Post B6fnYKaYLobnVI9pIW by AminiAllight@mastodon.gamedev.place
 (DIR) More posts by AminiAllight@mastodon.gamedev.place
 (DIR) Post #B6fnYK8Y1wCu6R3Se8 by AminiAllight@mastodon.gamedev.place
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       Is there a way to stop wlroots compositors from dropping the frame rate of hidden windows (e.g. on other virtual desktops) down to 1?Most/all game developers don't test what their game does under these conditions and often the audio system just loses its mind#wayland #linux
       
 (DIR) Post #B6fnYKPD1zXCw6qlcG by slembcke@mastodon.gamedev.place
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       @AminiAllight It does seem like the core Wayland folks have no intention of changing that. :( IIRC the “fix” is that (all) games should be rewritten to decouple rendering from everything else since that’s a better practice anyway.
       
 (DIR) Post #B6fnYKaYLobnVI9pIW by AminiAllight@mastodon.gamedev.place
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       @slembcke Hmm, not a great position for them to takeI did actually add logic to my game to decouple them for this reason but most won't ever test on WaylandI wonder if an API layer could be built that wraps VkSwapchainKHR and offers the application "fake" frames up to a minimum rate? Almost everything goes via Vulkan now with DXVK and VKD3D
       
 (DIR) Post #B6fnYKpnR8nmGZI03c by eukara@idtech.space
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       @AminiAllight @autumn has battle scars with this stuff.
       
 (DIR) Post #B6fnYL3cbjrQxRl2bg by eukara@idtech.space
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       @AminiAllight @autumn there was nasty behaviour on freedesktop's tracker about all this. ironically coming from one redhat dev (cough) that's in the news again for different reasons. timing! (someone might still be upset over this, tread carefully)