tSounds should now be played on receipt of player chat messages. - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
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       ---
 (DIR) commit 70c177455d56d1d1ecaddf0d9e1479eb434e187f
 (DIR) parent 8a1e8e646ed67ef51d33792f96274b7667f9e054
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Sat,  4 May 2002 17:49:02 +0000
       
       Sounds should now be played on receipt of player chat messages.
       
       
       Diffstat:
         M src/curses_client/curses_client.c   |       2 ++
       
       1 file changed, 2 insertions(+), 0 deletions(-)
       ---
 (DIR) diff --git a/src/curses_client/curses_client.c b/src/curses_client/curses_client.c
       t@@ -1002,12 +1002,14 @@ void HandleClientMessage(char *Message, Player *Play)
            text = g_strdup_printf("%s: %s", GetPlayerName(From), Data);
            display_message(text);
            g_free(text);
       +    SoundPlay(Sounds.TalkToAll);
            break;
          case C_MSGTO:
            text = g_strdup_printf("%s->%s: %s", GetPlayerName(From),
                                   GetPlayerName(Play), Data);
            display_message(text);
            g_free(text);
       +    SoundPlay(Sounds.TalkPrivate);
            break;
          case C_JOIN:
            text = g_strdup_printf(_("%s joins the game!"), Data);