Post 9heolEt4GnkChvWEVM by jakob@mastodon.gamedev.place
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 (DIR) Post #9hdmhRJti2Zn2gAWye by aras@mastodon.gamedev.place
       2019-04-09T19:32:14Z
       
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       So! I'm told there's a Unity build with raytracing (DXR) goodies, i.e. HD render pipeline with optional raytracing for various bits. Here on github: https://github.com/Unity-Technologies/Unity-Experimental-DXR
       
 (DIR) Post #9heeR6TcpZTfI2NVlw by jakob@mastodon.gamedev.place
       2019-04-10T05:34:21Z
       
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       @aras 🤔 I'm lost in the multidimensional feature matrix that is Unity - how many render pipelines, physics engines, particle systems, network systems etc. do we need ?
       
 (DIR) Post #9hefsOzcCGScUNvEDw by aras@mastodon.gamedev.place
       2019-04-10T05:50:29Z
       
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       @jakob yeah it's a bit confusing, isn't it. "you get a render pipeline, and you get a render pipeline" (same with physics, etc.)
       
 (DIR) Post #9heolEt4GnkChvWEVM by jakob@mastodon.gamedev.place
       2019-04-10T07:30:02Z
       
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       @aras Anyway - it looks great!