
+<a href="downloads/gothic1/chromanin/quest_log_part_2.png">Quest log part 2</a><br /> </p>
+<h3>The End</h3>
+<p>When you use the tips described above Gothic should be an easier game and you
+should be able to get at a high(er) level with lots of mana/strength/hp.</p>
<p>Have fun!</p>
</article>
(DIR) diff --git a/output/gothic-1-guide.md b/output/gothic-1-guide.md
@@ -80,6 +80,8 @@ usually stand in the corner since that's where the best weapons are (battle
sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
the good thing is they require very little attributes (about 13 strength).
+Location: [screenshot](https://codemadness.org/downloads/gothic1/old_camp_swords.png)
+
### Free scraper armour the New Camp
@@ -108,7 +110,9 @@ items that don't require a key:
* +15 against weapons, +15 against arrows (amulet of stone skin)
(worth: 1000 ore)
* additionally there are 2 locked doors at the right side in this room. In
- the final room there are 3 floors with lots of chests.
+ the final room there are 3 floors with lots of chests.
+ [Video of the location](https://codemadness.org/downloads/gothic1/video/amulet.mp4)
+
* Left side, 1 chest:
* lock combination: RLLLLLRR
* loot:
@@ -145,6 +149,8 @@ get pissed off.
Works really well on the guards in front of the Old camp's castle, Y'Berrion
templars and New Camp mercenaries near the Water magicians, just to name a few.
+[Video](https://codemadness.org/downloads/gothic1/video/amulet.mp4)
+
### Meat duplication
Go to a pan and focus / target it so it says "frying pan" or similar. Now open
@@ -155,6 +161,15 @@ trading with ore/other items as well. This exploit does not work with the
community patch applied.
+### Glitch through (locked) doors and walls
+
+You can glitch through walls by strafing into them. Then when the player is
+partially collided into a door or wall you can jump forward to glitch through
+it.
+
+[Video](https://codemadness.org/downloads/gothic1/video/bloodsword.mp4)
+
+
### Fall from great heights
When you fall or jump from where you usually get fall damage you can do the
@@ -163,6 +178,8 @@ works because it resets the falling animation. There are also other ways to
achieve the same thing cancelling the falling animation, such as attacking with
a weapon in the air.
+[Video](https://codemadness.org/downloads/gothic1/video/fall.mp4)
+
## Experience / level up tips
@@ -202,6 +219,8 @@ This one is really obvious, but I would like to point out the mummy's on each
side where Xardas is located have lots and I mean lots of permanent potions.
This will give you a nice boost before the end battle.
+Location, left and right corridor in the Sleeper temple: [screenshot](https://codemadness.org/downloads/gothic1/sleeper_temple_potions.png)
+Mummies, you can loot them: [screenshot](https://codemadness.org/downloads/gothic1/sleeper_temple_potions_mummies.png)
### Permanent potions as reward in quests
@@ -211,6 +230,49 @@ potion) or the one for fetching the almanac for the Sect Camp. Don't forget to
pick up the potions from Riordian the water magician when you're doing the
focus stones quest, it contains a strength and dexterity potion (+3).
+### Improve ancient ore armour further
+
+In the last chapters the blacksmith Stone from the Old Camp is captured If you
+save him from the prison cell in the Old Camp the reward will have a few
+options. One of the options is improving the Ancient Ore armour.
+
+## Good early game weapons available in chapter 1
+
+### Orc hammer
+
+Location: in a cave near bloodhounds near the mountain fort.
+It can be reached from a path from the swamp camp up to the mountain.
+Watch out for the bloodhounds. They can instantly kill you in the early game.
+
+Location: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_orc_hammer_location.png)
+Stats: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_orc_hammer_stats.png)
+
+Stats:
+* Type: one-handed
+* Damage: 50
+* Required strength: 22
+* Worth: 1000 ore
+
+It has very low stat requirements and has high damage for the early game
+chapters. A downside is the lower weapon swing range.
+
+### Old battle axe
+
+Location: near Xardas his tower.
+Watch out for a group of Biters lurking there.
+
+Location: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_battle_axe_location.png)
+Stats: [screenshot](https://codemadness.org/downloads/gothic1/early_weapon_old_battle_axe_stats.png)
+
+Stats:
+* Type: two-handed
+* Damage: 67
+* Required strength: 36
+* Worth: 1800 ore
+
+It has a relatively low stat requirements and is available in game chapter 1 or
+could be sold for a decent amount otherwise.
+
### Random/beginner tips
@@ -249,12 +311,228 @@ focus stones quest, it contains a strength and dexterity potion (+3).
* Almost all mummies that are lootable in the game (Orc temple and The Sleeper
temple) have really good loot: permanent and regular potions and amulets and
- rings.
+ rings.
+
+* Skill investments:
+ * For melee skills:
+ * Strength
+ * One-handed weapons have a bit lower weapon damage but are less clunky and
+ faster. You can also interrupt enemy attacks.
+ * Two-handed weapons have the highest damage, but are slower.
+ * Get at least the first tier of one-handed or two-handed training. It will
+ change the combat animations and make combat less slow and clunky.
+ * For ranged skills:
+ * Dexterity
+ * Cross-bows have high damage and are very good.
+ * Cross-bow: the path for cross-bow training is easier in the old camp.
+ When you become a guard Scorpio can train you. Otherwise he trains everyone in
+ chapter 4 (later game).
+ * For mage characters:
+ * Investing a little bit into strength, lets say 30 STR is OK.
+ * Magic skills are powerful but are a bit clunky and slow.
+ * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
+ path is probably easier.
+ * Harvest animals:
+ * Early investments of a few points into getting skins, teeth and claws
+ from animals is OK (it is easy to get a lot of ore if you loot everything
+ though).
+ * Lockpicking: training in lockpicking only reduces the chance to break locks
+ when you fail the combination. Investing in it is OK but not necessary.
+ A small cheat: the lock pick combination stays the same, you can save and
+ reload the game to avoid losing lockpicks.
+ * Bad skill investments to avoid:
+ * Sneak and pickpocket are nearly useless.
+
+Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
+Early game for melee: get max strength to 100 and get at least the first tier
+of one-handed training.
+In the later game focus more on ranged combat or the magic circles.
+
+
+# Side-quest Chromanin / The Stranger
+
+This describes an interesting side quest in the Gothic 1 game, which is not too
+obvious to find and may be overlooked.
+
+The first Chromanin book is found by defeating the skeleton mage in the Fog
+Tower. On its bones you can find the Chromanin book. Reading the book starts
+the Chromanin / The Stranger quest. The books contain some typos, being
+demonicly possesed could be an excuse for that :)
+
+Note that the Old books only spawn when in a specific order after reading each
+found book. So they have to be retrieved in this specific order.
+
+
+[Fog tower mage](https://codemadness.org/downloads/gothic1/chromanin/0_mage_fog_tower.png)
+[Location](https://codemadness.org/downloads/gothic1/chromanin/0_fog_tower.png)
+[Map](https://codemadness.org/downloads/gothic1/chromanin/0_map.png)
+
+Text:
+
+ "He who is willing to
+ renounce all depravity
+ and wanders on the path
+ of righteousness, shall
+ know where the source
+ of my power lies
+ hidden. So that he might
+ use it to break the chains
+ of this world and prove
+ worthy to receive Chromanin."
