tTerminators are now stripped from the player name _before_ sending the first network message. - vaccinewars - be a doctor and try to vaccinate the world
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       ---
 (DIR) commit bff49e9a1b8881899f51a3cff801faebdc151ba3
 (DIR) parent 06a6cf06e04c72ace71e8e754ea4dfccc12fdd58
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Mon, 29 Apr 2002 11:07:42 +0000
       
       Terminators are now stripped from the player name _before_ sending the
       first network message.
       
       
       Diffstat:
         M src/gui_client/gtk_client.c         |       2 +-
       
       1 file changed, 1 insertion(+), 1 deletion(-)
       ---
 (DIR) diff --git a/src/gui_client/gtk_client.c b/src/gui_client/gtk_client.c
       t@@ -1904,9 +1904,9 @@ void GuiStartGame(void)
        {
          Player *Play = ClientData.Play;
        
       +  StripTerminators(GetPlayerName(Play));
          InitAbilities(Play);
          SendAbilities(Play);
       -  StripTerminators(GetPlayerName(Play));
          SendNullClientMessage(Play, C_NONE, C_NAME, NULL, GetPlayerName(Play));
          InGame = TRUE;
          UpdateMenus();