tSeveral incomplete prototypes in header files corrected - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
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       ---
 (DIR) commit de7b9a4dd681c475fa9423484288871b71209512
 (DIR) parent 3384ef5bab79edac83ff756ded45e5238fece1b2
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Sun,  9 Sep 2001 21:21:25 +0000
       
       Several incomplete prototypes in header files corrected
       
       
       Diffstat:
         M src/AIPlayer.h                      |       2 +-
         M src/dopeos.h                        |       8 ++++----
         M src/dopewars.h                      |       6 +++---
         M src/message.h                       |       6 +++---
         M src/serverside.h                    |      18 +++++++++---------
       
       5 files changed, 20 insertions(+), 20 deletions(-)
       ---
 (DIR) diff --git a/src/AIPlayer.h b/src/AIPlayer.h
       t@@ -26,7 +26,7 @@
        #include <config.h>
        #endif
        
       -void AIPlayerLoop();
       +void AIPlayerLoop(void);
        
        #if NETWORKING
        int HandleAIMessage(char *Message,Player *AIPlay);
 (DIR) diff --git a/src/dopeos.h b/src/dopeos.h
       t@@ -173,7 +173,7 @@ extern int Width,Depth;
        #define DebtAttr     (COLOR_PAIR(6))
        
        #ifdef CURSES_CLIENT
       -int bgetch();
       +int bgetch(void);
        #else
        /* When not using curses, fall back to stdio's getchar() function */
        #define bgetch getchar
       t@@ -183,9 +183,9 @@ int bgetch();
        
        #if NETWORKING
        #define CloseSocket(sock) close(sock)
       -int GetSocketError();
       -void StartNetworking();
       -void StopNetworking();
       +int GetSocketError(void);
       +void StartNetworking(void);
       +void StopNetworking(void);
        void SetReuse(int sock);
        #endif /* NETWORKING */
        
 (DIR) diff --git a/src/dopewars.h b/src/dopewars.h
       t@@ -412,8 +412,8 @@ char StartsWithVowel(char *string);
        char *GetPlayerName(Player *Play);
        void SetPlayerName(Player *Play,char *Name);
        void HandleCmdLine(int argc,char *argv[]);
       -void SetupParameters();
       -void HandleHelpTexts();
       +void SetupParameters(void);
       +void HandleHelpTexts(void);
        int GeneralStartup(int argc,char *argv[]);
        void ReadConfigFile(char *FileName);
        gboolean ParseNextConfig(GScanner *scanner);
       t@@ -425,6 +425,6 @@ void SetConfigValue(int GlobalIndex,int StructIndex,gboolean IndexGiven,
                            GScanner *scanner);
        gboolean IsCop(Player *Play);
        void dopelog(int loglevel,const gchar *format,...);
       -GLogLevelFlags LogMask();
       +GLogLevelFlags LogMask(void);
        GString *GetLogString(GLogLevelFlags log_level,const gchar *message);
        #endif
 (DIR) diff --git a/src/message.h b/src/message.h
       t@@ -171,8 +171,8 @@ void AssignNextWord(gchar **Data,gchar **Dest);
        int GetNextInt(gchar **Data,int Default);
        price_t GetNextPrice(gchar **Data,price_t Default);
        char *SetupNetwork(gboolean NonBlocking);
       -char *FinishSetupNetwork();
       -void ShutdownNetwork();
       +char *FinishSetupNetwork(void);
       +void ShutdownNetwork(void);
        void SwitchToSinglePlayer(Player *Play);
        int ProcessMessage(char *Msg,Player *Play,Player **Other,char *AICode,
                           char *Code,char **Data,GSList *First);
       t@@ -182,7 +182,7 @@ gboolean HandleGenericClientMessage(Player *From,char AICode,char Code,
        #ifdef NETWORKING
        char *OpenMetaServerConnection(int *HttpSock);
        void CloseMetaServerConnection(int HttpSock);
       -void ClearServerList();
       +void ClearServerList(void);
        void ReadMetaServerData(int HttpSock);
        #endif
        void InitAbilities(Player *Play);
 (DIR) diff --git a/src/serverside.h b/src/serverside.h
       t@@ -38,14 +38,14 @@
        extern GSList *FirstServer;
        extern char *PidFile;
        
       -void CleanUpServer();
       -void BreakHandle();
       +void CleanUpServer(void);
       +void BreakHandle(int sig);
        void ClientLeftServer(Player *Play);
       -void StartServer();
       -void StopServer();
       +void StartServer(void);
       +void StopServer(void);
        void HandleServerCommand(char *string);
       -Player *HandleNewConnection();
       -void ServerLoop();
       +Player *HandleNewConnection(void);
       +void ServerLoop(void);
        void HandleServerPlayer(Player *Play);
        void HandleServerMessage(gchar *buf,Player *ReallyFrom);
        void FinishGame(Player *Play,char *Message);
       t@@ -65,8 +65,8 @@ void SetFightTimeout(Player *Play);
        void ClearFightTimeout(Player *Play);
        int GetMinimumTimeout(GSList *First);
        GSList *HandleTimeouts(GSList *First);
       -int InitHighScoreFile();
       -void CloseHighScoreFile();
       +int InitHighScoreFile(void);
       +void CloseHighScoreFile(void);
        int HighScoreRead(struct HISCORE *MultiScore,struct HISCORE *AntiqueScore);
        void CopsAttackPlayer(Player *Play);
        void AttackPlayer(Player *Play,Player *Attacked);
       t@@ -78,7 +78,7 @@ gboolean CanPlayerFire(Player *Play);
        gboolean CanRunHere(Player *Play);
        Player *GetNextShooter(Player *Play);
        #ifdef GUI_SERVER
       -void GuiServerLoop();
       +void GuiServerLoop(void);
        #endif
        
        #endif