+
+ "The Wise One sees to
+ having a general overview before he
+ dedicates himself to his
+ next mission."
+
+
+## Chromanin
+
+The clue is in the words "general overview" on the second page.
+One of the highest points on the map is the tower where you find and free the orc Ur-Shak
+from being attacked by other orcs.
+
+
+The Wise One sees to having a general overview before he dedicates himself to
+his next mission".
+Location: on top of the tower near where the orc Ur-Shak was.
+Item: Old Book.
+
+[Item](https://codemadness.org/downloads/gothic1/chromanin/1_book.png)
+[Location](https://codemadness.org/downloads/gothic1/chromanin/1_tower.png)
+[Map](https://codemadness.org/downloads/gothic1/chromanin/1_map.png)
+
+
+## Chromanin 2
+
+Text:
+
+ "Carried from the tides
+ of time, Chromanin's
+ visions have opened my
+ eyes. No price could be
+ high enough to ever
+ renounce my faith in
+ them, for it touched my
+ heart too insensely."
+
+ "What is devided will be
+ reunited, after being
+ massively separated for
+ a short time."
+
+Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
+Location: small island near the (divided) river near the Old Camp.
+
+[Item](https://codemadness.org/downloads/gothic1/chromanin/2_book.png)
+[Location](https://codemadness.org/downloads/gothic1/chromanin/2_river.png)
+[Map](https://codemadness.org/downloads/gothic1/chromanin/2_map.png)
+
+
+## Chromanin 3
+
+Text:
+
+ "Oh, Ancient Gods. How
+ can it be that a man like
+ me, simple and unworthy,
+ may receive such great a
+ legacy. I feel great
+ fear to lose all of it
+ again by a slight
+ faltering in word or
+ deed."
+
+ "The wise fisherman
+ occasionally tries to get
+ lucky on the other side
+ of the lake."
+
+
+Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
+At the other side is the Old Book.
+
+
+[Item](https://codemadness.org/downloads/gothic1/chromanin/3_book.png)
+[Location](https://codemadness.org/downloads/gothic1/chromanin/3_lake_new_camp.png)
+[Map](https://codemadness.org/downloads/gothic1/chromanin/3_map.png)
+
+
+## Chromanin 4
+
+Text:
+
+ "I dare not to be in
+ the presence of
+ Chromanin one day. Gone
+ are the days of wasting
+ and wailing. So easy it
+ will be to acheive
+ absolute perfection. I'm
+ not far from it!"
+
+ "Long forgotten are the
+ deeds of those who once
+ were aboard."
+
+Clue: "Long forgotten are the deeds of those who once were aboard."
+A broken ship can be found near the beach at the entrance of the Fog Tower.
+
+[Item](https://codemadness.org/downloads/gothic1/chromanin/4_book.png)
+[Location](https://codemadness.org/downloads/gothic1/chromanin/4_aboard.png)
+[Map](https://codemadness.org/downloads/gothic1/chromanin/4_map.png)
+
+
+## Chromanin 5
+
+Text:
+
+ "But I shall not walk this
+ path alone. This honor is
+ mine. I must accept to
+ share the power within
+ myself with the worthy
+ ones who are to come and
+ find me. I hope they're
+ coming soon..."
+
+ "You will find me where it all began."
+
+
+Clue: "You will find me where it all began."
+Very obvious it is the same location as were the first book was found.
+
+
+[Item](https://codemadness.org/downloads/gothic1/chromanin/5_book.png)
+[Location](https://codemadness.org/downloads/gothic1/chromanin/5_begin.png)
+[Map](https://codemadness.org/downloads/gothic1/chromanin/5_map.png)
+
+
+## Chromanin 6
+
+Text:
+
+ "Empty pages"
+
+[Item](https://codemadness.org/downloads/gothic1/chromanin/6_book.png)
+
+
+On the corpse is the last chromanin book.
+When reading this last book the book is empty.
+Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.
+
+
+## Chromanin quest log
+
+Here are the texts in the quest log:
+
+[Quest log part 1](https://codemadness.org/downloads/gothic1/chromanin/quest_log_part_1.png)
+[Quest log part 2](https://codemadness.org/downloads/gothic1/chromanin/quest_log_part_2.png)
-### In conclusion
+### The End
-When you use the tips described above Gothic should be a really easy game and
-you should be able to get at a high(er) level with lots of mana/strength/hp.
+When you use the tips described above Gothic should be an easier game and you
+should be able to get at a high(er) level with lots of mana/strength/hp.
Have fun!
(DIR) diff --git a/output/phlog/gothic-1-guide b/output/phlog/gothic-1-guide
@@ -3,7 +3,7 @@ i codemadness.org 70
i codemadness.org 70
i# Gothic 1 game guide codemadness.org 70
i codemadness.org 70
-iLast modification on 2022-08-07 codemadness.org 70
+iLast modification on 2025-01-05 codemadness.org 70
i codemadness.org 70
i**Disclaimer:** codemadness.org 70
iSome (including myself) may find some of these hints/exploits cheating. This codemadness.org 70
@@ -87,6 +87,8 @@ iusually stand in the corner since that's where the best weapons are (battle co
isword, judgement sword, etc). You'll now have some nice starting weapon(s) and codemadness.org 70
ithe good thing is they require very little attributes (about 13 strength). codemadness.org 70
i codemadness.org 70
+ILocation: »screenshot« /downloads/gothic1/old_camp_swords.png codemadness.org 70
+i codemadness.org 70
i codemadness.org 70
i### Free scraper armour the New Camp codemadness.org 70
i codemadness.org 70
@@ -115,7 +117,9 @@ i * loot: codemadness.org 70
i * +15 against weapons, +15 against arrows (amulet of stone skin) codemadness.org 70
i (worth: 1000 ore) codemadness.org 70
i * additionally there are 2 locked doors at the right side in this room. In codemadness.org 70
-i the final room there are 3 floors with lots of chests. codemadness.org 70
+i the final room there are 3 floors with lots of chests. codemadness.org 70
+9 Video of the location /downloads/gothic1/video/amulet.mp4 codemadness.org 70
+i codemadness.org 70
i* Left side, 1 chest: codemadness.org 70
i * lock combination: RLLLLLRR codemadness.org 70
i * loot: codemadness.org 70
@@ -152,6 +156,8 @@ i codemadness.org 70
iWorks really well on the guards in front of the Old camp's castle, Y'Berrion codemadness.org 70
itemplars and New Camp mercenaries near the Water magicians, just to name a few. codemadness.org 70
i codemadness.org 70
+9Video /downloads/gothic1/video/amulet.mp4 codemadness.org 70
+i codemadness.org 70
i### Meat duplication codemadness.org 70
i codemadness.org 70
iGo to a pan and focus / target it so it says "frying pan" or similar. Now open codemadness.org 70
@@ -162,6 +168,15 @@ itrading with ore/other items as well. This exploit does not work with the code
icommunity patch applied. codemadness.org 70
i codemadness.org 70
i codemadness.org 70
+i### Glitch through (locked) doors and walls codemadness.org 70
+i codemadness.org 70
+iYou can glitch through walls by strafing into them. Then when the player is codemadness.org 70
+ipartially collided into a door or wall you can jump forward to glitch through codemadness.org 70
+iit. codemadness.org 70
+i codemadness.org 70
+9Video /downloads/gothic1/video/bloodsword.mp4 codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
i### Fall from great heights codemadness.org 70
i codemadness.org 70
iWhen you fall or jump from where you usually get fall damage you can do the codemadness.org 70
@@ -170,6 +185,8 @@ iworks because it resets the falling animation. There are also other ways to co
iachieve the same thing cancelling the falling animation, such as attacking with codemadness.org 70
ia weapon in the air. codemadness.org 70
i codemadness.org 70
