tSeveral incomplete prototypes in header files corrected - vaccinewars - be a doctor and try to vaccinate the world
(HTM) git clone git://src.adamsgaard.dk/vaccinewars
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---
(DIR) commit de7b9a4dd681c475fa9423484288871b71209512
(DIR) parent 3384ef5bab79edac83ff756ded45e5238fece1b2
(HTM) Author: Ben Webb <ben@salilab.org>
Date: Sun, 9 Sep 2001 21:21:25 +0000
Several incomplete prototypes in header files corrected
Diffstat:
M src/AIPlayer.h | 2 +-
M src/dopeos.h | 8 ++++----
M src/dopewars.h | 6 +++---
M src/message.h | 6 +++---
M src/serverside.h | 18 +++++++++---------
5 files changed, 20 insertions(+), 20 deletions(-)
---
(DIR) diff --git a/src/AIPlayer.h b/src/AIPlayer.h
t@@ -26,7 +26,7 @@
#include <config.h>
#endif
-void AIPlayerLoop();
+void AIPlayerLoop(void);
#if NETWORKING
int HandleAIMessage(char *Message,Player *AIPlay);
(DIR) diff --git a/src/dopeos.h b/src/dopeos.h
t@@ -173,7 +173,7 @@ extern int Width,Depth;
#define DebtAttr (COLOR_PAIR(6))
#ifdef CURSES_CLIENT
-int bgetch();
+int bgetch(void);
#else
/* When not using curses, fall back to stdio's getchar() function */
#define bgetch getchar
t@@ -183,9 +183,9 @@ int bgetch();
#if NETWORKING
#define CloseSocket(sock) close(sock)
-int GetSocketError();
-void StartNetworking();
-void StopNetworking();
+int GetSocketError(void);
+void StartNetworking(void);
+void StopNetworking(void);
void SetReuse(int sock);
#endif /* NETWORKING */
(DIR) diff --git a/src/dopewars.h b/src/dopewars.h
t@@ -412,8 +412,8 @@ char StartsWithVowel(char *string);
char *GetPlayerName(Player *Play);
void SetPlayerName(Player *Play,char *Name);
void HandleCmdLine(int argc,char *argv[]);
-void SetupParameters();
-void HandleHelpTexts();
+void SetupParameters(void);
+void HandleHelpTexts(void);
int GeneralStartup(int argc,char *argv[]);
void ReadConfigFile(char *FileName);
gboolean ParseNextConfig(GScanner *scanner);
t@@ -425,6 +425,6 @@ void SetConfigValue(int GlobalIndex,int StructIndex,gboolean IndexGiven,
GScanner *scanner);
gboolean IsCop(Player *Play);
void dopelog(int loglevel,const gchar *format,...);
-GLogLevelFlags LogMask();
+GLogLevelFlags LogMask(void);
GString *GetLogString(GLogLevelFlags log_level,const gchar *message);
#endif
(DIR) diff --git a/src/message.h b/src/message.h
t@@ -171,8 +171,8 @@ void AssignNextWord(gchar **Data,gchar **Dest);
int GetNextInt(gchar **Data,int Default);
price_t GetNextPrice(gchar **Data,price_t Default);
char *SetupNetwork(gboolean NonBlocking);
-char *FinishSetupNetwork();
-void ShutdownNetwork();
+char *FinishSetupNetwork(void);
+void ShutdownNetwork(void);
void SwitchToSinglePlayer(Player *Play);
int ProcessMessage(char *Msg,Player *Play,Player **Other,char *AICode,
char *Code,char **Data,GSList *First);
t@@ -182,7 +182,7 @@ gboolean HandleGenericClientMessage(Player *From,char AICode,char Code,
#ifdef NETWORKING
char *OpenMetaServerConnection(int *HttpSock);
void CloseMetaServerConnection(int HttpSock);
-void ClearServerList();
+void ClearServerList(void);
void ReadMetaServerData(int HttpSock);
#endif
void InitAbilities(Player *Play);
(DIR) diff --git a/src/serverside.h b/src/serverside.h
t@@ -38,14 +38,14 @@
extern GSList *FirstServer;
extern char *PidFile;
-void CleanUpServer();
-void BreakHandle();
+void CleanUpServer(void);
+void BreakHandle(int sig);
void ClientLeftServer(Player *Play);
-void StartServer();
-void StopServer();
+void StartServer(void);
+void StopServer(void);
void HandleServerCommand(char *string);
-Player *HandleNewConnection();
-void ServerLoop();
+Player *HandleNewConnection(void);
+void ServerLoop(void);
void HandleServerPlayer(Player *Play);
void HandleServerMessage(gchar *buf,Player *ReallyFrom);
void FinishGame(Player *Play,char *Message);
t@@ -65,8 +65,8 @@ void SetFightTimeout(Player *Play);
void ClearFightTimeout(Player *Play);
int GetMinimumTimeout(GSList *First);
GSList *HandleTimeouts(GSList *First);
-int InitHighScoreFile();
-void CloseHighScoreFile();
+int InitHighScoreFile(void);
+void CloseHighScoreFile(void);
int HighScoreRead(struct HISCORE *MultiScore,struct HISCORE *AntiqueScore);
void CopsAttackPlayer(Player *Play);
void AttackPlayer(Player *Play,Player *Attacked);
t@@ -78,7 +78,7 @@ gboolean CanPlayerFire(Player *Play);
gboolean CanRunHere(Player *Play);
Player *GetNextShooter(Player *Play);
#ifdef GUI_SERVER
-void GuiServerLoop();
+void GuiServerLoop(void);
#endif
#endif