>>> >- the third problem is more insidious: a large part of art is to show some
>>> >things and to hide others: the people out of screen in a movie, the border
>>> >of a picture and so on: the virtual world (with the multiple points of
>>> >view) give the impression to be able to show everything; this could very
>>> >castrating for the imagination of the visitors...
>>>
>>> I do not think that is right sorry
>>> it is this very removal of the hidden which is the great gift of VR
>>> and will mean a radical rethink in creating ART. But it is not true
>>> that you can not hide things and events in a VR world, you can.
>
>
>I think the third problem is quite valid. Many ways of overcoming the problem
>pop into my mind, but I see many people falling into this trap in virtual
>reality design.
>
>What I'm really curious about is what Kevin is suggesting about "the
>removal of the hidden", what are you rethinking Kevin? Inquiring minds want
>to know :)
>annette :)
Diclamer: Sorry for any spelling or gramer mistacks I am DISXYK
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Sean Varney DESIGN RESEARCH CENTRE
VR-artist and Designer University of Derby
Tel: +44-(0)1332-622222 x4048 Britannia Mill
Fax: +44-(0)1332-622218 Mackworth Road
Email: s.e.varney@derby.ac.uk DERBY DE22 3BL
Mobile: +44-0860726236 England
Http://dougal.derby.ac.uk/gallery/vrart/vr-wing.html
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