tSounds should now be played on receipt of player chat messages. - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
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       ---
 (DIR) commit f3f5059e5e96862af2fb43e803bea8a3fd465840
 (DIR) parent d5b5c2968ece3a03f95623266d220c48b626cc84
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Sat,  4 May 2002 17:47:24 +0000
       
       Sounds should now be played on receipt of player chat messages.
       
       
       Diffstat:
         M src/gui_client/gtk_client.c         |       2 ++
       
       1 file changed, 2 insertions(+), 0 deletions(-)
       ---
 (DIR) diff --git a/src/gui_client/gtk_client.c b/src/gui_client/gtk_client.c
       t@@ -459,12 +459,14 @@ void HandleClientMessage(char *pt, Player *Play)
            text = g_strdup_printf("%s: %s", GetPlayerName(From), Data);
            PrintMessage(text, "talk");
            g_free(text);
       +    SoundPlay(Sounds.TalkToAll);
            break;
          case C_MSGTO:
            text = g_strdup_printf("%s->%s: %s", GetPlayerName(From),
                                   GetPlayerName(Play), Data);
            PrintMessage(text, "page");
            g_free(text);
       +    SoundPlay(Sounds.TalkPrivate);
            break;
          case C_JOIN:
            text = g_strdup_printf(_("%s joins the game!"), Data);