Post B6GIUUXkxoi2KGn2lU by TomF@mastodon.gamedev.place
 (DIR) More posts by TomF@mastodon.gamedev.place
 (DIR) Post #B6GIUUXkxoi2KGn2lU by TomF@mastodon.gamedev.place
       0 likes, 0 repeats
       
       Which do you prefer:(see https://fgiesen.wordpress.com/2012/02/12/row-major-vs-column-major-row-vectors-vs-column-vectors/ for explanation)
       
 (DIR) Post #B6GIUUrFnKIzIjuc9g by mbr@mastodon.gamedev.place
       0 likes, 0 repeats
       
       @TomF FWIW: No pressure but for every row vector vote a small furry animal dies.
       
 (DIR) Post #B6GIUVJc5szSihBGMK by TomF@mastodon.gamedev.place
       0 likes, 0 repeats
       
       @mbr Yes but an animal with a long neck is born.
       
 (DIR) Post #B6GIUVY9DqcHRlys0u by TomF@mastodon.gamedev.place
       0 likes, 0 repeats
       
       @mbr
       
 (DIR) Post #B6GIUVgIjX8dr3nNiq by mbr@mastodon.gamedev.place
       0 likes, 0 repeats
       
       @TomF Nerdy aside here:  Arthur Cayley first showed a 3D rotation as a unit quaternion and later as a matrix.  So the OG matrix convention of column vectors is from quaternions.  I've always been curious about the "raison d'etre" some early graphics paper decided to ignore that and use row vectors.  Typographic? Because composition reads left to right? (shrug)