Post AzTwwwbjfM6xII6UbY by Haijo7@snac.haijo.eu
 (DIR) More posts by Haijo7@snac.haijo.eu
 (DIR) Post #AzTwwu66zxcvVdID2G by eniko@mastodon.gamedev.place
       2025-10-22T22:06:47Z
       
       0 likes, 0 repeats
       
       Man I hate designing for kb+mouse and gamepad at the same time. Not only is it super limiting in what you can do but you always constantly gotta wonder likeDo I make a pointy hand that points at GUI elements? And then mousing over an element positions the pointy hand? Or do I make a mouse pointer and then selecting a GUI element with gamepad moves that mouse pointer somewhere over the element?Or do I increase my workload by an order of magnitude and have a separate path for both
       
 (DIR) Post #AzTwwvRlyuY1h6R1RA by eniko@mastodon.gamedev.place
       2025-10-22T22:10:06Z
       
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       But like, it's 2025. Even if you're not porting to consoles you can't just ignore gamepads. There's the Steam Deck for one, and lots of people use gamepads on PC now because RSI means they basically cannot play your game with kb+mouse
       
 (DIR) Post #AzTwwwbjfM6xII6UbY by Haijo7@snac.haijo.eu
       2025-10-22T22:27:11Z
       
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       @eniko@mastodon.gamedev.place then there's idiots like me. when i play celeste, i hold a controller in one hand and use the keyboard with my other hand
       
 (DIR) Post #AzTwwxYE9stoDhTCm8 by discatte@digipres.club
       2025-10-22T23:07:56Z
       
       0 likes, 0 repeats
       
       @Haijo7 @eniko I did this with elite dangerous. joystick in one, ps navigator in the other.