tRedundant "reload" messages removed from fighting code - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
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       ---
 (DIR) commit e4931c1dea7f0d481abfcd22e29c8b91aa188682
 (DIR) parent 459965330736864ed274ef1cf4fc7854c6092dd8
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Sun, 22 Oct 2000 14:53:36 +0000
       
       Redundant "reload" messages removed from fighting code
       
       
       Diffstat:
         M src/serverside.c                    |       4 +++-
       
       1 file changed, 3 insertions(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/serverside.c b/src/serverside.c
       t@@ -1312,7 +1312,9 @@ void AllowNextShooter(Player *Play) {
           Player *NextShooter;
           if (FightTimeout) {
              NextShooter=GetNextShooter(Play);
       -      if (NextShooter) NextShooter->FightTimeout=time(NULL);
       +      if (NextShooter && !CanPlayerFire(NextShooter)) {
       +         NextShooter->FightTimeout=0;
       +      }
           }
        }