Post AVLoUphSra9XuqPIMi by GlowingLantern@mastodon.online
 (DIR) More posts by GlowingLantern@mastodon.online
 (DIR) Post #AVLXWzlsgufUVeuzHE by boilingsteam@mastodon.cloud
       2023-05-05T13:42:33Z
       
       4 likes, 4 repeats
       
       Seen on Twitter, thought I'd share here as well#gamedev
       
 (DIR) Post #AVLXk6oTowok79O2hU by tau@tkz.one
       2023-05-05T13:44:53Z
       
       0 likes, 0 repeats
       
       @boilingsteambased(also, could you write the alt text for the image?)
       
 (DIR) Post #AVLXm8FPSVdD8rwoWu by boilingsteam@mastodon.cloud
       2023-05-05T13:45:16Z
       
       1 likes, 0 repeats
       
       @tau sorry, forgot to do that. Will do it next time !
       
 (DIR) Post #AVLXtMbCUzFvgBaXh2 by hllizi@hespere.de
       2023-05-05T13:46:33Z
       
       0 likes, 0 repeats
       
       @boilingsteam using assembler for portability does not seem such a killer idea to me ๐Ÿค”
       
 (DIR) Post #AVLY7UWtoGJqKWJTbk by overbyte@gamepad.club
       2023-05-05T13:49:04Z
       
       0 likes, 0 repeats
       
       @boilingsteam well thatโ€™s just a delight ๐Ÿ˜…
       
 (DIR) Post #AVLbj1s172zEJLmX8S by PalePimp@poa.st
       2023-05-05T13:46:31.824862Z
       
       0 likes, 0 repeats
       
       @boilingsteam The AAA of the past were technically all indies. It wasn't until the videogame industry became over-financialized that we started with the yearly sequels and the annual plans to create live services that "will earn all the money", why make something new that can earn us some money when "Grind online 9000" will bag us billions!!!
       
 (DIR) Post #AVLbj3XAvVVHTI2uvY by boilingsteam@mastodon.cloud
       2023-05-05T14:29:32Z
       
       1 likes, 0 repeats
       
       @PalePimp yes and no. EA was a thing as early as the 80s and they had massive development power and marketing campaigns at the time. Look also no further than Origin Systems, the guys behind the Ultima and Wing Commander series - those were clearly AAA games in their time - with way higher budget than you average garage dev.
       
 (DIR) Post #AVLbyBxVsxulwbaCCu by jesus@mastodon.gamedev.place
       2023-05-05T14:32:09Z
       
       0 likes, 0 repeats
       
       @boilingsteam This is really dumb.- Assembly is by definition the least portable of any language.- Doom, Quake, even Crysis all melted PCs at their time and required upgrades to run decently.
       
 (DIR) Post #AVLcmCi9MZBYkxFDHs by PalePimp@poa.st
       2023-05-05T14:39:56.734204Z
       
       0 likes, 0 repeats
       
       @boilingsteam I get what you mean, to be honest I should have said "many" rather than "most".I still remember when EA published Deluxe Paint on the Amiga.Microprose was another "large" dev house for comparison with Origin, and so were Lucas Arts and Sierra.Most of Doom and Doom clones of the 90's were indies, and so were many revolutionary titles from that era including early Maxis titles. Also most games from the 8 bit era were made by one or two guys in their bedrooms but published by a large publisher who sometimes provided support with better music and art to try to increase sales.
       
 (DIR) Post #AVLcmDIJC86oZ6A5eC by boilingsteam@mastodon.cloud
       2023-05-05T14:41:14Z
       
       0 likes, 0 repeats
       
       @PalePimp Yeah - the market took a big change when the Playstation released with a single platform where you could easily sell millions of copies at once - this gave rise to the AAA industry that we know today.
       
 (DIR) Post #AVLeStlnlFwePxsHei by PalePimp@poa.st
       2023-05-05T14:57:05.305473Z
       
       0 likes, 0 repeats
       
       @boilingsteam 100% agreed, and I will add that Nitendo and Sega paved the way with their consoles a few years earlier, at least in Europe where the cartridges looked very attractive to European publishers ravaged at the time by rampant computer Piracy.The consoles made most small studios to close doors eventually due to Sega and Nintendo's policies forcing the publisher to pay hefty licenses for the dev kits and making them pay for the cartridges in advance and in too large quantities, yes; kids couldn't pirate any more but also couldn't buy that many expensive games on a market completely saturated of shovel-ware made in USA/Japan. European studios had to eat unsold cartridges for breakfast. By the time the Playstation came game development had become so expensive and games required such a level of polish and complexity that it was impossible for a lone bedroom coder or a small group/company to compete, that it almost destroyed the gaming industry in Europe overnight.Some well known studios were directly absorbed by Sony such as Psynogsys/DMA (Lemmings) from their ashes later arose Rockstar. (If my memory serves me well) the over financialization began at this point I think.
       
