Re: Whither Escher?

Andy Norris (andyn@texas.net)
Sat, 29 Apr 1995 11:28:33 -0400

At 03:23 AM 4/29/95 EDT, Brandon Van every wrote:

>I'd really be interested in further thoughts on Escher and such.
>Particularly, how can one sustain the perspective illusions as one
>moves completely around an Escher world? Is it necessary to limit the
>viewer's viewpoint? If someone wants to take a good, hard crack at a
>book of Escher prints, that would probably yield the answer. I'm a
>bit too deep into the maze of Surrealist literature to make the effort
>myself, right now.

I think some of the pure-illusion work would be difficult to translate, and
you wouldn't have much to show for it.

IMHO, the more interesting thing would be to work with some of the
staircase ideas and develop a world in which the wall-floor-ceiling
distinctions collapse, even within the same room. If I get a chance, I
may do a little work with this in Virtus Walkthrough and put it up on
my Web page (along with a viewer).

I'm not sure what exactly you'd get out of it, but it would be an
interesting setting for a fencing game, wouldn't it? <g>

--Andy
andyn@texas.net