tdevdraw: fix mouse warping with multi-monitor on OS X - plan9port - [fork] Plan 9 from user space
 (HTM) git clone git://src.adamsgaard.dk/plan9port
 (DIR) Log
 (DIR) Files
 (DIR) Refs
 (DIR) README
 (DIR) LICENSE
       ---
 (DIR) commit 1f4c5744402856329d9a2cb5bd982462041329b5
 (DIR) parent 4a000a28d30ea9a7df06088bcd4bed0ab431f0ad
 (HTM) Author: David Jeannot <djeannot24@gmail.com>
       Date:   Mon,  5 Mar 2012 21:14:34 -0500
       
       devdraw: fix mouse warping with multi-monitor on OS X
       
       R=rsc
       CC=plan9port.codebot
       http://codereview.appspot.com/5748043
       
       Diffstat:
         M src/cmd/devdraw/cocoa-screen.m      |       6 +++---
       
       1 file changed, 3 insertions(+), 3 deletions(-)
       ---
 (DIR) diff --git a/src/cmd/devdraw/cocoa-screen.m b/src/cmd/devdraw/cocoa-screen.m
       t@@ -1035,11 +1035,11 @@ setmouse(Point p)
        
                in.mpos = NSMakePoint(p.x, p.y);        // race condition
        
       -        r = [[WIN screen] frame];
       -
                q = [win.content convertPoint:in.mpos toView:nil];
                q = [WIN convertBaseToScreen:q];
       -        q.y = r.size.height - q.y;
       +
       +        r = [[[NSScreen screens] objectAtIndex:0] frame];
       +        q.y = r.size.height - q.y;        /* Quartz is top-left-based here */
        
                CGWarpMouseCursorPosition(NSPointToCGPoint(q));
        }