Post B6BWNi7oUrI5zOW5S4 by tanith@social.artemislena.eu
 (DIR) More posts by tanith@social.artemislena.eu
 (DIR) Post #B6BDH7AX5UjSVNvhT6 by AzulCrescent@tech.lgbt
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       [STS 2 fancomik] When the same enemy is both the coughing baby and the hydrogen bomb Test subject is pretty normal as a boss when im playing solo, sometimes threatening but mostly not, but on multiplayer? Its become a ritual for my friend group to just rest without question before test subject cuz our faces are going to have to do a whole lot of blocking lol
       
 (DIR) Post #B6BDjGP4LcCzFn9RtQ by Isofruit@mastodon.social
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       @AzulCrescent Test-subject is such a damage-check 😄 The first two phases entirely rely on bursting him down asap that it really shows when the entire group does not have enough damage to deal with it (or one of them has a bonkers damage turn).As an aside: Alt text on the image would be nice 😄
       
 (DIR) Post #B6BPf0hI02MwpkPboO by tanith@social.artemislena.eu
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       @AzulCrescent Don't block too much using skills in the first phase, that'll just make't worse. Just focus on damaging't w attacks (and playing powers), the first phase has very little health.
       
 (DIR) Post #B6BQf2uNsW4Ne67NBI by tanith@social.artemislena.eu
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       @AzulCrescent N don't use too many utility skills like say Prepared or Acrobatics either, or mild damage-dealing ones like Scourge, Deadly Poison or Bouncing Flask (yes the Silent is disproportionately countered here, same w the new Aeonglass in the beta that they replaced the Doormaker w, we honestly preferred the Doormaker)
       
 (DIR) Post #B6BWNi7oUrI5zOW5S4 by tanith@social.artemislena.eu
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       @AzulCrescent Now I'm not gonna disagree it's much harder in multiplayer as suddenly on average twice the amount'a skills will be played n thus its strength gain's doubled. (ya can mitigate't a bit by using powers or skills that give other players block or like Sneaky which gives ya block based on other players' attacks etc)