Posts by acegikmo@mastodon.social
(DIR) Post #AYedOYk7ADADoCSkIC by acegikmo@mastodon.social
2023-08-12T12:19:56Z
1 likes, 0 repeats
@sol_hsa I want to work on my own stuff though!
(DIR) Post #AYiPwDCL9RzO6neoF6 by acegikmo@mastodon.social
2023-08-14T08:11:20Z
1 likes, 0 repeats
this is the holy grail of C# to me
(DIR) Post #AYiPwZYm0j0PSkK2GO by acegikmo@mastodon.social
2023-08-14T08:11:46Z
1 likes, 0 repeats
like god damn as soon as I get my hands on this i will fuckign grrhhwhdhsfagdf
(DIR) Post #AYnQVwv6pHUWymYRPM by acegikmo@mastodon.social
2023-08-16T18:07:23Z
0 likes, 0 repeats
such a quaternionic move if you ask me
(DIR) Post #AaWJ59AD6yvS1JSMSm by acegikmo@mastodon.social
2023-10-07T07:22:25Z
7 likes, 3 repeats
he opened gmail and wrote "aq<<<" to one of my clients
(DIR) Post #AbJ1V17MNOu7Qq2Pj6 by acegikmo@mastodon.social
2023-10-30T19:11:53Z
1 likes, 6 repeats
here's an animation emulating what it's like to see motion on high-framerate monitors!the video is 60 fps, but I've used temporal supersampling to add the frames you would see, if your monitor was of a higher framerateit's not 100% accurate of course, it looks more like motion blur here than it would on an actual high-framerate display, but hopefully it gives you an idea of the smoothness of higher refresh rates
(DIR) Post #AbJ1V3FaRmfo2vu0pM by acegikmo@mastodon.social
2023-10-30T19:13:58Z
0 likes, 0 repeats
for videos and movies - this is effectively what motion blur is, it fills in the gaps you see in this animationbut for interactive content like games, *you can't fill in the gaps* of a discrete render, unless you approximate it with (usually very disliked) post-processed motion blurthis is why higher refresh rates matter way more for games!
(DIR) Post #AbJ1V58DS9xvseT9cG by acegikmo@mastodon.social
2023-10-30T19:14:24Z
0 likes, 0 repeats
not only does this affect smoothness of motion, but also the responsiveness of input for anything interactive (like games)this is especially noticeable on drawing tablets or touch interfaces, here's a neat demonstration:https://www.youtube.com/watch?v=vOvQCPLkPt4
(DIR) Post #AbNPWqaajk4Ziclr4C by acegikmo@mastodon.social
2023-11-01T17:53:52Z
0 likes, 0 repeats
wait uh, hm
(DIR) Post #AcbMlNzRxxgbkcI2i0 by acegikmo@mastodon.social
2023-12-07T22:36:38Z
3 likes, 2 repeats
Heartbreaking: Local quadratic polynomial as a function of x struggling to fit constantly rotating data
(DIR) Post #AkJzPMPGcXfcgqRRA0 by acegikmo@mastodon.social
2024-07-26T10:48:15Z
0 likes, 3 repeats
you've heard of sine and cosinenow get ready for uh squine and cosquare
(DIR) Post #AkjzLIPSagatFHYHBo by acegikmo@mastodon.social
2024-08-07T22:54:21Z
1 likes, 0 repeats
got vertex selection in my unity modeling tool up and running~
(DIR) Post #AkkkhjKNszo0wmNQu0 by acegikmo@mastodon.social
2024-08-08T08:51:01Z
1 likes, 2 repeats
salad in debug mode (there's a bug in the ceiling light, allegedly)
(DIR) Post #AkrZGb7eXw5EI508aO by acegikmo@mastodon.social
2024-08-11T14:47:17Z
5 likes, 2 repeats
"you can't debug print shaders" oh yeah? well check this shit outthat's right, a whole ass view matrix, served directly from the GPU
(DIR) Post #AkrZGcFqKyEFnlqBzU by acegikmo@mastodon.social
2024-08-11T15:09:47Z
1 likes, 0 repeats
I'm using the R1 single-channel 1bpp 2D texture format for this one
(DIR) Post #AkzG4NyHGxguABl6C8 by acegikmo@mastodon.social
2024-02-17T23:15:31Z
1 likes, 0 repeats
watch out i know css
(DIR) Post #AlCdXWY5HgXdAGqiGG by acegikmo@mastodon.social
2024-08-20T22:43:40Z
0 likes, 0 repeats
(DIR) Post #Am07e4ARim1SXUrfyy by acegikmo@mastodon.social
2024-09-14T16:17:41Z
1 likes, 0 repeats
by popular request - here's Freya's Guide to XYZ Axes and Handedness™
(DIR) Post #An410VDYuKJrwchGLY by acegikmo@mastodon.social
2024-10-15T23:02:11Z
2 likes, 3 repeats
oh boy
(DIR) Post #AphbxpPOafG85JJqkK by acegikmo@mastodon.social
2025-01-03T10:28:43Z
2 likes, 2 repeats
my new video is out!this one is a lot more personal than my usual stuff, but I've felt a need to express this for a long timeGenerative AI is a Parasitic Cancerhttps://www.youtube.com/watch?v=-opBifFfsMY