+9Video /downloads/gothic1/video/fall.mp4 codemadness.org 70
+i codemadness.org 70
i codemadness.org 70
i## Experience / level up tips codemadness.org 70
i codemadness.org 70
@@ -209,6 +226,8 @@ iThis one is really obvious, but I would like to point out the mummy's on each
iside where Xardas is located have lots and I mean lots of permanent potions. codemadness.org 70
iThis will give you a nice boost before the end battle. codemadness.org 70
i codemadness.org 70
+ILocation, left and right corridor in the Sleeper temple: »screenshot« /downloads/gothic1/sleeper_temple_potions.png codemadness.org 70
+IMummies, you can loot them: »screenshot« /downloads/gothic1/sleeper_temple_potions_mummies.png codemadness.org 70
i codemadness.org 70
i### Permanent potions as reward in quests codemadness.org 70
i codemadness.org 70
@@ -218,6 +237,49 @@ ipotion) or the one for fetching the almanac for the Sect Camp. Don't forget to
ipick up the potions from Riordian the water magician when you're doing the codemadness.org 70
ifocus stones quest, it contains a strength and dexterity potion (+3). codemadness.org 70
i codemadness.org 70
+i### Improve ancient ore armour further codemadness.org 70
+i codemadness.org 70
+iIn the last chapters the blacksmith Stone from the Old Camp is captured If you codemadness.org 70
+isave him from the prison cell in the Old Camp the reward will have a few codemadness.org 70
+ioptions. One of the options is improving the Ancient Ore armour. codemadness.org 70
+i codemadness.org 70
+i## Good early game weapons available in chapter 1 codemadness.org 70
+i codemadness.org 70
+i### Orc hammer codemadness.org 70
+i codemadness.org 70
+iLocation: in a cave near bloodhounds near the mountain fort. codemadness.org 70
+iIt can be reached from a path from the swamp camp up to the mountain. codemadness.org 70
+iWatch out for the bloodhounds. They can instantly kill you in the early game. codemadness.org 70
+i codemadness.org 70
+ILocation: »screenshot« /downloads/gothic1/early_weapon_old_orc_hammer_location.png codemadness.org 70
+IStats: »screenshot« /downloads/gothic1/early_weapon_old_orc_hammer_stats.png codemadness.org 70
+i codemadness.org 70
+iStats: codemadness.org 70
+i* Type: one-handed codemadness.org 70
+i* Damage: 50 codemadness.org 70
+i* Required strength: 22 codemadness.org 70
+i* Worth: 1000 ore codemadness.org 70
+i codemadness.org 70
+iIt has very low stat requirements and has high damage for the early game codemadness.org 70
+ichapters. A downside is the lower weapon swing range. codemadness.org 70
+i codemadness.org 70
+i### Old battle axe codemadness.org 70
+i codemadness.org 70
+iLocation: near Xardas his tower. codemadness.org 70
+iWatch out for a group of Biters lurking there. codemadness.org 70
+i codemadness.org 70
+ILocation: »screenshot« /downloads/gothic1/early_weapon_old_battle_axe_location.png codemadness.org 70
+IStats: »screenshot« /downloads/gothic1/early_weapon_old_battle_axe_stats.png codemadness.org 70
+i codemadness.org 70
+iStats: codemadness.org 70
+i* Type: two-handed codemadness.org 70
+i* Damage: 67 codemadness.org 70
+i* Required strength: 36 codemadness.org 70
+i* Worth: 1800 ore codemadness.org 70
+i codemadness.org 70
+iIt has a relatively low stat requirements and is available in game chapter 1 or codemadness.org 70
+icould be sold for a decent amount otherwise. codemadness.org 70
+i codemadness.org 70
i codemadness.org 70
i### Random/beginner tips codemadness.org 70
i codemadness.org 70
@@ -256,13 +318,229 @@ i * It requires 10 mana to cast (low requirement). codemadness.org 70
i codemadness.org 70
i* Almost all mummies that are lootable in the game (Orc temple and The Sleeper codemadness.org 70
i temple) have really good loot: permanent and regular potions and amulets and codemadness.org 70
-i rings. codemadness.org 70
+i rings. codemadness.org 70
+i codemadness.org 70
+i* Skill investments: codemadness.org 70
+i * For melee skills: codemadness.org 70
+i * Strength codemadness.org 70
+i * One-handed weapons have a bit lower weapon damage but are less clunky and codemadness.org 70
+i faster. You can also interrupt enemy attacks. codemadness.org 70
+i * Two-handed weapons have the highest damage, but are slower. codemadness.org 70
+i * Get at least the first tier of one-handed or two-handed training. It will codemadness.org 70
+i change the combat animations and make combat less slow and clunky. codemadness.org 70
+i * For ranged skills: codemadness.org 70
+i * Dexterity codemadness.org 70
+i * Cross-bows have high damage and are very good. codemadness.org 70
+i * Cross-bow: the path for cross-bow training is easier in the old camp. codemadness.org 70
+i When you become a guard Scorpio can train you. Otherwise he trains everyone in codemadness.org 70
+i chapter 4 (later game). codemadness.org 70
+i * For mage characters: codemadness.org 70
+i * Investing a little bit into strength, lets say 30 STR is OK. codemadness.org 70
+i * Magic skills are powerful but are a bit clunky and slow. codemadness.org 70
+i * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician codemadness.org 70
+i path is probably easier. codemadness.org 70
+i * Harvest animals: codemadness.org 70
+i * Early investments of a few points into getting skins, teeth and claws codemadness.org 70
+i from animals is OK (it is easy to get a lot of ore if you loot everything codemadness.org 70
+i though). codemadness.org 70
+i * Lockpicking: training in lockpicking only reduces the chance to break locks codemadness.org 70
+i when you fail the combination. Investing in it is OK but not necessary. codemadness.org 70
+i A small cheat: the lock pick combination stays the same, you can save and codemadness.org 70
+i reload the game to avoid losing lockpicks. codemadness.org 70
+i * Bad skill investments to avoid: codemadness.org 70
+i * Sneak and pickpocket are nearly useless. codemadness.org 70
+i codemadness.org 70
+iOverall recommendation: I'd recommend a hybrid of melee/magic or melee/range. codemadness.org 70
+iEarly game for melee: get max strength to 100 and get at least the first tier codemadness.org 70
+iof one-handed training. codemadness.org 70
+iIn the later game focus more on ranged combat or the magic circles. codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+i# Side-quest Chromanin / The Stranger codemadness.org 70
+i codemadness.org 70
+iThis describes an interesting side quest in the Gothic 1 game, which is not too codemadness.org 70
+iobvious to find and may be overlooked. codemadness.org 70
+i codemadness.org 70
+iThe first Chromanin book is found by defeating the skeleton mage in the Fog codemadness.org 70
+iTower. On its bones you can find the Chromanin book. Reading the book starts codemadness.org 70
+ithe Chromanin / The Stranger quest. The books contain some typos, being codemadness.org 70
+idemonicly possesed could be an excuse for that :) codemadness.org 70
+i codemadness.org 70
+iNote that the Old books only spawn when in a specific order after reading each codemadness.org 70
+ifound book. So they have to be retrieved in this specific order. codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+IFog tower mage /downloads/gothic1/chromanin/0_mage_fog_tower.png codemadness.org 70
+ILocation /downloads/gothic1/chromanin/0_fog_tower.png codemadness.org 70
+IMap /downloads/gothic1/chromanin/0_map.png codemadness.org 70
+i codemadness.org 70
+iText: codemadness.org 70
