Re: Whither Escher?
Kevin Goldsmith (unitcirc@netcom.com)
Mon, 1 May 1995 17:34:06 -0700 (PDT)
>
> At 03:23 AM 4/29/95 EDT, Brandon Van every wrote:
>
> IMHO, the more interesting thing would be to work with some of the
> staircase ideas and develop a world in which the wall-floor-ceiling
> distinctions collapse, even within the same room. If I get a chance, I
> may do a little work with this in Virtus Walkthrough and put it up on
> my Web page (along with a viewer).
>
When I worked at (Colossal) Pictures, we worked on a game
prototype like this. It was interesting from a UI perspective. If some
of you have played Decent, you might have noticed how easy it is to get
disoriented when you can face any direction. This disorientation might
actually contribute to an Escher ART world though...
Kevin