Post Aa8vY7KXZvuT8ddLLU by Powersaurus@mastodon.social
 (DIR) More posts by Powersaurus@mastodon.social
 (DIR) Post #Aa8vY7KXZvuT8ddLLU by Powersaurus@mastodon.social
       2023-09-20T23:21:53Z
       
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       My tiny raycaster from earlier in the year is tinyer this week, squeezing under the #pico1k limit, but with some more gameplay.I've gone for a hyper-basic mining game as it removed the need for authoring a map (previously stored in the spritesheet to work with pico-8 edu URLs). I'm really pleased with the depth shading too. This used to use a palette in the spritesheet too, but now is handled by a limited palette that stores 4 floor colours, then 4 dark-light colour ramps.#pico8
       
 (DIR) Post #Aa8vY8p41vv5lavEYq by Powersaurus@mastodon.social
       2023-09-20T23:24:50Z
       
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       Not sure if compression improves or ruins this. It's definitely interesting!Here's a peek at the current palette, plus a picture showing the dithering that sells the effect. #pico8
       
 (DIR) Post #Aa8vY9ngOYPQnbHe2y by Powersaurus@mastodon.social
       2023-09-22T22:46:25Z
       
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       Rather than a time limit, I'm planning on giving the player impetus/motivation by slowly flooding the level with lava.This debug map shows the random generated levels (2 for loops, picking tiles from an array with preselected ratios of tile types - crude, but fits) and the lava flooding in spaces that as passable by the player. Lava tiles picks a random tile around them, and if it is passable, it too becomes lava. It's going much faster here for illustrative purposes. #pico8 #pico1k
       
 (DIR) Post #Aa8vYAombwspxIo2Ou by Powersaurus@mastodon.social
       2023-09-22T22:54:35Z
       
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       Fun side effect, the lava tiles are always "outside", so it is like the lava melts the ceiling when it spreads to an indoor tile.Also funny to watch it happen at breakneck speed.#pico8 #pico1k
       
 (DIR) Post #Aa8vYBvCVZbxNUog2i by Powersaurus@mastodon.social
       2023-09-23T22:59:29Z
       
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       the lava + some doom style lava-hurt behaviour starts to make the game tense, but exciting. Need to sort a "return to the start point" end state. Currently have ~20 bytes, but need to do some squashing.#pico1k #pico8
       
 (DIR) Post #Aa8vYD8hyq0h9g8yjg by Powersaurus@mastodon.social
       2023-09-23T23:01:54Z
       
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       Running out of tokens because I added a partial mini map. Going to keep it in some form I hope, if I have the space#pico1k #pico8
       
 (DIR) Post #Aa8vYEGBoVaYdAeT2G by Powersaurus@mastodon.social
       2023-09-25T23:36:12Z
       
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       the minimap is gone! Was too many tokens and dilutes the game by taking the player out of the environment (and I can't do that elegantly given the constraints). What is a _bit_ more elegant is allowing the player to "paint" the indestructible rock walls, but only a limited number of times.That way the player builds their own landmarks to find their way back to the centre of the map.#pico1k #pico8