+i codemadness.org 70
+i "He who is willing to codemadness.org 70
+i renounce all depravity codemadness.org 70
+i and wanders on the path codemadness.org 70
+i of righteousness, shall codemadness.org 70
+i know where the source codemadness.org 70
+i of my power lies codemadness.org 70
+i hidden. So that he might codemadness.org 70
+i use it to break the chains codemadness.org 70
+i of this world and prove codemadness.org 70
+i worthy to receive Chromanin." codemadness.org 70
+i codemadness.org 70
+i "The Wise One sees to codemadness.org 70
+i having a general overview before he codemadness.org 70
+i dedicates himself to his codemadness.org 70
+i next mission." codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+i## Chromanin codemadness.org 70
+i codemadness.org 70
+iThe clue is in the words "general overview" on the second page. codemadness.org 70
+iOne of the highest points on the map is the tower where you find and free the orc Ur-Shak codemadness.org 70
+ifrom being attacked by other orcs. codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+iThe Wise One sees to having a general overview before he dedicates himself to codemadness.org 70
+ihis next mission". codemadness.org 70
+iLocation: on top of the tower near where the orc Ur-Shak was. codemadness.org 70
+iItem: Old Book. codemadness.org 70
+i codemadness.org 70
+IItem /downloads/gothic1/chromanin/1_book.png codemadness.org 70
+ILocation /downloads/gothic1/chromanin/1_tower.png codemadness.org 70
+IMap /downloads/gothic1/chromanin/1_map.png codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+i## Chromanin 2 codemadness.org 70
+i codemadness.org 70
+iText: codemadness.org 70
+i codemadness.org 70
+i "Carried from the tides codemadness.org 70
+i of time, Chromanin's codemadness.org 70
+i visions have opened my codemadness.org 70
+i eyes. No price could be codemadness.org 70
+i high enough to ever codemadness.org 70
+i renounce my faith in codemadness.org 70
+i them, for it touched my codemadness.org 70
+i heart too insensely." codemadness.org 70
+i codemadness.org 70
+i "What is devided will be codemadness.org 70
+i reunited, after being codemadness.org 70
+i massively separated for codemadness.org 70
+i a short time." codemadness.org 70
+i codemadness.org 70
+iClue: "What is devided (sic) will be reunited, after being massively separated for a short time". codemadness.org 70
+iLocation: small island near the (divided) river near the Old Camp. codemadness.org 70
+i codemadness.org 70
+IItem /downloads/gothic1/chromanin/2_book.png codemadness.org 70
+ILocation /downloads/gothic1/chromanin/2_river.png codemadness.org 70
+IMap /downloads/gothic1/chromanin/2_map.png codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+i## Chromanin 3 codemadness.org 70
+i codemadness.org 70
+iText: codemadness.org 70
+i codemadness.org 70
+i "Oh, Ancient Gods. How codemadness.org 70
+i can it be that a man like codemadness.org 70
+i me, simple and unworthy, codemadness.org 70
+i may receive such great a codemadness.org 70
+i legacy. I feel great codemadness.org 70
+i fear to lose all of it codemadness.org 70
+i again by a slight codemadness.org 70
+i faltering in word or codemadness.org 70
+i deed." codemadness.org 70
+i codemadness.org 70
+i "The wise fisherman codemadness.org 70
+i occasionally tries to get codemadness.org 70
+i lucky on the other side codemadness.org 70
+i of the lake." codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+iClue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp. codemadness.org 70
+iAt the other side is the Old Book. codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+IItem /downloads/gothic1/chromanin/3_book.png codemadness.org 70
+ILocation /downloads/gothic1/chromanin/3_lake_new_camp.png codemadness.org 70
+IMap /downloads/gothic1/chromanin/3_map.png codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+i## Chromanin 4 codemadness.org 70
+i codemadness.org 70
+iText: codemadness.org 70
+i codemadness.org 70
+i "I dare not to be in codemadness.org 70
+i the presence of codemadness.org 70
+i Chromanin one day. Gone codemadness.org 70
+i are the days of wasting codemadness.org 70
+i and wailing. So easy it codemadness.org 70
+i will be to acheive codemadness.org 70
+i absolute perfection. I'm codemadness.org 70
+i not far from it!" codemadness.org 70
+i codemadness.org 70
+i "Long forgotten are the codemadness.org 70
+i deeds of those who once codemadness.org 70
+i were aboard." codemadness.org 70
+i codemadness.org 70
+iClue: "Long forgotten are the deeds of those who once were aboard." codemadness.org 70
+iA broken ship can be found near the beach at the entrance of the Fog Tower. codemadness.org 70
+i codemadness.org 70
+IItem /downloads/gothic1/chromanin/4_book.png codemadness.org 70
+ILocation /downloads/gothic1/chromanin/4_aboard.png codemadness.org 70
+IMap /downloads/gothic1/chromanin/4_map.png codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+i## Chromanin 5 codemadness.org 70
+i codemadness.org 70
+iText: codemadness.org 70
+i codemadness.org 70
+i "But I shall not walk this codemadness.org 70
+i path alone. This honor is codemadness.org 70
+i mine. I must accept to codemadness.org 70
+i share the power within codemadness.org 70
+i myself with the worthy codemadness.org 70
+i ones who are to come and codemadness.org 70
+i find me. I hope they're codemadness.org 70
+i coming soon..." codemadness.org 70
+i codemadness.org 70
+i "You will find me where it all began." codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+iClue: "You will find me where it all began." codemadness.org 70
+iVery obvious it is the same location as were the first book was found. codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+IItem /downloads/gothic1/chromanin/5_book.png codemadness.org 70
+ILocation /downloads/gothic1/chromanin/5_begin.png codemadness.org 70
+IMap /downloads/gothic1/chromanin/5_map.png codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+i## Chromanin 6 codemadness.org 70
+i codemadness.org 70
+iText: codemadness.org 70
+i codemadness.org 70
+i "Empty pages" codemadness.org 70
+i codemadness.org 70
+IItem /downloads/gothic1/chromanin/6_book.png codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+iOn the corpse is the last chromanin book. codemadness.org 70
+iWhen reading this last book the book is empty. codemadness.org 70
+iThen there is evil laugh and 2 skeleton mages and skeleton minions will spawn. codemadness.org 70
+i codemadness.org 70
+i codemadness.org 70
+i## Chromanin quest log codemadness.org 70
+i codemadness.org 70
+iHere are the texts in the quest log: codemadness.org 70
+i codemadness.org 70
+IQuest log part 1 /downloads/gothic1/chromanin/quest_log_part_1.png codemadness.org 70
+IQuest log part 2 /downloads/gothic1/chromanin/quest_log_part_2.png codemadness.org 70
i codemadness.org 70
i codemadness.org 70
-i### In conclusion codemadness.org 70
+i### The End codemadness.org 70
i codemadness.org 70
-iWhen you use the tips described above Gothic should be a really easy game and codemadness.org 70
-iyou should be able to get at a high(er) level with lots of mana/strength/hp. codemadness.org 70
+iWhen you use the tips described above Gothic should be an easier game and you codemadness.org 70
+ishould be able to get at a high(er) level with lots of mana/strength/hp. codemadness.org 70
i codemadness.org 70
iHave fun! codemadness.org 70
.
