Post B0XaheOMcCbPgsObke by djlink@mastodon.gamedev.place
 (DIR) More posts by djlink@mastodon.gamedev.place
 (DIR) Post #B0XaheOMcCbPgsObke by djlink@mastodon.gamedev.place
       2025-11-22T19:36:50Z
       
       0 likes, 0 repeats
       
       Unreal blueprints being binary is kinda of a weird decision. Generally speaking I think binaries during development is terrible for ControlVersion. How are teams handling this large scale, the good old “file lock”?
       
 (DIR) Post #B0XahffPsHpxe3NjyC by Mac_CZ@mastodon.macsnet.cz
       2025-11-23T15:09:35Z
       
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       @djlink I'd guess bigger teams are using C++.