tRedundant "reload" messages removed from fighting code - vaccinewars - be a doctor and try to vaccinate the world
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---
(DIR) commit e4931c1dea7f0d481abfcd22e29c8b91aa188682
(DIR) parent 459965330736864ed274ef1cf4fc7854c6092dd8
(HTM) Author: Ben Webb <ben@salilab.org>
Date: Sun, 22 Oct 2000 14:53:36 +0000
Redundant "reload" messages removed from fighting code
Diffstat:
M src/serverside.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
---
(DIR) diff --git a/src/serverside.c b/src/serverside.c
t@@ -1312,7 +1312,9 @@ void AllowNextShooter(Player *Play) {
Player *NextShooter;
if (FightTimeout) {
NextShooter=GetNextShooter(Play);
- if (NextShooter) NextShooter->FightTimeout=time(NULL);
+ if (NextShooter && !CanPlayerFire(NextShooter)) {
+ NextShooter->FightTimeout=0;
+ }
}
}