Post AYbUcB62OYs5SmFwqu by sleepmode@gayrobot.club
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 (DIR) Post #AYbUcB62OYs5SmFwqu by sleepmode@gayrobot.club
       2023-08-10T13:28:20.090414Z
       
       0 likes, 0 repeats
       
       @MathiasWolfbrok I’m looking to make an Advanced VG2 asset pack for TournamentStreamHelper and I just need some clarification about something: what exactly is the “eyesight” data used for, and is it necessary for my jsons to have them in order to work correctly in TSH?
       
 (DIR) Post #AYbUcCPZVQ5hXeP3wG by MathiasWolfbrok@fgc.network
       2023-08-10T18:13:03.596623Z
       
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       Hi! Sorry for the late response, I was away ^^The “eyesight” data is used in asset packs to indicate the position (as pixel coordinates) of the eyes for each character/skin to the software and layouts, in order to help with positionning the assets well regardless of zoom. For instance, on the attached images, the eyesight corresponds to the intersection of the two red linesThe assets don’t require this metadata to work (By default it justs uses the center of the image as a point of reference) but it does tend to help in some cases, if ahything you can always test your pack in TSH with the thumbnail generator to see how it all looks