Post 9xnHFZzKdLdIDsSblg by impiaaa@octodon.social
(DIR) More posts by impiaaa@octodon.social
(DIR) Post #9xnFW3SubesaMy1alM by sublingual@mastodon.art
2020-08-04T23:01:04Z
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If this shader wasn't a headache generator I might use it for my game. Maybe if I rotate the hatching according to the normal map and make the movement more subtle...
(DIR) Post #9xnHFZzKdLdIDsSblg by impiaaa@octodon.social
2020-08-04T23:14:17Z
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@sublingual Are the lines supposed to change size with distance? I would expect a hatching shader to be post-processing, not surface shading.
(DIR) Post #9xnHFadkD5xWFDMsl6 by sublingual@mastodon.art
2020-08-04T23:20:27Z
0 likes, 1 repeats
@impiaaa Yes, they do, and it is also a post processing effect. Right now it's a 2d depth map that modulates the scale of the hatch texture with a lighting pass determining the amount of white space between the hatches. The plan is to pre-render the sequences so I can pack in a lot of detail without worrying about polycount and scene sizes and such.