Post A4UAe7KUHUG0ewItP6 by swashberry@social.linux.pizza
(DIR) More posts by swashberry@social.linux.pizza
(DIR) Post #A4U7BUHtXoOfbPkQO8 by sean@social.deadsuperhero.com
2021-02-21T02:33:44.001192Z
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The goal with Cannibal Farm is to create a simple adventure game with an extremely limited scope. Simple art style, not a ton of dialogue, only a few rooms, and a handful of puzzles.
(DIR) Post #A4U7N2YIUQx53cvdMO by sean@social.deadsuperhero.com
2021-02-21T02:35:49.595814Z
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One problem I come up against with gamedev is biting off more than I can chew. Boring Game mutated into a complex RPG with quests, countless locations, a day/night cycle, and plans to make every character have a daily schedule. Life is a Party ended up becoming a monstrosity of conditional loops and reams and reams of dialog. It aims to invent a whole fictional world with its own pop culture, while exploring heavy emotional themes.This doesn't mean those projects won't happen, but without a better design process, I'm going to burn myself out.
(DIR) Post #A4U8FMOUvyJuEYFMgK by sean@social.deadsuperhero.com
2021-02-21T02:45:38.360160Z
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Cannibal Farm is based on this really morbid thing I came up with when playing with my brothers as a kid.In a nutshell: an old man tries to go on vacation, and due to a bizarre mix-up, ends up visiting an island of cannibals on accident. He ends up getting captured, put on their farm, and has to walk around with a cowbell in his mouth.Obviously, the story requires a lot of workshopping, but it's basically an escape adventure where an unlikely hero discovers something horrific and has to outwit his captors.
(DIR) Post #A4U8cTBFruBrwS4WUS by sean@social.deadsuperhero.com
2021-02-21T02:49:48.834704Z
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One of the hardest parts of this is tripe subversion. When you think of cannibals, I think people imagine some group of native peoples with painted faces hunting people with blow-guns.I want to subvert the living shit out of that, so the plot instead features white rednecks in camouflage BDSM gear. They ended up there due to a plane crash similar to how the protagonist got there, and ended up eating all of the people on the island.
(DIR) Post #A4U8edFTPHBXkL4mfY by sean@social.deadsuperhero.com
2021-02-21T02:50:13.176830Z
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"Trope Subversion", fuck me running.
(DIR) Post #A4U8xKSfTtOgytABe4 by zens@merveilles.town
2021-02-21T02:52:56Z
1 likes, 0 repeats
@sean soooo.. deliverance but on an island?
(DIR) Post #A4U8xLzJnz6niRRmAy by zens@merveilles.town
2021-02-21T02:53:26Z
1 likes, 0 repeats
@sean dueling banjos minigame!
(DIR) Post #A4U8yzPihrEwHZZmqm by sean@social.deadsuperhero.com
2021-02-21T02:53:53.933097Z
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@zens lmao, pretty much?
(DIR) Post #A4UAe7KUHUG0ewItP6 by swashberry@social.linux.pizza
2021-02-21T03:11:18Z
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@seanFrom what I understand the current wisdom in #gamedev is to think about a game's design in terms of gameplay loops.The primary gameplay loop is what you get if you boil the gameplay all the way down to its core focus, the thing that the player will be doing a lot of. After you've got that nailed down you can start building secondary & tertiary loops which enhance the core gameplay in some way.
(DIR) Post #A4UAvkvqIEZyPJBesK by sean@social.deadsuperhero.com
2021-02-21T03:15:43.241189Z
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@swashberry yeah, I watched a presentation about this not too long ago, and the conclusion was basically the same.The difficulty is that a lot of point and click adventures (my wheelhouse) tend to follow a generic format, which doesn't always allow for many changes to core loops. (Combine items, solve puzzles, talk to people, are the main ones in many cases)That said, I think mechanics relating to hiding and covering your tracks could be really good? Maybe some kind of boss fights?
(DIR) Post #A4UAwpqrUHPBxGN7ui by swashberry@social.linux.pizza
2021-02-21T03:13:38Z
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@seanYou can probably analogize this process to narrative arcs in a story: You've got one big arc that serves as the basic narrative and serves as the driving force for other smaller subplots and character arcs, which amplify the main arc and help to strengthen it.
(DIR) Post #A4WTI1ZvGlwPtgcddY by gmoretti@mastodon.social
2021-02-22T04:40:33Z
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@sean If you're not a composer and want to add background music, this might be of interest: https://tabletopaudio.com/ #gamedev