Posts by neon@fedi.neon.moe
(DIR) Post #AMJsm8IYfc0DW6KES0 by neon@fedi.neon.moe
2022-08-08T13:34:06.898816Z
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I spent the week debating on whether I want to polish this up for "a proper release" after the course, but I think I'd rather take the rest of the summer off from gamedev, and start something new the next time I'm in the mood for some gamedev.
(DIR) Post #AMUCx9DfWiwIDtAQyG by neon@fedi.neon.moe
2022-08-13T13:13:04.409154Z
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After half a year of doing pretty much nothing with my Steam Deck, I finally set it up with the devkit software. Turns out, the non-devkit Steam Deck doesn't have the devkit stuff preinstalled!Setting it up manually was pretty simple, but I wrote up a guide anyways, since there doesn't seem to be one on the internet already: https://blog.neon.moe/2022/08/13/steam-deck-devification
(DIR) Post #AMUDU3uQI9GrJErNpo by neon@fedi.neon.moe
2022-08-13T13:20:38.852658Z
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@rubenwardy Yeah, I would've thought "Developer Mode" would be exactly this, but dunno, didn't work for some reason. I tried to search the system a bit for remnants of the service and didn't find any either.
(DIR) Post #AMUDbHuad1b8lUNqIC by neon@fedi.neon.moe
2022-08-13T13:22:06.985616Z
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@rubenwardy It is yeah, though maybe it depends on the update channel? Is yours on Stable?
(DIR) Post #AMVIxETilgIpPs3jUW by neon@fedi.neon.moe
2022-08-14T01:32:46.454000Z
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Been thinking about writing a small SDL-based gamepad viewer program, so I can see if SDL sees all my controllers properly, and to try out the SDL controller APIs. Made it today as a nice weekend project, and it does!(Also lol, my DS2 and Switch Pro controllers are drifting pretty bad.)
(DIR) Post #AMopa4D3lNkrifPBYG by neon@fedi.neon.moe
2022-08-23T12:00:45.732557Z
1 likes, 0 repeats
@izaya Not much need I think, given that MO2 works great with Proton too.
(DIR) Post #AMoq8kTj7CZyexjr1c by neon@fedi.neon.moe
2022-08-23T12:08:21.695640Z
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@izaya Definitely, Linux is much better for modding. I wrote a script to mount mods over the skyrim directory with overlayfs before using MO2, and it was very nice, except for having to read through mod installer configs to figure out which files to keep.
(DIR) Post #AQn31UmCRt1OztPaj2 by neon@fedi.neon.moe
2022-12-20T06:51:21.525913Z
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Finished my Distributed Systems course, and now I have a beginning of an ActivityPub backend. Unsure if I want to take it further though, mostly just seems like a lot of work and it’s not that interesting after making the core thing work. And most importantly, I could be working on games instead.
(DIR) Post #ARS30ZS1DBoV7OVsa8 by neon@fedi.neon.moe
2023-01-09T01:08:30.944874Z
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Planning on merging some changes I made last summer to my renderer and came across my biggest Vulkan oopsie so far: not checking the max descriptor counts for all the descriptors, not just textures. Turns out, uniform buffers may be in short supply!This was a very unfortunate bug, since it didn't happen on an integrated Intel GPU, nor a high end AMD GPU, so I just kind of assumed that it would work on everything inbetween. It didn't, the GTX 1060 has a limit of 15!
(DIR) Post #ARkFKreonHGqZfGhqC by neon@fedi.neon.moe
2023-01-17T00:00:01.263454Z
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Got Akkoma running, it uh, seems to be working?Ended up just installing a fresh Akkoma and kind of patching in all the old configs and files from pleroma, since I also moved from OTP to a source install. Spooky.
(DIR) Post #AUbzLKBh9oUdlHL2NU by neon@fedi.neon.moe
2023-04-13T08:56:09.678717Z
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Writing a voxel ray tracing thing, and I gotta say, the first visible voxels came out looking pretty great.
(DIR) Post #AVCsiL6Q4VeUT38UiG by neon@fedi.neon.moe
2023-05-01T02:36:47.824232Z
1 likes, 1 repeats
Started working on my #LDJAM game 18 hours ago and I sure am feeling that now :ferris_spooked:As now seems to be tradition, (after the same thing happening twice), I've made a short and rushed game, but had a lot of fun making it! https://ldjam.com/events/ludum-dare/53/sailing-venusGood night!
(DIR) Post #AhuNDIecqNLBYVJe8O by neon@fedi.neon.moe
2023-09-30T23:26:52.927858Z
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Don’t say you love the anime (Your Colors Suck (it’s not your fault) by Acerola) if you haven’t read the manga (Physically Based Rendering: From Theory To Implementation by Matt Pharr, Wenzel Jakob, and Greg Humphreys)
(DIR) Post #AhuZerVQZatKulvGjo by neon@fedi.neon.moe
2023-05-03T16:33:02.496216Z
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@ParadeGrotesque The first line should definitely always be a good summary, but I think it's sometimes good to provide further context or explain a particularly arcane-looking change.
(DIR) Post #Ahxaoc2DdF1hFwLz2u by neon@fedi.neon.moe
2023-04-20T15:59:05.936570Z
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Happy "nice Rust version" day! https://blog.rust-lang.org/2023/04/20/Rust-1.69.0.html
(DIR) Post #Ahy6I2poAPe5Lq3xgW by neon@fedi.neon.moe
2023-12-19T18:48:06.584220Z
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This article did a really good job of explaining to me why mesh (and amplification) shaders are a thing, and a good overview of how they work. https://gpuopen.com/learn/mesh-shaders-on-rdna-graphics-cards/
(DIR) Post #AhypmYFiPsenPu6MkK by neon@fedi.neon.moe
2023-01-20T10:26:58.147401Z
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@jpmens I think TOTP in the password manager is a bit weird, it's not much of a 2FA at that point. More like 1FA with one more text box to fill out on login.
(DIR) Post #Ai0Cj1WC9nu5823ZPU by neon@fedi.neon.moe
2023-01-20T10:50:49.860174Z
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@jpmens Good point! There might be a little more two-factoriness if they're behind different passwords on the same machine, but at least in the case of iPhones, there's face id that can get rid of that difference as well, hah.
(DIR) Post #Ai2ZTVlibcEbZpoG9I by neon@fedi.neon.moe
2023-06-30T07:54:13.069664Z
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@bram Nice keycaps!
(DIR) Post #Ai6CwvHXJ4KEmzaTYW by neon@fedi.neon.moe
2023-04-27T18:52:40.871453Z
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Think I'll participate in #LDJAM this weekend. Excited to be doing it again, after a long pause.If you're joining, the final voting round is up! https://ldjam.com/events/ludum-dare/53/theme