Post ATLC1cIoOwH1bV8tkm by antijingoist@hackers.town
 (DIR) More posts by antijingoist@hackers.town
 (DIR) Post #ATK7c5UgeRhjdUJB2m by stux@mstdn.social
       2023-03-06T01:33:04Z
       
       3 likes, 2 repeats
       
       Cool :coolcat: So, I finished my first game in Unreal 5.1 ๐ŸงŸ From menu to zombie waves, win and lose logics etc. For now just one map and only zombies but many more is possible :blobcatgiggle: Still trying to figure out how to compile for MacOS :macos: Source code should become available here when done uploading: https://gitlab.com/mstdn/zombiehunterMaybe someone with Windows can compile the Windows variant? ๐Ÿ˜‡ I'll upload a video on PT later :blobcatgamer:
       
 (DIR) Post #ATK7hU8yQoO3X9j4D2 by gabriel@mk.gabe.rocks
       2023-03-06T01:34:13.065Z
       
       0 likes, 0 repeats
       
       @stux@mstdn.social That's awesome! Congrats ๐ŸŽ‰
       
 (DIR) Post #ATK7oalUDEdM6182KG by stux@mstdn.social
       2023-03-06T01:35:24Z
       
       1 likes, 0 repeats
       
       @gabriel Thank you! :cat_hug_triangle:
       
 (DIR) Post #ATKA2RnSYJgqFCmnWS by plantgeek@geekdom.social
       2023-03-06T02:00:18Z
       
       0 likes, 0 repeats
       
       @stux I would have loved to port it to windows but currently am on Linux which is basically no help.(But) maybe give me half a week I could definitely port it 100%I shall give ya a heads up when itโ€™s time, how big is this file exactly?
       
 (DIR) Post #ATKALtBCy1g0foAHKq by stux@mstdn.social
       2023-03-06T02:03:48Z
       
       0 likes, 0 repeats
       
       @plantgeek that would be awesome! :ed_grin: about 5.6GB only :catblush:
       
 (DIR) Post #ATKBJvkKYPJo0ZDsp6 by plantgeek@geekdom.social
       2023-03-06T02:14:40Z
       
       0 likes, 0 repeats
       
       @stux thatโ€™s not too bad, I just wanted to confirm the file size as I just poked my head in the link.File size is not bad at all and I can download that in a snap.I maybe able tinker with it a bit and juggle the code around and possibly port it to different architectures or platforms as itโ€™s basically c++ code by the looks of it. (Who knows) but there is potential.I shall touch base with you in 3ish days and then let you know what other directions we could go.
       
 (DIR) Post #ATKJg1yUsOyrKUtlYW by cwizprod1@mstdn.social
       2023-03-06T03:48:21Z
       
       0 likes, 0 repeats
       
       @stux there should be an option for the platform it's going to run on when you go to compile
       
 (DIR) Post #ATKM8acDsOXGmaE2Zk by dijitek@mstdn.social
       2023-03-06T04:15:55Z
       
       0 likes, 0 repeats
       
       @stux you can compile game code for macOS? Huh, wonders never cease. ๐Ÿ˜œ
       
 (DIR) Post #ATKaGcTgEe8AEVx8vw by Hipska@mastodon.be
       2023-03-06T06:54:11Z
       
       0 likes, 0 repeats
       
       @stux I thought cross-compilation is a thing now?
       
 (DIR) Post #ATKfApQdfdZeQuaXFw by stux@mstdn.social
       2023-03-06T07:49:10Z
       
       0 likes, 0 repeats
       
       @Hipska need DX12 for that :blobcatgiggle:  unfortunately
       
 (DIR) Post #ATKfBppxdafVzOudKi by stux@mstdn.social
       2023-03-06T07:49:22Z
       
       0 likes, 0 repeats
       
       @dijitek it does! :blobcatgiggle:
       
 (DIR) Post #ATKfE6FJbI8RSZqrI0 by stux@mstdn.social
       2023-03-06T07:49:46Z
       
       0 likes, 0 repeats
       
       @cwizprod1 for Mac and iOS yes :ablobwink:  no Windows unfortunately
       
 (DIR) Post #ATL8zaqkX0ROenMO7E by stux@mstdn.social
       2023-03-06T13:23:10Z
       
       0 likes, 1 repeats
       
       Compiled a version for #MacOS: https://gitlab.com/mstdn/zombiehunter/-/releases/v1.0It does work on M1 but not sure on Intel ๐Ÿ˜ฎ If anyone would test it that would be great
       
 (DIR) Post #ATL9H85YCh9mfTe3bE by lukem@masto.ai
       2023-03-06T13:26:26Z
       
       0 likes, 0 repeats
       
       @stux I can check on my Intel MBP in the evening. Is there any readme on what I'm supposed to do?
       
 (DIR) Post #ATLBVtGJoGWQw9qdHM by stux@mstdn.social
       2023-03-06T13:51:31Z
       
       0 likes, 0 repeats
       
       @lukem Just download and open! :blobcatgiggle: Could be you get a security warning since it's from the web etcd
       
 (DIR) Post #ATLBf3VX5SBhJpKnqq by lukem@masto.ai
       2023-03-06T13:53:11Z
       
       0 likes, 0 repeats
       
       @stux oh, thought you needed help compiling against Intel. Sure, will do and report back later!
       
 (DIR) Post #ATLC1cIoOwH1bV8tkm by antijingoist@hackers.town
       2023-03-06T13:57:10Z
       
       0 likes, 0 repeats
       
       @stux runs on intel but could probably use some settings for better than 1FPS on my potato book air i7 ๐Ÿ˜‚
       
 (DIR) Post #ATLNOqGpjWj756Ui5A by stevevanhorn@mastodon.coffee
       2023-03-06T16:04:44Z
       
       0 likes, 0 repeats
       
       @stux Running on my M1 MBP. I wouldn't call it smooth, but it is running.
       
 (DIR) Post #ATLl4usBJH5oSnzl2W by cwizprod1@mstdn.social
       2023-03-06T20:30:00Z
       
       0 likes, 0 repeats
       
       @stux poop
       
 (DIR) Post #ATP8VJXB7hoUtkbiOe by MagicLike@mstdn.social
       2023-03-08T11:36:42Z
       
       0 likes, 0 repeats
       
       @stux Would it also be possible for you to compile for Linux? :blobcatgiggle:
       
 (DIR) Post #ATiBA1aFYrfn86rY00 by lukem@masto.ai
       2023-03-17T16:05:53Z
       
       0 likes, 0 repeats
       
       @stux late to reply, but I launched it on 2019 i9 MBP.It launches and works fine, looks OK on 2560x1080, just not super smooth performance-wise and I badly missed mouse sensitivity settings for comfortable play. :) It looks very solid though.