Re: purpose of the vworlds list

Kevin Goldsmith (unitcirc@netcom.com)
Fri, 21 Apr 1995 09:28:04 -0700 (PDT)

> I think, basically, the guy who made vr-worlds (am I right, Kevin?) just
> didn't know about vr-art, and now it's kind of hard to merge them. Though
> we can try.
>
Actually, what happened was that Sean didn't know about the
vworlds list. What I proposed and Sean has ignored is that we try to
create complementary lists so that we discuss different aspects of
vworlds. It's a big subject there is a lot to cover. So far, this
proposal has been ignored.

> | I wont to build it, See it, touch it, shape it, show it,CREATE IT and then
> | discourse it
>
That's great, but I was hoping that on the vworlds-list anyways,
we could look beyond the present towards the future when there is the
equivalent of a reality engine 10 system on everyone's desktop. I've
been working in industry with VR for a few years now. I am currently
building a super large system. I know a lot about the current state of
VR. There are already a ton of places to discuss it. The void I was
hoping to fill with the vworlds-list was the artistic and philosophical
issues with multi-user virtual environments, especially since they are
becomming more of a reality every day (thanks to EnterTV, KAWorlds, MUDS,
MOOS and such). I have seen nothing on VR-ART dealing with any of these issues.

> | VR NOW LET OUT THE BOX CAN NEVER BE PUT BACK IN AGAIN
>
I don't think I have a box big enough for it at the moment, I'll
look in my attic and get back to you.

Kevin