Post AbJ1V3FaRmfo2vu0pM by acegikmo@mastodon.social
 (DIR) More posts by acegikmo@mastodon.social
 (DIR) Post #AbJ1V17MNOu7Qq2Pj6 by acegikmo@mastodon.social
       2023-10-30T19:11:53Z
       
       1 likes, 6 repeats
       
       here's an animation emulating what it's like to see motion on high-framerate monitors!the video is 60 fps, but I've used temporal supersampling to add the frames you would see, if your monitor was of a higher framerateit's not 100% accurate of course, it looks more like motion blur here than it would on an actual high-framerate display, but hopefully it gives you an idea of the smoothness of higher refresh rates
       
 (DIR) Post #AbJ1V3FaRmfo2vu0pM by acegikmo@mastodon.social
       2023-10-30T19:13:58Z
       
       0 likes, 0 repeats
       
       for videos and movies - this is effectively what motion blur is, it fills in the gaps you see in this animationbut for interactive content like games, *you can't fill in the gaps* of a discrete render, unless you approximate it with (usually very disliked) post-processed motion blurthis is why higher refresh rates matter way more for games!
       
 (DIR) Post #AbJ1V58DS9xvseT9cG by acegikmo@mastodon.social
       2023-10-30T19:14:24Z
       
       0 likes, 0 repeats
       
       not only does this affect smoothness of motion, but also the responsiveness of input for anything interactive (like games)this is especially noticeable on drawing tablets or touch interfaces, here's a neat demonstration:https://www.youtube.com/watch?v=vOvQCPLkPt4