Post B7tOU0o5ApK6dcfQn2 by rez@social.ultimaterez.com
(DIR) More posts by rez@social.ultimaterez.com
(DIR) Post #B7tJeHfipBwU4MprI8 by tlapka@ak.kawen.space
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wide coding
(DIR) Post #B7tOU0o5ApK6dcfQn2 by rez@social.ultimaterez.com
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@tlapka Is that where you use 6 or 10 different languages (for breadth) when 1 would have sufficed (with enough depth)?
(DIR) Post #B7tY0bA6RNWYFIa2gi by tlapka@ak.kawen.space
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@rez no you use those wide fonts from Japanese games where each letter is as wide as their glyphs
(DIR) Post #B7to5297edjyMQG5jc by rez@social.ultimaterez.com
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@tlapka Aaaahhh, yes, that tracks. Those 16-bit fan translated games had some uphill battles there when redoing them in English (Looking at you, Seiken Densetsu 3).