Posts by jakob@mastodon.gamedev.place
 (DIR) Post #2379598 by jakob@mastodon.gamedev.place
       2018-12-28T22:09:32Z
       
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       @aras - thx. but boost.asio - wtf. I couldn't read past that.
       
 (DIR) Post #2727561 by jakob@mastodon.gamedev.place
       2019-01-06T18:07:07Z
       
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       @isidor @aras I can only speculate what Unity is using asio for - but in my experience anything boost is overly expensive in terms of code complexity, lines of code and compile time.
       
 (DIR) Post #3044353 by jakob@mastodon.gamedev.place
       2019-01-16T21:11:05Z
       
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       @aras Interesting - how do to detect and help Unity's hundreds (perhaps millions by now?) of devs from accidentally committing "bad"  (in terms of compile time) files in the future? ensuring a scalable solution for those tens (perhaps hundreds by now?) platforms you support
       
 (DIR) Post #9fpb35vwAZcNwnaGUC by jakob@mastodon.gamedev.place
       2019-02-14T16:26:56Z
       
       0 likes, 1 repeats
       
       wow - i'm glad this didn't happenhttps://techcrunch.com/2019/02/13/facebook-mulled-multi-billion-dollar-acquisition-of-unity-book-claims/
       
 (DIR) Post #9heeR6TcpZTfI2NVlw by jakob@mastodon.gamedev.place
       2019-04-10T05:34:21Z
       
       0 likes, 0 repeats
       
       @aras 🤔 I'm lost in the multidimensional feature matrix that is Unity - how many render pipelines, physics engines, particle systems, network systems etc. do we need ?
       
 (DIR) Post #9heolEt4GnkChvWEVM by jakob@mastodon.gamedev.place
       2019-04-10T07:30:02Z
       
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       @aras Anyway - it looks great!