Post B0XaheOMcCbPgsObke by djlink@mastodon.gamedev.place
(DIR) More posts by djlink@mastodon.gamedev.place
(DIR) Post #B0XaheOMcCbPgsObke by djlink@mastodon.gamedev.place
2025-11-22T19:36:50Z
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Unreal blueprints being binary is kinda of a weird decision. Generally speaking I think binaries during development is terrible for ControlVersion. How are teams handling this large scale, the good old “file lock”?
(DIR) Post #B0XahffPsHpxe3NjyC by Mac_CZ@mastodon.macsnet.cz
2025-11-23T15:09:35Z
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@djlink I'd guess bigger teams are using C++.