Post AsikgiRj1SMLb62Jqi by glassbottommeg@peoplemaking.games
 (DIR) More posts by glassbottommeg@peoplemaking.games
 (DIR) Post #AsikgiRj1SMLb62Jqi by glassbottommeg@peoplemaking.games
       2025-04-03T16:14:55Z
       
       0 likes, 1 repeats
       
       Right so I did one more spin on hitstop- now it ALSO stops all motion. And I mean, ALL, motion. So it freezes you in mid-air, it blocks the launches/blasts, etc.Weirdest vibes I've ever had. Where the lagged mesh felt like dropped frames, this suddenly feels like Final Fight. ⚔️🐭
       
 (DIR) Post #AsikgoLD6aiHsd2CWm by glassbottommeg@peoplemaking.games
       2025-04-03T16:17:49Z
       
       0 likes, 0 repeats
       
       Codewise it's nothing fancy. Literally all I'm doing here is adding a root motion source that's SUPER high priority, so that it zeroes out all the other root motion driving the launches/etc. It also disables gravity, which gives you that airborne stop.