Post AoPRm1yaQYDoOogsHw by ericmpaq@dice.camp
 (DIR) More posts by ericmpaq@dice.camp
 (DIR) Post #AoOQfi2q2CRuSMe5WC by BeefGriller@dice.camp
       2024-11-24T23:01:50Z
       
       0 likes, 1 repeats
       
       A random thought here,  and I know I;m not the first one to say this..., in a #TTRPG, if finding something is the task, let the PCs find the thing if it is necessary to advance the story.  Why make it random if it stalls everything?
       
 (DIR) Post #AoORSGungs6SVN2gWO by lextenebris@social.vivaldi.net
       2024-11-25T06:48:31Z
       
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       @BeefGriller I'm generally right there with you — except for I question the necessity of having a story to advance at all. You're on the right track, but you've created a situation where you are trying to pull players through a story that already exists and has necessary constrained bottlenecks where you don't have a lot of room for variation. Things can't really happen unexpectedly, at least not about things that matter. One of the great things about GMless gaming that have developed over the last couple of decades is that it has cast in stark relief that coming to the table with more than the motivations and desires of the characters is quite possibly counterproductive. If a character wants to, for example, solve a murder, and goes about looking for clues, but due to the complexity of the universe can't actually discover the clues that they want, what do they do in a situation where they are trying to simply discover something that is predetermined? You either have to simply tell them what it is or simply stall out with nothing and nowhere to go. But what if nobody at the table knows what the clues should be? What if the characters should be able to determine that? #TTRPG #GMless
       
 (DIR) Post #AoORU4a6WC62pcDjoO by lextenebris@social.vivaldi.net
       2024-11-25T06:48:51Z
       
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       @BeefGriller What if they no longer want to deal with solving this murder, and instead would just be, if not happy, certainly resigned to not doing so and exploring the fallout, maybe even turning that into a moment that transforms their character and their intent?In a traditionally architected RPG, you've just blown the GM's plan for the next several sessions. Even if it would be better for the players and the characters to explore this new situation in more modern, GMless designs, that's a perfectly reasonable thing to happen. The fiction continues. Things are altered by decision and choice. But no one is put out.Perhaps you should consider that the problem is that the story can be stalled, not that randomness is causing it to be stalled.#TTRPG #GMless
       
 (DIR) Post #AoOsHC0NaqGW8A5ZnU by BeefGriller@dice.camp
       2024-11-25T11:49:00Z
       
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       @lextenebris I agree with all you have said.  If the players (as opposed to the PCs) want to go elsewhere, then that’s fine.  Ideally this should have been discussed at the outset of the game, or earlier - Session 0, if you will.
       
 (DIR) Post #AoPRRVWxLkJtylyqci by lextenebris@social.vivaldi.net
       2024-11-25T18:23:04Z
       
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       @BeefGriller In theory, if the things that the players are doing have actual repercussions within the setting, that is, the characters' actions have fictive impact, then it makes perfect sense to occasionally decide to just go do something else. Sometimes you just have to change horses in midstream because that's the sensible or narratively reasonable thing to do you can't know that at session zero you can't know that until characters have actually taken actions and their consequences have started to pay out the expectation that the players will and should always continue to follow the trail of breadcrumbs is actively erosive.#TTRPG
       
 (DIR) Post #AoPRm1yaQYDoOogsHw by ericmpaq@dice.camp
       2024-11-25T14:10:39Z
       
       0 likes, 1 repeats
       
       @BeefGriller If you have a group who enjoy rolling dice then you have a roll adjacent to finding the thing. Ex: How close is the other group looking for the thing are? How safe is the thing when you find it? #ttrpg