Posts by ClarusPlusPlus@peoplemaking.games
 (DIR) Post #AlD4B9Zoi7oGJGDWHg by ClarusPlusPlus@peoplemaking.games
       2024-08-22T01:00:19Z
       
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       ok so this is weird!I decided to write off that VM as lost, and create a new one. Created a new VM with a fresh new virtual hard drive, pointed it at my Windows XP ISO, and.... same message on boot up.So it seems that *any* VM is immediately failing with an unspecified "critical error" Wonder what the hell that's about
       
 (DIR) Post #AlD4BAjmOZNBuRszS4 by ClarusPlusPlus@peoplemaking.games
       2024-08-22T01:04:01Z
       
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       I have no idea what I'm looking for in the log, and I don't have the time or patience to investigate, so I think I'm just going to try to get Photoshop running in Wine and accept that anything on that VM's hard drive is inaccessible until I can figure out how to recover it
       
 (DIR) Post #AlD4BBryBbWDQ8j2rA by ClarusPlusPlus@peoplemaking.games
       2024-08-22T01:04:25Z
       
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       I tended to save anything I worked on in Photoshop onto the host anyway
       
 (DIR) Post #AlZNxKrAFTPvnf8cIS by ClarusPlusPlus@peoplemaking.games
       2024-09-01T15:38:40Z
       
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       Huh. So, forcing an upgrade to VirtualBox 7.0 fixed itStill weird, though, that VirtualBox 6 would just randomly decide to not work anymore with perfectly-good VM that ran just fine the day before 🤷‍♀️
       
 (DIR) Post #AlZNxMALNeLxrR7RpY by ClarusPlusPlus@peoplemaking.games
       2024-09-01T15:47:59Z
       
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       It does make me wonder, though, if just re-installing 6 also would have done it
       
 (DIR) Post #Am4tkDtW2gZEsOmrC4 by ClarusPlusPlus@peoplemaking.games
       2024-09-17T00:42:41Z
       
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       ugh a .net application that would run just fine in Mono on 22.04 doesn't in 24.04, and I can't figure out why
       
 (DIR) Post #AmMmMCMasg7SLPGPqK by ClarusPlusPlus@peoplemaking.games
       2024-09-25T15:44:28Z
       
       1 likes, 0 repeats
       
       refusing to watch shorts until youtube re-enables tooltips when you hover over the title of a short so you can see the full title before clicking
       
 (DIR) Post #AoVwYHDRG3SxfMZuTo by ClarusPlusPlus@peoplemaking.games
       2024-11-28T19:35:17Z
       
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       Working on a little something#PixelArt #EnigmaHeart
       
 (DIR) Post #AoVwYI2qAwaCEmcxbE by ClarusPlusPlus@peoplemaking.games
       2024-11-28T19:42:48Z
       
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       To illustrate how big it'll be in-game
       
 (DIR) Post #AoVwYIdLzBn241i7Vo by ClarusPlusPlus@peoplemaking.games
       2024-11-28T21:38:28Z
       
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       The real challenge is going to be how to turn this into an attractive piece of pixel art and not a jaggy mess[WIP obviously]
       
 (DIR) Post #Aqa5Em0VOayQS7lw0W by ClarusPlusPlus@peoplemaking.games
       2025-01-29T16:09:19Z
       
       1 likes, 0 repeats
       
       I don't think this script is working properly@HadroSoft#GameDev #IndieDev #IndieGame #PixelArt #Bug #Glitch #EnigmaHeart #Screenshot
       
 (DIR) Post #ArBmEe11ZCbyw3Aps0 by ClarusPlusPlus@peoplemaking.games
       2025-02-16T20:52:38Z
       
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       The pixel scaling in the UI in Stardew Valley on the Switch is....not great
       
 (DIR) Post #ArZM8gYeiEqfYv1Zey by ClarusPlusPlus@peoplemaking.games
       2025-02-28T06:05:36Z
       
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       Cool thing about Enigma Heart is that its engine is so robust now that it should be super simple to roll it straight into Acronia afterward (after a little detour into a collab project that I can't talk about just yet).I'm thinking of going with a 640x360 presentation for Acronia, which means if I want the same field of view as the original DOS version, I'll need to use a 24x24 tile size. Given that, I won't be able to reuse any of the original DOS version's graphics (which were based on a 16x16 tile size). But that's okay; it's a pretty simple game, and a lot of the design is already laid out, so it should be quick to re-draw everything.Gonna be fun.
       
 (DIR) Post #ArZM8hphyK5DW60hsW by ClarusPlusPlus@peoplemaking.games
       2025-02-28T06:09:52Z
       
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       I think the Acronia gang are gonna look pretty sick with 24x48 sprites. That's just big enough that they might actually get to have faces -- or at least, eyes!
       
 (DIR) Post #ArZM8ipkFfhscV2FZg by ClarusPlusPlus@peoplemaking.games
       2025-02-28T06:16:17Z
       
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       Pictured: Allie without a face
       
 (DIR) Post #ArZM8jenBsXXAov18q by ClarusPlusPlus@peoplemaking.games
       2025-02-28T06:18:55Z
       
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       (I know Snake from Bio Menace had a face and he was only 16x32, but I wanted to go for more realistic proportions for the characters in Acronia, instead of cartoon bighead style. I think 24x48 will be just enough wiggle room for the best of both worlds.)
       
 (DIR) Post #ArZM8kGMwAb73MV1iC by ClarusPlusPlus@peoplemaking.games
       2025-02-28T06:28:00Z
       
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       ngl, I miss Acronia -- a lot. It was a really fun game, and the only reason I stopped was because it became clear that I wasn't a good enough programmer to do a full-screen, fast-scrolling action game on a 486 in VGA. But I loved the game itself, which is why it's going to be a modern-system game using the Enigma Heart engine.That said, I would love to revisit DOS someday; maybe some kind of single-screen-at-a-time platformer or puzzle game.Or if I'm really ambitious, maybe I could learn about planar mode and do some of that fancy hardware scrollin' that I hear the kiddos talking about.
       
 (DIR) Post #ArZM8kt0cVVQzCZswK by ClarusPlusPlus@peoplemaking.games
       2025-02-28T06:45:03Z
       
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       oh no, I didn't correct the aspect ratio in that graphic to match the VGA stretch!All my DOS peeps are gonna *kill* mehttps://peoplemaking.games/@ClarusPlusPlus/114080047262596983
       
 (DIR) Post #ArcU4jJFvFEk2sKGFU by ClarusPlusPlus@peoplemaking.games
       2025-03-01T18:43:14Z
       
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       I wasn't joking around when I said ReboShark is gonna be in Enigma Heart.It's a game, why not get goofy and fun with it? :D#GameDev #Zelda #EnigmaHeart
       
 (DIR) Post #ArfXdTatE8IymCiJUG by ClarusPlusPlus@peoplemaking.games
       2025-03-03T05:30:36Z
       
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       Definitely not finished or polished, just testing some stuff out. But I kinda like the whole pixel art anime look for the character portraits.Amateurish as it is, it only took me about 20 minutes to draw. With more time and care, these could look pretty rad.#GameDev #PixelArt #EnigmaHeart