Post ASJ3f0Oac5jVYvy7kG by Saber@squid.kids
(DIR) More posts by Saber@squid.kids
(DIR) Post #ASJ2lMxjWVunKrsTXk by professionalbigot69@poa.st
2023-02-03T15:12:05.063372Z
1 likes, 1 repeats
in an RPG, what would you rather have: high mat drop rates and high mat costs for quests/crafting/upgrades or low mat drop rates and low mat costs?
(DIR) Post #ASJ32NUSoWMftbIUtM by flux@geofront.rocks
2023-02-03T15:15:09.120860Z
0 likes, 0 repeats
absolutely on the side of lat mat requirements and low mat drop rates. if you have any type of crafting system in a game you should follow the KISS prerogative in order to keep the tedium of the game as low as possible.
(DIR) Post #ASJ3f0Oac5jVYvy7kG by Saber@squid.kids
2023-02-03T15:22:06.883016Z
0 likes, 0 repeats
@professionalbigot69 low costs but low drop rates makes them feel like they matter more--unless crafting is the point of the game or unless there are builds centered around crafting/combat engineering