Post 9wtXa4ARhuUnCODvPs by Canageek@tabletop.social
 (DIR) More posts by Canageek@tabletop.social
 (DIR) Post #9wtVMrOpfQIDvWWnGy by Canageek@tabletop.social
       2020-07-08T23:50:22Z
       
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       I posted another blog post today, about why it is hard to move away from D&D as the primary RPG out there, and what to consider when suggesting games to move to: https://canageek.wordpress.com/2020/07/08/dd-has-infrastructure-things-to-consider-when-suggesting-games-to-replace-it/#Blog #TTRPG #DnD
       
 (DIR) Post #9wtVMrd0ohdSdVA7NI by eldaking@boardgames.social
       2020-07-09T01:34:44Z
       
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       @Canageek I kind of disagree that DMing D&D is easy. There are so many D&D adventures precisely because D&D requires so much preparation. Even using modules it is still a fair bit of effort.But I think that just reinforces the point about infrastructure. Many games are built specifically to not require premade adventures, because they just can't rely on this level of infrastructure. Which isn't necessarily better or worse, but is certainly a different kind of game.
       
 (DIR) Post #9wtXHtNx3YegXusIV6 by Canageek@tabletop.social
       2020-07-09T01:37:45Z
       
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       @eldaking I would argue that.a) You still need a plot, NPC personalities, locations etcb) Most DMs aren't the skills adventure craftspeople they think they areSo even in a theoretically easy game you would still benefit from a pre-written adventure with built in plot twists and characters and such
       
 (DIR) Post #9wtXHth5uNy3VHpaL2 by eldaking@boardgames.social
       2020-07-09T01:56:21Z
       
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       @Canageek Yeah, but in most "light" games those are created more on the fly, while in D&D you need to do more stuff outside of the game sessions. Of course because of things like stat blocks and maps, but also because of the approach to how to tell the story.Some games are built for improvising NPCs and plots. They have systems to create prompts and stuff, making it easier, but also you can't really plan much in advance.
       
 (DIR) Post #9wtXa4ARhuUnCODvPs by Canageek@tabletop.social
       2020-07-09T01:56:48Z
       
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       @eldaking See my previous posts about how such games aren't a replacement for D&D
       
 (DIR) Post #9wtXa4d9z9SqdRerAm by eldaking@boardgames.social
       2020-07-09T01:59:40Z
       
       0 likes, 1 repeats
       
       @Canageek Yeah, I agree. Like I said, not better or worse but certainly different.
       
 (DIR) Post #9wtaZRAV0MTg6jdkcy by Canageek@tabletop.social
       2020-07-09T02:10:45Z
       
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       @eldaking These posts are in response to the twitter discussion going on. A lot of posters talk about how we should move away from D&D due to WotC doing bad things. But then they talk about all the indie RPGs out there and how people should just play one of those instead...and I wanted to point out that there are very valid reasons that people don't play those: They aren't the same type of game, they don't have premade adventures, etc
       
 (DIR) Post #9wtaZRP28K6UpoRMHY by eldaking@boardgames.social
       2020-07-09T02:33:07Z
       
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       @Canageek Ah, I didn't even know there was a twitter discussion. But I think I got most of the idea from what you said anyway?I might have not been very clear, but I pretty much agree with everything you are saying. Your posts put into words a lot of what bugs me as someone tired of D&D but unable to really replace it.I was thinking a bit about how D&D is still a heavy game even with adventures, but it does different things because of it, but I think I get what you are saying in general.
       
 (DIR) Post #9wubdqSjCMdSpHnBLM by mdhughes@appdot.net
       2020-07-09T14:19:57Z
       
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       @Canageek @eldaking There's thousands of adventures for OSR games, which aren't "D&D" in the sense of 5E or Pathfinder.I do a fair amount with BRP-types, which other than CoC don't have many adventures, but you don't tend to write the meatgrinder dungeons for them either. Longer stat blocks than OSR, but there's old FOES books to copy from, or they're not hard to roll up for lighter ones like OpenQuest.
       
 (DIR) Post #9wudJlkZD0DsKOguA4 by Canageek@tabletop.social
       2020-07-09T14:38:43Z
       
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       @mdhughes @eldaking that's fair, I tend to ignore osr games as I find their mechanics frustrating.sure you have 1/10 the rules, but the rules you do have don't acknowledge any game design improvements made since 1990 and I still have to look up a THAC0 every attack roll...
       
 (DIR) Post #9wudSlYpHYNwLZUPKa by mdhughes@appdot.net
       2020-07-09T14:40:22Z
       
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       @Canageek @eldaking About half of them do ascending AC. Or AC-as-modifier (my preference). Or damage reduction or…That's the nice part about OSR. Everyone makes the game they want.
       
 (DIR) Post #9wudYblQcRYlhUAaES by Canageek@tabletop.social
       2020-07-09T14:41:24Z
       
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       @mdhughes @eldaking that has improved a lot since the last time I looked then, in 2012 or so I sat down and looked over every retroclone and 90% of them were so close I couldn't tell the difference
       
 (DIR) Post #9wue4SBZlZOLGDaL32 by mdhughes@appdot.net
       2020-07-09T14:47:10Z
       
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       @Canageek @eldaking What was even out then, LL and BF? Lamentations of the Flame Princess is all AAC and a bunch of custom mechanics. Swords & Wizardry has both old and D20 mechanic options for most things. Microlite's got every variety in just a few pages.My own tastes are either very-strict-Holmes-OD&D (like Blueholme's not strict enough) or completely weird Arnesonian/Gamebook stuff. Or my variant Microlite20 game Stone Halls & Serpent Men.
       
 (DIR) Post #9wueC5ysCusCi5Ht3Y by Canageek@tabletop.social
       2020-07-09T14:48:33Z
       
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       @mdhughes @eldaking microlite74 head just come out, labyrinth Lord was around, swords and wizardry was around, and whitebox and redbox were around.microlight is one of the ones that I refer to in that 10%, so did you sending the 20 but all its other mechanics are straight out of 1974