Re: SEX, DEATH & Cyber Gardening

Martin Soukup (msoukup@sparky.inasec.ca)
Thu, 24 Aug 1995 14:05:10 -0400

>Now I think there are three majors problems for VR creations:
>
>- first of all is of course is the heavy technologie involved in it: wich
>could very distrubing for the artist creativity

Let technical people who are creative deal with that (like me :-) ) and
leave only art to artists...there is a way to split it up successfully i think

>- the second problem is the speed: would people take time to appreciate, or
>would a VR visit would become a high speed zapping around (like a crazy
>websurfing!)

some people rush down the street, some people walk with their eyes and heads
down...some people take time to look at the buildings and people, even if
they've been down the street a hundred times before...a virtual world will
still contain real people

>- the third problem is more insidious: a large part of art is to show some
>things and to hide others: the people out of screen in a movie, the border
>of a picture and so on: the virtual world (with the multiple points of
>view) give the impression to be able to show everything; this could very
>castrating for the imagination of the visitors...
>

i disagree...one of the keys to VRW's should be to leave something
undone...allow the users to add small pieces, but never have the whole
completed...there is always something left to the imagination...or else let
parts be individually configurable...for instance users can set up their own
'sets' to fill in the wholes and seitch between "palettes"

>I wonder if you all feel concerned about theses problems...
>

i am also concerned...but not so much as you...i feel that though these
problems must be considered and thought over, we will surely overcome them
in the near future

Jan