Post Aq0Xc5mLr07JSZVBr6 by blami@mastodon.online
(DIR) More posts by blami@mastodon.online
(DIR) Post #Aq0WmEGz1njEkH6F6m by foone@digipres.club
2025-01-12T13:38:46Z
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oh that's unusual. I'm looking into the 1996 Microforum game SoulTrap, and it turns out it uses MFC. Unusual for a video game, especially one with a fullscreen Direct3D interface!
(DIR) Post #Aq0XIVdA1nQZqVrhz6 by foone@digipres.club
2025-01-12T13:44:24Z
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oh god, are they rendering win32 GUI BEHIND the direct3d window? so when you go to click on the buttons, it's hitting the win32gui GUI underneath?
(DIR) Post #Aq0XLc7yKS9mrfl1fM by grumpasaurus@infosec.exchange
2025-01-12T13:45:04Z
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@foone MFC... now that's a name I haven't heard in a long... long time.
(DIR) Post #Aq0XSbvZTG72GtIFai by foone@digipres.club
2025-01-12T13:46:33Z
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found leftover bits from a beta:{ 1, "Slave labour: Dale Darling, Attila Szabo, Mircea Costeiu, Witold Gajewski, Cocky, Adrian Sampaleanu and many other poor souls." 2, "SoulTrap" 3, "/cSOULTRAP (Release)\n/cbeta v 3.0\n/c(c) 1996 Microforum Inc." 4, "Thank you for testing the beta version \nof Microforum's SOULTRAP."}
(DIR) Post #Aq0Xc5mLr07JSZVBr6 by blami@mastodon.online
2025-01-12T13:48:14Z
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@foone Sounds like usual corporate “lets dig a tunnel from both sides and meet in middle” project…
(DIR) Post #Aq0Y0r3RjerT26J172 by grumpasaurus@infosec.exchange
2025-01-12T13:52:43Z
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@foone the original iframe
(DIR) Post #Aq0Z43RIFJceGYY8S8 by foone@digipres.club
2025-01-12T14:04:31Z
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The main menu and the dialog box that's actually being manipulated
(DIR) Post #Aq0ZWv7gFFWKs58kOe by foone@digipres.club
2025-01-12T14:09:42Z
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@domi I always thought it looked like a mechanical sprinkler
(DIR) Post #Aq0Zrrn1pfqOcCT63M by foone@digipres.club
2025-01-12T14:13:30Z
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The game is powered by RenderWare 2.0
(DIR) Post #Aq0aLfT4D3vT5RLFVQ by foone@digipres.club
2025-01-12T14:18:55Z
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I found a site about renderware 2.0. last updated 1998
(DIR) Post #Aq0azsjwHdidphPQQ4 by Kiloku@burnthis.town
2025-01-12T14:26:00Z
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@foone when I was a kid I thought every game was like this in secret. I remember thinking that Command And Conquer was a bunch of checkboxes that moved around and we're covered by the scenery and little soldiers
(DIR) Post #Aq0edCiCGJ3Svm2IE4 by ivor@social.ivor.org
2025-01-12T15:06:48Z
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@foone gosh. I remember interviewing for a job there.
(DIR) Post #Aq0eg0Igrc2XJ3RNcu by baljemmett@mastodon.online
2025-01-12T15:07:15Z
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@foone ... no, sorry, that's too cursed for a Sunday. It feels more like a Monday thing.
(DIR) Post #Aq0gi8dJ3R2PdXEGRs by pointingdevice@social.restless.systems
2025-01-12T15:30:07Z
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@foone That's in fact what e.g. the Worms Armageddon/World Party frontend used to do.
(DIR) Post #Aq0h4XD6MCOcEUeRwe by lethal_guitar@mastodon.social
2025-01-12T15:34:13Z
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@foone wow incredible.. That's a lot of engineering just to avoid implementing some simple mouse click hit tests.. Maybe they initially prototyped the menu using MFC and then didn't want to throw it away?
(DIR) Post #Aq0o1FAFh7AN4ghEwq by HorayNarea@chaos.social
2025-01-12T16:51:56Z
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@foone everyone asks render where, but nobody asks render how 😔
(DIR) Post #Aq0vuWQPv7cgDKYzCK by Godzil@mastodon.social
2025-01-12T18:20:23Z
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@foone This is creative!
(DIR) Post #Aq0wd8i6wBHjhC7AnI by Godzil@mastodon.social
2025-01-12T18:28:29Z
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@foone Wow never heard of that engine, but from what I see on wikipedia it seems to have been a fairly big engine, being able to export for most game console of the time, you can also cough cough, find stuff on internet archive cough cough
(DIR) Post #Aq1RnwKmODt74kpcYa by philpem@digipres.club
2025-01-13T00:17:47Z
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@foone Well this is delightfully cursed.
(DIR) Post #Aq1WgA53td6hADaeXo by BRicker@fosstodon.org
2025-01-13T01:12:21Z
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@foone It's a decision ...