tDocumentation added on the various Sounds.xxx variables. - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
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       ---
 (DIR) commit 297c9f9cf5819561f2bb420d0cb8fc7decbae076
 (DIR) parent fcc8db8b4351d718fcee43f57e1b1d2b26ceaeef
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Tue, 25 Jun 2002 19:44:21 +0000
       
       Documentation added on the various Sounds.xxx variables.
       
       
       Diffstat:
         M doc/configfile.html                 |      10 +++++++++-
       
       1 file changed, 9 insertions(+), 1 deletion(-)
       ---
 (DIR) diff --git a/doc/configfile.html b/doc/configfile.html
       t@@ -620,12 +620,20 @@ feature.)</dd>
        <dd>If TRUE, then the server will keep track of the price you paid for
        any drugs, and clients will display this information if available.</dd>
        
       +<dt><b>Sounds.FightHit=<i>"hit.wav"</i></b></dt>
       +<dd>Plays the sound file <i>"hit.wav"</i> when you fire a gun and hit your
       +target. The sound must be installed on your system, and you must be using
       +a functioning sound system, in order to hear anything. Other sounds that
       +can be configured in the same way are: <b>FightMiss</b>, <b>FightReload</b>,
       +<b>Jet</b>, <b>TalkToAll</b>, <b>TalkPrivate</b>, <b>JoinGame</b>, and
       +<b>LeaveGame</b>.</dd>
       +
        </dl>
        
        <hr />
        <ul>
        <li><a href="index.html">Main index</a></li>
        </ul>
       -<p>Last update: <b>23-06-2002</b></p>
       +<p>Last update: <b>25-06-2002</b></p>
        </body>
        </html>