 (DIR) Post #AVLeSue2VbKX8BFbCC by Zealist@poa.st
       2023-05-05T15:00:15.954263Z
       
       0 likes, 0 repeats
       
       @PalePimp @boilingsteam nice history lesson, but i'm a simple man, and i jsut hate hte things i enjoy nickle and diming me all day
       
 (DIR) Post #AVLgqNH8QWcSUnquMS by delve@deadinsi.de
       2023-05-05T15:26:41Z
       
       0 likes, 0 repeats
       
       @boilingsteam This is ableist.
       
 (DIR) Post #AVLkJ9R9FylNpwwvh2 by Manu_breizhou@framapiaf.org
       2023-05-05T16:05:41Z
       
       0 likes, 0 repeats
       
       @boilingsteam So true but not new ! PC gaming was ร  nightmare in the 90's.
       
 (DIR) Post #AVLlWEvEH3kEZFpBM8 by boilingsteam@mastodon.cloud
       2023-05-05T16:19:17Z
       
       0 likes, 0 repeats
       
       @Manu_breizhou@framapiaf.orgbut it's arguably getting worse
       
 (DIR) Post #AVLnsAGeSZRwPYQXHk by diresock@freespeechextremist.com
       2023-05-05T16:45:41.103354Z
       
       2 likes, 0 repeats
       
       @hllizi @boilingsteam It did work at the time, I forget what aspect of it wasn't compatible, I think it was the graphics, but I remember the window opening code was written in C, while the rest was in Assembly.
       
 (DIR) Post #AVLoUphSra9XuqPIMi by GlowingLantern@mastodon.online
       2023-05-05T16:52:35Z
       
       0 likes, 0 repeats
       
       @boilingsteam Software development in general is getting worse, to be honest. Then again, The Elder Scrolls Morrowind rebooted your XBOX as a "memory management" feature (and disguised it as a very long loading screen). The developers just couldn't be bothered to free unused memory and let the OS do it for them.
       
 (DIR) Post #AVLp8ZH5Lt7MYZ11Ky by hllizi@hespere.de
       2023-05-05T16:59:50Z
       
       0 likes, 0 repeats
       
       @diresock @boilingsteam if you understand different machines as different architectures, ASM will never be portable because it is basically machine language and hence varies with architecture. But architecture wasn't the issue.
       
 (DIR) Post #AVM5LZ1bBsF2oSzTzk by azrhyga@mastodon.gamedev.place
       2023-05-05T20:01:24Z
       
       0 likes, 0 repeats
       
       @boilingsteam And yes, it's true
       
 (DIR) Post #AVNAB6oPvJBLLWcR6m by kkolakowski@mastodon.social
       2023-05-06T08:30:12Z
       
       1 likes, 0 repeats
       
       @boilingsteam @voland Funny, but not entirely true... ๐Ÿ˜‰Back in the 90s, 15fps in 3D games was considered fully playable and your PC was basically obsolete a year after you bought it and some games wouldn't even boot ๐Ÿ˜…
       
 (DIR) Post #AVNDzabbj4q65fOEjo by boilingsteam@mastodon.cloud
       2023-05-06T09:13:01Z
       
       1 likes, 0 repeats
       
       @kkolakowski @voland on PC yes. On computers like the Amiga devs kept making more and more impressive games on the exact same hardware year after year. Also on PC your computer was obsolete quickly because you could get computers that were 2x faster year on year as they ramped up frequencies very quickly
       
 (DIR) Post #AVNY7BwhIDJt0d9n7Y by diresock@freespeechextremist.com
       2023-05-06T12:58:32.605590Z
       
       0 likes, 0 repeats
       
       @hllizi @boilingsteam You can just look up why he did  it that way, in like 5 minutes.
       
 (DIR) Post #AVNZN1JChzFmbfnOa0 by hllizi@hespere.de
       2023-05-06T13:12:35Z
       
       0 likes, 0 repeats
       
       @diresock @boilingsteam sorry, but I have no idea what you're talking about.
       
 (DIR) Post #AVNa06PLgSsBiOJ13Q by boilingsteam@mastodon.cloud
       2023-05-06T13:19:32Z
       
       1 likes, 0 repeats
       
       @diresock @hllizi talking about rollercoaster tycoon?
       
 (DIR) Post #AVNbqJIn5Y28iahGQC by diresock@freespeechextremist.com
       2023-05-06T13:40:18.757209Z
       
       1 likes, 0 repeats
       
       @boilingsteam @hllizi Yeah