Re: CyberGardening(The hidden 1of2)

Brandon Van every (vanevery@rbdc.rbdc.com)
Thu, 24 Aug 95 19:29 EDT

I now this may sound odd but could you exspand an crappy ?.
It may be I good idear to have a WHAT IS BAD IN A VR-WORLD
list. which as elmonts oferd up by others on what terns them off in a VR world
/VR-art work. It could give good pointers to understanding what others
think of VR.

Here's one thing I can't stand about some VR I've seen. (I don't
think I can say that I've seen a lot, just some. VR Museums aren't
exactly prolific at this point in history.)

"Polygons, Polygons, Polygons."

I'm tired of seeing 3d forms that use polygons in a clumsy, simplistic
way. Let's say I was a 2d graphic designer. If I were trying to make
a compelling graphic, I'd try to make the polygons have interesting
shapes and interesting negative-space relationships with one another.
I wouldn't expect anyone to appreciate my work if I just started
slopping polygons together in order to vaguely approximate some
3d object.

I'd say the same about negative-space relationships between 3d objects
in general. It's really annoying looking at a bunch of clumsy 3d
objects that have been randomly dropped - or "sparsely" dropped - into
an empty black void.

I think there are two reasons for the above:

1) VR spaces are often made by people with no artistic sensibilities
for demos and such.

2) The modelling tools are really not good enough to provide the kind
of control required for good negative-space development.

Cheers,
Brandon