Post 9pbG0eDWYcREFDUpPc by Earthnuker@cybre.space
 (DIR) More posts by Earthnuker@cybre.space
 (DIR) Post #9pbG0dne6pjowxOA4m by Earthnuker@cybre.space
       2019-11-30T23:33:58Z
       
       0 likes, 0 repeats
       
       look mom, no DLL-Injector! (i modified my #ScrapHacks DLL so that it can be loaded as a python module (at load time it hooks two functions to prevent an error message from showing up, then it initializes itself and spawns a thread to run its main loop and unhooks the functions), also i managed to hook into IDirect3DDevice8->DrawIndexedPrimitive and fuck with the lighting so everything is flashing random colors now :D... and i can turn off Z-Buffering which makes every an incomprehensible mess :D
       
 (DIR) Post #9pbG0eDWYcREFDUpPc by Earthnuker@cybre.space
       2019-12-01T22:59:47Z
       
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       aaand, now i can read and write memory from the ingame console :D
       
 (DIR) Post #9pbG0fIAYpkRZug3I8 by Earthnuker@cybre.space
       2019-12-01T23:00:37Z
       
       0 likes, 0 repeats
       
       i should hook into the game's python scripting system and wrap my code into a proper python module
       
 (DIR) Post #9pbG0gfxPsN1ryoZ0a by Earthnuker@cybre.space
       2019-12-02T02:02:52Z
       
       0 likes, 0 repeats
       
       "SystemError: _PyImport_FixupExtension: module ScrapHack not loaded" :blobsad: welp, guess i'll continue poking this tomorrow
       
 (DIR) Post #9pbG0hSsTzVCJhhdGC by Earthnuker@cybre.space
       2019-12-03T06:18:25Z
       
       0 likes, 0 repeats
       
       i tried to clean up the code, move function prototypes into headers, etc and now it doesn't compile anymore :| more stuff to fix, yay
       
 (DIR) Post #9pbG0iFnY6dMlQahVo by Earthnuker@cybre.space
       2019-12-03T21:02:29Z
       
       1 likes, 0 repeats
       
       Code: cleaned upConsole hook: made awesome-ernow i have a proper command interpreter (with help functionality!) hooked into the game's console, i guess i can throw out the "press key to do $thing" logic now (or maybe add some code to allow binding keys to console commands)