tdevdraw: fix mouse warping with multi-monitor on OS X - plan9port - [fork] Plan 9 from user space
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---
(DIR) commit 1f4c5744402856329d9a2cb5bd982462041329b5
(DIR) parent 4a000a28d30ea9a7df06088bcd4bed0ab431f0ad
(HTM) Author: David Jeannot <djeannot24@gmail.com>
Date: Mon, 5 Mar 2012 21:14:34 -0500
devdraw: fix mouse warping with multi-monitor on OS X
R=rsc
CC=plan9port.codebot
http://codereview.appspot.com/5748043
Diffstat:
M src/cmd/devdraw/cocoa-screen.m | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
---
(DIR) diff --git a/src/cmd/devdraw/cocoa-screen.m b/src/cmd/devdraw/cocoa-screen.m
t@@ -1035,11 +1035,11 @@ setmouse(Point p)
in.mpos = NSMakePoint(p.x, p.y); // race condition
- r = [[WIN screen] frame];
-
q = [win.content convertPoint:in.mpos toView:nil];
q = [WIN convertBaseToScreen:q];
- q.y = r.size.height - q.y;
+
+ r = [[[NSScreen screens] objectAtIndex:0] frame];
+ q.y = r.size.height - q.y; /* Quartz is top-left-based here */
CGWarpMouseCursorPosition(NSPointToCGPoint(q));
}