(DIR) diff --git a/output/rss_content.xml b/output/rss_content.xml
@@ -3022,7 +3022,7 @@ If it worked then good for you :)</p>
<dc:date>2009-04-12T00:00:00Z</dc:date>
<author>Hiltjo</author>
<description><![CDATA[<h1>Gothic 1 game guide</h1>
- <p><strong>Last modification on </strong> <time>2022-08-07</time></p>
+ <p><strong>Last modification on </strong> <time>2025-01-05</time></p>
<p><strong>Disclaimer:</strong>
Some (including myself) may find some of these hints/exploits cheating. This
guide is just for educational and fun purposes. Some of these hints/tips apply
@@ -3080,6 +3080,7 @@ weapon (battle sword) and steal as much as you can until you get whacked. I
usually stand in the corner since that's where the best weapons are (battle
sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
the good thing is they require very little attributes (about 13 strength).</p>
+<p>Location: <a href="downloads/gothic1/old_camp_swords.png">screenshot</a></p>
<h3>Free scraper armour the New Camp</h3>
<p>In the New Camp go to the mine and talk to Swiney at the bottom of "The
Hollow". Ask who he is and then ask to join the scrapers. He will give you a
@@ -3094,7 +3095,7 @@ rice lord. He will give you infinite amounts of water bottles, in batches of
<p>In the Old Camp in the main castle there are at least 3 chests with valuable
items that don't require a key:</p>
<ul>
-<li>Middle right side (looking from the entrance), 1 chest:
+<li><p>Middle right side (looking from the entrance), 1 chest:
<ul>
<li>lock combination: LLLLRLRL</li>
<li>loot:
@@ -3104,10 +3105,12 @@ items that don't require a key:</p>
</ul>
</li>
<li>additionally there are 2 locked doors at the right side in this room. In
-the final room there are 3 floors with lots of chests.</li>
+the final room there are 3 floors with lots of chests.<br />
+<a href="downloads/gothic1/video/amulet.mp4">Video of the location</a></li>
</ul>
+</p>
</li>
-<li>Left side, 1 chest:
+<li><p>Left side, 1 chest:
<ul>
<li>lock combination: RLLLLLRR</li>
<li>loot:
@@ -3119,8 +3122,9 @@ the final room there are 3 floors with lots of chests.</li>
</ul>
</li>
</ul>
+</p>
</li>
-<li>Right side, 2 chests with:
+<li><p>Right side, 2 chests with:
<ul>
<li>lock combination: RLLLRLLR</li>
<li>loot:
@@ -3132,6 +3136,7 @@ the final room there are 3 floors with lots of chests.</li>
</ul>
</li>
</ul>
+</p>
</li>
</ul>
<h3>Swamp/Sect Camp harvest twice</h3>
@@ -3146,6 +3151,7 @@ just out of their range holster your weapon again, so the people around won't
get pissed off.</p>
<p>Works really well on the guards in front of the Old camp's castle, Y'Berrion
templars and New Camp mercenaries near the Water magicians, just to name a few.</p>
+<p><a href="downloads/gothic1/video/amulet.mp4">Video</a></p>
<h3>Meat duplication</h3>
<p>Go to a pan and focus / target it so it says "frying pan" or similar. Now open
your inventory and select the meat. Now cook the meat (for me Left Control +
@@ -3153,12 +3159,18 @@ Arrow up). The inventory should remain open. You'll now have twice as much meat
as you had before. Do this a few times and you'll have a lot of meat, easy for
trading with ore/other items as well. This exploit does not work with the
community patch applied.</p>
+<h3>Glitch through (locked) doors and walls</h3>
+<p>You can glitch through walls by strafing into them. Then when the player is
+partially collided into a door or wall you can jump forward to glitch through
+it.</p>
+<p><a href="downloads/gothic1/video/bloodsword.mp4">Video</a></p>
<h3>Fall from great heights</h3>
<p>When you fall or jump from where you usually get fall damage you can do the
following trick: slightly before the ground use left or right strafe. This
works because it resets the falling animation. There are also other ways to
achieve the same thing cancelling the falling animation, such as attacking with
a weapon in the air.</p>
+<p><a href="downloads/gothic1/video/fall.mp4">Video</a></p>
<h2>Experience / level up tips</h2>
<h3>Test of faith (extra exp)</h3>
<p>You get an additional 750 exp (from Lares) when you forge the letter in the new
@@ -3185,12 +3197,50 @@ bar unlocks the dialog option to train strength at Horatio.</p>
<p>This one is really obvious, but I would like to point out the mummy's on each
side where Xardas is located have lots and I mean lots of permanent potions.
This will give you a nice boost before the end battle.</p>
+<p>Location, left and right corridor in the Sleeper temple: <a href="downloads/gothic1/sleeper_temple_potions.png">screenshot</a><br />
+Mummies, you can loot them: <a href="downloads/gothic1/sleeper_temple_potions_mummies.png">screenshot</a><br /> </p>
<h3>Permanent potions as reward in quests</h3>
<p>Always pick the permanent potion as a reward for quests when you can, for
example the quest for delivering the message to the High Fire magicians (mana
potion) or the one for fetching the almanac for the Sect Camp. Don't forget to
pick up the potions from Riordian the water magician when you're doing the
focus stones quest, it contains a strength and dexterity potion (+3).</p>
+<h3>Improve ancient ore armour further</h3>
+<p>In the last chapters the blacksmith Stone from the Old Camp is captured If you
+save him from the prison cell in the Old Camp the reward will have a few
+options. One of the options is improving the Ancient Ore armour.</p>
+<h2>Good early game weapons available in chapter 1</h2>
+<h3>Orc hammer</h3>
+<p>Location: in a cave near bloodhounds near the mountain fort.<br />
+It can be reached from a path from the swamp camp up to the mountain.
