Post B0FMPaBrPml1FK4lHc by Lana@beige.party
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(DIR) Post #B0FMPaBrPml1FK4lHc by Lana@beige.party
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One of the most devious things I ever added to a DND campaign was a simple brick and mortar archway, ancient, the stones faded and worn smooth with time, standing alone in a dense woods overarching a forest path. There was absolutely nothing magical or dangerous about it. It was simply a remnant of an older structure that used to stand there centuries ago, with only this arch now remaining. But my little intrepid group of adventurers spent so much time, energy, (and spell slots!) trying to decide whether to go through it, or around it, whether to leave it alone or to mess with it in some way. In the end, they finally made camp next to it and spent an entire night watching it in shifts in case the arch did something unusual. In the morning, i sent an NPC, a wandering trader, down the forest path going the opposite direction. My players watched in horror as he approached the Demon Gate (as they had by now named it), whistling a jaunty little tune, walked right through the arch and past their little encampment, tipping his hat to the group, stunned that absolutely nothing nefarious had befallen him for doing so.Sometimes the best trap isn't a trap at all.