tUpdated ChangeLog and TODO for Abilities fix - vaccinewars - be a doctor and try to vaccinate the world
(HTM) git clone git://src.adamsgaard.dk/vaccinewars
(DIR) Log
(DIR) Files
(DIR) Refs
(DIR) README
(DIR) LICENSE
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(DIR) commit 7c4e6f7ff7f2f5037902c603ec35e60915d2b5d6
(DIR) parent df873c76ff76b9249578fcbf17703924b54797ff
(HTM) Author: Ben Webb <ben@salilab.org>
Date: Tue, 12 Sep 2000 00:26:05 +0000
Updated ChangeLog and TODO for Abilities fix
Diffstat:
M ChangeLog | 3 ++-
M TODO | 9 ++++-----
2 files changed, 6 insertions(+), 6 deletions(-)
---
(DIR) diff --git a/ChangeLog b/ChangeLog
t@@ -2,7 +2,8 @@
- Internationalization (i18n) support
- Networking revamped - now uses nonblocking sockets to improve server
responsiveness and to remove deadlocks (previously, any client could
- halt server by sending an unterminated message)
+ halt server by sending an unterminated message); Abilities added to
+ allow backwards-compatible protocol extensions
- Longer T>alk and P>age messages allowed in curses client
- Minor bug fixes to configure options
- Client-side code moved out of clientside.c and dopewars.c;
(DIR) diff --git a/TODO b/TODO
t@@ -1,5 +1,5 @@
-- Register abilities of both client and server to allow backwards-compatible
- protocol extensions
+- Ignore "To" message field in client, and "From" field in server; use
+ A_PLAYERID ability to replace player names in protocol with player IDs
- Fix GTK+ modal dialog behaviour (mouse grabbing during fighting)
- Revamp player-player fighting
- Display purchase price of drugs?
t@@ -11,9 +11,8 @@
- Fix spying in server (currently you can spy on other players _before_ they
accept your bitch!)
- Graphical mode server? (would avoid select() problems under Win32)
-- Revamp protocol - e.g. remove From/To names from messages - without breaking
- backwards compatibility (tricky!)
-- Problems reported with display of large prices and health - must fix
+- Problems reported with display of large prices and health - "seems" to be
+ OK now... (i.e. I can't see anything wrong with it!)
- Introduce minimum/maximum players options - AI players automatically
spawned/killed to "fill the gaps" when humans leave/enter
- "Deal" option when meeting players?