Post B6letpPXDSSsXVwHse by lianna@micro.webgarden.click
(DIR) More posts by lianna@micro.webgarden.click
(DIR) Post #B6letp5gPGaLXweQwC by Natanox@chaos.social
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Lol, Store Citizen passed 1 Billion Dollars in their, uh… "fundraiser".Why. How. For what.#StarCitizen #Gaming
(DIR) Post #B6letpPXDSSsXVwHse by lianna@micro.webgarden.click
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@Natanox To further improve the game with a solid fanbase that has been out for a decade? I don't get what the point is supposed to be.
(DIR) Post #B6letpf8HSwRJtEkC0 by Paradox@raru.re
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@lianna @Natanox I believe the point is that the game has not shown improvement proportional to the money they've amassed, and some of that has come from absurd in-game purchases.
(DIR) Post #B6vFvo8wLTbhuicilU by darkwiiplayer@tech.lgbt
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@Paradox It has though, gamers are just not super great at evaluating infrastructure work.
(DIR) Post #B6vFvoNpS7W6etabyK by Paradox@raru.re
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@darkwiiplayer What, like server response and load? I'm not sure what infrastructure work would require a billion dollars. Unless they were as popular as Roblox, maybe.
(DIR) Post #B6vMP9G3WHLHWUKFyy by darkwiiplayer@tech.lgbt
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@Paradox They ported cryengine to a 64bit coordinate system and are setting up a server meshing system that dynamically allocates areas of a seamless game world to individual servers according to player density, that's not something you have two interns do in an afternoon.Then there's the fact that they're building an entire second (singleplayer) game on the side.
(DIR) Post #B6vMP9dS7I3ch3GwS0 by Paradox@raru.re
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@darkwiiplayer Of course, but now I'm wondering if this is unique among mmos. I don't play them, but it also sounds like something they all would have.That's a them problem. Besides, as far as I know, none of that money is going to the other game. It's been over a decade and a shit ton of money later. At best it seems that they're being very ambitious but mishandling it.