+Watch out for the bloodhounds. They can instantly kill you in the early game.</p>
+<p>Location: <a href="downloads/gothic1/early_weapon_old_orc_hammer_location.png">screenshot</a><br />
+Stats: <a href="downloads/gothic1/early_weapon_old_orc_hammer_stats.png">screenshot</a><br /> </p>
+<p>Stats:
+<ul>
+<li>Type: one-handed</li>
+<li>Damage: 50</li>
+<li>Required strength: 22</li>
+<li>Worth: 1000 ore</li>
+</ul>
+</p>
+<p>It has very low stat requirements and has high damage for the early game
+chapters. A downside is the lower weapon swing range.</p>
+<h3>Old battle axe</h3>
+<p>Location: near Xardas his tower.<br />
+Watch out for a group of Biters lurking there.</p>
+<p>Location: <a href="downloads/gothic1/early_weapon_old_battle_axe_location.png">screenshot</a><br />
+Stats: <a href="downloads/gothic1/early_weapon_old_battle_axe_stats.png">screenshot</a><br /> </p>
+<p>Stats:
+<ul>
+<li>Type: two-handed</li>
+<li>Damage: 67</li>
+<li>Required strength: 36</li>
+<li>Worth: 1800 ore</li>
+</ul>
+</p>
+<p>It has a relatively low stat requirements and is available in game chapter 1 or
+could be sold for a decent amount otherwise.</p>
<h3>Random/beginner tips</h3>
<ul>
<li><p>If you want to talk to a NPC, but some animation of them takes too long (like
@@ -3230,12 +3280,200 @@ has no duration (just until you transform back).</li>
</li>
<li><p>Almost all mummies that are lootable in the game (Orc temple and The Sleeper
temple) have really good loot: permanent and regular potions and amulets and
-rings.</p>
+rings.<br /> </p>
+</li>
+<li><p>Skill investments:
+<ul>
+<li>For melee skills:
+<ul>
+<li>Strength</li>
+<li>One-handed weapons have a bit lower weapon damage but are less clunky and
+faster. You can also interrupt enemy attacks.</li>
+<li>Two-handed weapons have the highest damage, but are slower.</li>
+<li>Get at least the first tier of one-handed or two-handed training. It will
+change the combat animations and make combat less slow and clunky.</li>
+</ul>
+</li>
+<li>For ranged skills:
+<ul>
+<li>Dexterity</li>
+<li>Cross-bows have high damage and are very good.
+<ul>
+<li>Cross-bow: the path for cross-bow training is easier in the old camp.
+When you become a guard Scorpio can train you. Otherwise he trains everyone in
+chapter 4 (later game).</li>
+</ul>
+</li>
+</ul>
+</li>
+<li>For mage characters:
+<ul>
+<li>Investing a little bit into strength, lets say 30 STR is OK.</li>
+<li>Magic skills are powerful but are a bit clunky and slow.</li>
+<li>Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
+path is probably easier.</li>
+</ul>
+</li>
+<li>Harvest animals:
+<ul>
+<li>Early investments of a few points into getting skins, teeth and claws
+from animals is OK (it is easy to get a lot of ore if you loot everything
+though).</li>
+</ul>
+</li>
+<li>Lockpicking: training in lockpicking only reduces the chance to break locks
+when you fail the combination. Investing in it is OK but not necessary.
+A small cheat: the lock pick combination stays the same, you can save and
+reload the game to avoid losing lockpicks.</li>
+<li>Bad skill investments to avoid:
+<ul>
+<li>Sneak and pickpocket are nearly useless.</li>
+</ul>
+</li>
+</ul>
+</p>
</li>
</ul>
-<h3>In conclusion</h3>
-<p>When you use the tips described above Gothic should be a really easy game and
-you should be able to get at a high(er) level with lots of mana/strength/hp.</p>
+<p>Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
+Early game for melee: get max strength to 100 and get at least the first tier
+of one-handed training.<br />
+In the later game focus more on ranged combat or the magic circles.</p>
+<h1>Side-quest Chromanin / The Stranger</h1>
+<p>This describes an interesting side quest in the Gothic 1 game, which is not too
+obvious to find and may be overlooked.</p>
+<p>The first Chromanin book is found by defeating the skeleton mage in the Fog
+Tower. On its bones you can find the Chromanin book. Reading the book starts
+the Chromanin / The Stranger quest. The books contain some typos, being
+demonicly possesed could be an excuse for that :)</p>
+<p>Note that the Old books only spawn when in a specific order after reading each
+found book. So they have to be retrieved in this specific order.</p>
+<p><a href="downloads/gothic1/chromanin/0_mage_fog_tower.png">Fog tower mage</a><br />
+<a href="downloads/gothic1/chromanin/0_fog_tower.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/0_map.png">Map</a><br /> </p>
+<p>Text:</p>
+<pre><code>"He who is willing to
+renounce all depravity
+and wanders on the path
+of righteousness, shall
+know where the source
+of my power lies
+hidden. So that he might
+use it to break the chains
+of this world and prove
+worthy to receive Chromanin."
+
+"The Wise One sees to
+having a general overview before he
+dedicates himself to his
+next mission."
+</code></pre>
+<h2>Chromanin</h2>
+<p>The clue is in the words "general overview" on the second page.
+One of the highest points on the map is the tower where you find and free the orc Ur-Shak
+from being attacked by other orcs.</p>
+<p>The Wise One sees to having a general overview before he dedicates himself to
+his next mission".<br />
+Location: on top of the tower near where the orc Ur-Shak was.<br />
+Item: Old Book.</p>
+<p><a href="downloads/gothic1/chromanin/1_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/1_tower.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/1_map.png">Map</a><br /> </p>
+<h2>Chromanin 2</h2>
+<p>Text:</p>
+<pre><code>"Carried from the tides
+of time, Chromanin's
+visions have opened my
+eyes. No price could be
+high enough to ever
+renounce my faith in
+them, for it touched my
+heart too insensely."
+
+"What is devided will be
+reunited, after being
+massively separated for
+a short time."
+</code></pre>
+<p>Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
+Location: small island near the (divided) river near the Old Camp.</p>
+<p><a href="downloads/gothic1/chromanin/2_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/2_river.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/2_map.png">Map</a><br /> </p>
+<h2>Chromanin 3</h2>
+<p>Text:</p>
+<pre><code>"Oh, Ancient Gods. How
+can it be that a man like
+me, simple and unworthy,
+may receive such great a
+legacy. I feel great
+fear to lose all of it
+again by a slight
+faltering in word or
+deed."
+
+"The wise fisherman
+occasionally tries to get
+lucky on the other side
+of the lake."
