tDocumentation added on the various Sounds.xxx variables. - vaccinewars - be a doctor and try to vaccinate the world
(HTM) git clone git://src.adamsgaard.dk/vaccinewars
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---
(DIR) commit 297c9f9cf5819561f2bb420d0cb8fc7decbae076
(DIR) parent fcc8db8b4351d718fcee43f57e1b1d2b26ceaeef
(HTM) Author: Ben Webb <ben@salilab.org>
Date: Tue, 25 Jun 2002 19:44:21 +0000
Documentation added on the various Sounds.xxx variables.
Diffstat:
M doc/configfile.html | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
---
(DIR) diff --git a/doc/configfile.html b/doc/configfile.html
t@@ -620,12 +620,20 @@ feature.)</dd>
<dd>If TRUE, then the server will keep track of the price you paid for
any drugs, and clients will display this information if available.</dd>
+<dt><b>Sounds.FightHit=<i>"hit.wav"</i></b></dt>
+<dd>Plays the sound file <i>"hit.wav"</i> when you fire a gun and hit your
+target. The sound must be installed on your system, and you must be using
+a functioning sound system, in order to hear anything. Other sounds that
+can be configured in the same way are: <b>FightMiss</b>, <b>FightReload</b>,
+<b>Jet</b>, <b>TalkToAll</b>, <b>TalkPrivate</b>, <b>JoinGame</b>, and
+<b>LeaveGame</b>.</dd>
+
</dl>
<hr />
<ul>
<li><a href="index.html">Main index</a></li>
</ul>
-<p>Last update: <b>23-06-2002</b></p>
+<p>Last update: <b>25-06-2002</b></p>
</body>
</html>