tAccelerators now use Alt/Meta in some dialogs; try to avoid using GTK+2 with GLIB1 (or vice versa); workaround for different g_strsplit behaviour between GLIB1 and GLIB2. - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
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       ---
 (DIR) commit 661ccdece4da3b4e54c7e6df0945e147a535dce7
 (DIR) parent d76e3b11ea424d4130bf5e934c50fad6b0dcdb6e
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Mon, 25 Mar 2002 16:58:03 +0000
       
       Accelerators now use Alt/Meta in some dialogs; try to avoid using GTK+2
       with GLIB1 (or vice versa); workaround for different g_strsplit behaviour
       between GLIB1 and GLIB2.
       
       
       Diffstat:
         M src/gui_client/newgamedia.c         |      10 +++++-----
       
       1 file changed, 5 insertions(+), 5 deletions(-)
       ---
 (DIR) diff --git a/src/gui_client/newgamedia.c b/src/gui_client/newgamedia.c
       t@@ -520,7 +520,7 @@ void NewGameDialog(Player *play)
        
          button = gtk_button_new_with_label("");
          /* Button to connect to a named dopewars server */
       -  SetAccelerator(button, _("_Connect"), button, "clicked", accel_group);
       +  SetAccelerator(button, _("_Connect"), button, "clicked", accel_group, TRUE);
          gtk_signal_connect(GTK_OBJECT(button), "clicked",
                             GTK_SIGNAL_FUNC(ConnectToServer), NULL);
          gtk_box_pack_start(GTK_BOX(vbox2), button, FALSE, FALSE, 0);
       t@@ -541,7 +541,7 @@ void NewGameDialog(Player *play)
        
          /* Checkbox to activate 'antique mode' in single-player games */
          SetAccelerator(stgam.antique, _("_Antique mode"), stgam.antique,
       -                 "clicked", accel_group);
       +                 "clicked", accel_group, TRUE);
          gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(stgam.antique),
                                       WantAntique);
          gtk_box_pack_start(GTK_BOX(vbox2), stgam.antique, FALSE, FALSE, 0);
       t@@ -549,7 +549,7 @@ void NewGameDialog(Player *play)
        
          /* Button to start a new single-player (standalone, non-network) game */
          SetAccelerator(button, _("_Start single-player game"), button,
       -                 "clicked", accel_group);
       +                 "clicked", accel_group, TRUE);
        
          gtk_signal_connect(GTK_OBJECT(button), "clicked",
                             GTK_SIGNAL_FUNC(StartSinglePlayer), NULL);
       t@@ -579,13 +579,13 @@ void NewGameDialog(Player *play)
          button = gtk_button_new_with_label("");
        
          /* Button to update metaserver information */
       -  SetAccelerator(button, _("_Update"), button, "clicked", accel_group);
       +  SetAccelerator(button, _("_Update"), button, "clicked", accel_group, TRUE);
          gtk_signal_connect(GTK_OBJECT(button), "clicked",
                             GTK_SIGNAL_FUNC(UpdateMetaServerList), NULL);
          gtk_box_pack_start(GTK_BOX(hbbox), button, TRUE, TRUE, 0);
        
          button = gtk_button_new_with_label("");
       -  SetAccelerator(button, _("_Connect"), button, "clicked", accel_group);
       +  SetAccelerator(button, _("_Connect"), button, "clicked", accel_group, TRUE);
          gtk_signal_connect(GTK_OBJECT(button), "clicked",
                             GTK_SIGNAL_FUNC(MetaServerConnect), NULL);
          gtk_box_pack_start(GTK_BOX(hbbox), button, TRUE, TRUE, 0);