+</code></pre>
+<p>Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
+At the other side is the Old Book.</p>
+<p><a href="downloads/gothic1/chromanin/3_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/3_lake_new_camp.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/3_map.png">Map</a><br /> </p>
+<h2>Chromanin 4</h2>
+<p>Text:</p>
+<pre><code>"I dare not to be in
+the presence of
+Chromanin one day. Gone
+are the days of wasting
+and wailing. So easy it
+will be to acheive
+absolute perfection. I'm
+not far from it!"
+
+"Long forgotten are the
+deeds of those who once
+were aboard."
+</code></pre>
+<p>Clue: "Long forgotten are the deeds of those who once were aboard."
+A broken ship can be found near the beach at the entrance of the Fog Tower.</p>
+<p><a href="downloads/gothic1/chromanin/4_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/4_aboard.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/4_map.png">Map</a><br /> </p>
+<h2>Chromanin 5</h2>
+<p>Text:</p>
+<pre><code>"But I shall not walk this
+path alone. This honor is
+mine. I must accept to
+share the power within
+myself with the worthy
+ones who are to come and
+find me. I hope they're
+coming soon..."
+
+"You will find me where it all began."
+</code></pre>
+<p>Clue: "You will find me where it all began."
+Very obvious it is the same location as were the first book was found.</p>
+<p><a href="downloads/gothic1/chromanin/5_book.png">Item</a><br />
+<a href="downloads/gothic1/chromanin/5_begin.png">Location</a><br />
+<a href="downloads/gothic1/chromanin/5_map.png">Map</a><br /> </p>
+<h2>Chromanin 6</h2>
+<p>Text:</p>
+<pre><code>"Empty pages"
+</code></pre>
+<p><a href="downloads/gothic1/chromanin/6_book.png">Item</a></p>
+<p>On the corpse is the last chromanin book.
+When reading this last book the book is empty.
+Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.</p>
+<h2>Chromanin quest log</h2>
+<p>Here are the texts in the quest log:</p>
+<p><a href="downloads/gothic1/chromanin/quest_log_part_1.png">Quest log part 1</a><br />
+<a href="downloads/gothic1/chromanin/quest_log_part_2.png">Quest log part 2</a><br /> </p>
+<h3>The End</h3>
+<p>When you use the tips described above Gothic should be an easier game and you
+should be able to get at a high(er) level with lots of mana/strength/hp.</p>
<p>Have fun!</p>
]]></description>
</item>
(DIR) diff --git a/output/sitemap.xml b/output/sitemap.xml
@@ -138,6 +138,6 @@
</url>
<url>
<loc>https://www.codemadness.org/gothic-1-guide.html</loc>
- <lastmod>2022-08-07</lastmod>
+ <lastmod>2025-01-05</lastmod>
</url>
</urlset>
(DIR) diff --git a/pages/gothic-1-guide.cfg b/pages/gothic-1-guide.cfg
@@ -3,4 +3,4 @@ id = gothic
description = Gothic 1 game guide with some useful tips
keywords = gothic, game, guide, tips
created = 2009-04-12
-updated = 2022-08-07
+updated = 2025-01-05
(DIR) diff --git a/pages/gothic-1-guide.md b/pages/gothic-1-guide.md
@@ -80,6 +80,8 @@ usually stand in the corner since that's where the best weapons are (battle
sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
the good thing is they require very little attributes (about 13 strength).
+Location: [screenshot](downloads/gothic1/old_camp_swords.png)
+
### Free scraper armour the New Camp
@@ -108,7 +110,9 @@ items that don't require a key:
* +15 against weapons, +15 against arrows (amulet of stone skin)
(worth: 1000 ore)
* additionally there are 2 locked doors at the right side in this room. In
- the final room there are 3 floors with lots of chests.
+ the final room there are 3 floors with lots of chests.
+ [Video of the location](downloads/gothic1/video/amulet.mp4)
+
* Left side, 1 chest:
* lock combination: RLLLLLRR
* loot:
@@ -145,6 +149,8 @@ get pissed off.
Works really well on the guards in front of the Old camp's castle, Y'Berrion
templars and New Camp mercenaries near the Water magicians, just to name a few.
+[Video](downloads/gothic1/video/amulet.mp4)
+
### Meat duplication
Go to a pan and focus / target it so it says "frying pan" or similar. Now open
@@ -155,6 +161,15 @@ trading with ore/other items as well. This exploit does not work with the
community patch applied.
+### Glitch through (locked) doors and walls
+
+You can glitch through walls by strafing into them. Then when the player is
+partially collided into a door or wall you can jump forward to glitch through
+it.
+
+[Video](downloads/gothic1/video/bloodsword.mp4)
+
+
### Fall from great heights
When you fall or jump from where you usually get fall damage you can do the
@@ -163,6 +178,8 @@ works because it resets the falling animation. There are also other ways to
achieve the same thing cancelling the falling animation, such as attacking with
a weapon in the air.
+[Video](downloads/gothic1/video/fall.mp4)
+
## Experience / level up tips
@@ -202,6 +219,8 @@ This one is really obvious, but I would like to point out the mummy's on each
side where Xardas is located have lots and I mean lots of permanent potions.
This will give you a nice boost before the end battle.
+Location, left and right corridor in the Sleeper temple: [screenshot](downloads/gothic1/sleeper_temple_potions.png)
+Mummies, you can loot them: [screenshot](downloads/gothic1/sleeper_temple_potions_mummies.png)
### Permanent potions as reward in quests
@@ -211,6 +230,49 @@ potion) or the one for fetching the almanac for the Sect Camp. Don't forget to
pick up the potions from Riordian the water magician when you're doing the
focus stones quest, it contains a strength and dexterity potion (+3).
+### Improve ancient ore armour further
+
+In the last chapters the blacksmith Stone from the Old Camp is captured If you
+save him from the prison cell in the Old Camp the reward will have a few
+options. One of the options is improving the Ancient Ore armour.
+
+## Good early game weapons available in chapter 1
+
+### Orc hammer
+
+Location: in a cave near bloodhounds near the mountain fort.
+It can be reached from a path from the swamp camp up to the mountain.
+Watch out for the bloodhounds. They can instantly kill you in the early game.
+
+Location: [screenshot](downloads/gothic1/early_weapon_old_orc_hammer_location.png)
+Stats: [screenshot](downloads/gothic1/early_weapon_old_orc_hammer_stats.png)
+
+Stats:
+* Type: one-handed
+* Damage: 50
+* Required strength: 22
+* Worth: 1000 ore
+
+It has very low stat requirements and has high damage for the early game
+chapters. A downside is the lower weapon swing range.
+
+### Old battle axe
+
+Location: near Xardas his tower.
+Watch out for a group of Biters lurking there.
+
+Location: [screenshot](downloads/gothic1/early_weapon_old_battle_axe_location.png)
+Stats: [screenshot](downloads/gothic1/early_weapon_old_battle_axe_stats.png)
+
+Stats:
+* Type: two-handed
+* Damage: 67
+* Required strength: 36
+* Worth: 1800 ore
+
+It has a relatively low stat requirements and is available in game chapter 1 or
+could be sold for a decent amount otherwise.
+
### Random/beginner tips
@@ -249,12 +311,228 @@ focus stones quest, it contains a strength and dexterity potion (+3).
* Almost all mummies that are lootable in the game (Orc temple and The Sleeper
temple) have really good loot: permanent and regular potions and amulets and
- rings.
+ rings.
+
+* Skill investments:
+ * For melee skills:
+ * Strength
+ * One-handed weapons have a bit lower weapon damage but are less clunky and
+ faster. You can also interrupt enemy attacks.
+ * Two-handed weapons have the highest damage, but are slower.
+ * Get at least the first tier of one-handed or two-handed training. It will
+ change the combat animations and make combat less slow and clunky.
+ * For ranged skills:
+ * Dexterity
+ * Cross-bows have high damage and are very good.
+ * Cross-bow: the path for cross-bow training is easier in the old camp.
+ When you become a guard Scorpio can train you. Otherwise he trains everyone in
+ chapter 4 (later game).
+ * For mage characters:
+ * Investing a little bit into strength, lets say 30 STR is OK.
+ * Magic skills are powerful but are a bit clunky and slow.
+ * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
+ path is probably easier.
+ * Harvest animals:
+ * Early investments of a few points into getting skins, teeth and claws
+ from animals is OK (it is easy to get a lot of ore if you loot everything
+ though).
+ * Lockpicking: training in lockpicking only reduces the chance to break locks
+ when you fail the combination. Investing in it is OK but not necessary.
+ A small cheat: the lock pick combination stays the same, you can save and
+ reload the game to avoid losing lockpicks.
+ * Bad skill investments to avoid:
+ * Sneak and pickpocket are nearly useless.
+
+Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
+Early game for melee: get max strength to 100 and get at least the first tier
+of one-handed training.
+In the later game focus more on ranged combat or the magic circles.
+
+
+# Side-quest Chromanin / The Stranger
+
+This describes an interesting side quest in the Gothic 1 game, which is not too
+obvious to find and may be overlooked.
+
+The first Chromanin book is found by defeating the skeleton mage in the Fog
+Tower. On its bones you can find the Chromanin book. Reading the book starts
+the Chromanin / The Stranger quest. The books contain some typos, being
+demonicly possesed could be an excuse for that :)
+
+Note that the Old books only spawn when in a specific order after reading each
+found book. So they have to be retrieved in this specific order.
+
+
+[Fog tower mage](downloads/gothic1/chromanin/0_mage_fog_tower.png)
+[Location](downloads/gothic1/chromanin/0_fog_tower.png)
+[Map](downloads/gothic1/chromanin/0_map.png)
+
+Text:
+
+ "He who is willing to
+ renounce all depravity
+ and wanders on the path
+ of righteousness, shall
+ know where the source
+ of my power lies
+ hidden. So that he might
+ use it to break the chains
+ of this world and prove
+ worthy to receive Chromanin."
+
+ "The Wise One sees to
+ having a general overview before he
+ dedicates himself to his
+ next mission."
+
+
+## Chromanin
+
+The clue is in the words "general overview" on the second page.
+One of the highest points on the map is the tower where you find and free the orc Ur-Shak
+from being attacked by other orcs.
+
+
+The Wise One sees to having a general overview before he dedicates himself to
+his next mission".
+Location: on top of the tower near where the orc Ur-Shak was.
+Item: Old Book.
+
+[Item](downloads/gothic1/chromanin/1_book.png)
+[Location](downloads/gothic1/chromanin/1_tower.png)
+[Map](downloads/gothic1/chromanin/1_map.png)
+
+
+## Chromanin 2
+
+Text:
+
+ "Carried from the tides
+ of time, Chromanin's
+ visions have opened my
+ eyes. No price could be
+ high enough to ever
+ renounce my faith in
+ them, for it touched my
+ heart too insensely."
+
+ "What is devided will be
+ reunited, after being
+ massively separated for
+ a short time."
+
+Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
+Location: small island near the (divided) river near the Old Camp.
+
+[Item](downloads/gothic1/chromanin/2_book.png)
+[Location](downloads/gothic1/chromanin/2_river.png)
+[Map](downloads/gothic1/chromanin/2_map.png)
+
+
+## Chromanin 3
+
+Text:
+
+ "Oh, Ancient Gods. How
+ can it be that a man like
+ me, simple and unworthy,
+ may receive such great a
+ legacy. I feel great
+ fear to lose all of it
+ again by a slight
+ faltering in word or
+ deed."
+
+ "The wise fisherman
+ occasionally tries to get
+ lucky on the other side
+ of the lake."
+
+
+Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
+At the other side is the Old Book.
+
+
+[Item](downloads/gothic1/chromanin/3_book.png)
+[Location](downloads/gothic1/chromanin/3_lake_new_camp.png)
+[Map](downloads/gothic1/chromanin/3_map.png)
+
+
+## Chromanin 4
+
+Text:
+
+ "I dare not to be in
+ the presence of
+ Chromanin one day. Gone
+ are the days of wasting
+ and wailing. So easy it
+ will be to acheive
+ absolute perfection. I'm
+ not far from it!"
+
+ "Long forgotten are the
+ deeds of those who once
+ were aboard."
+
+Clue: "Long forgotten are the deeds of those who once were aboard."
+A broken ship can be found near the beach at the entrance of the Fog Tower.
+
+[Item](downloads/gothic1/chromanin/4_book.png)
+[Location](downloads/gothic1/chromanin/4_aboard.png)
+[Map](downloads/gothic1/chromanin/4_map.png)
+
+
+## Chromanin 5
+
+Text:
+
+ "But I shall not walk this
+ path alone. This honor is
+ mine. I must accept to
+ share the power within
+ myself with the worthy
+ ones who are to come and
+ find me. I hope they're
+ coming soon..."
+
+ "You will find me where it all began."
+
+
+Clue: "You will find me where it all began."
+Very obvious it is the same location as were the first book was found.
+
+
+[Item](downloads/gothic1/chromanin/5_book.png)
+[Location](downloads/gothic1/chromanin/5_begin.png)
+[Map](downloads/gothic1/chromanin/5_map.png)
+
+
+## Chromanin 6
+
+Text:
+
+ "Empty pages"
+
+[Item](downloads/gothic1/chromanin/6_book.png)
+
+
+On the corpse is the last chromanin book.
+When reading this last book the book is empty.
+Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.
+
+
+## Chromanin quest log
+
+Here are the texts in the quest log:
+
+[Quest log part 1](downloads/gothic1/chromanin/quest_log_part_1.png)
+[Quest log part 2](downloads/gothic1/chromanin/quest_log_part_2.png)
-### In conclusion
+### The End
-When you use the tips described above Gothic should be a really easy game and
-you should be able to get at a high(er) level with lots of mana/strength/hp.
+When you use the tips described above Gothic should be an easier game and you
+should be able to get at a high(er) level with lots of mana/strength/hp.
Have fun!