Post B9gVVye6nRD2gHVMBc by ariadne@social.treehouse.systems
 (DIR) More posts by ariadne@social.treehouse.systems
 (DIR) Post #B9gVVye6nRD2gHVMBc by ariadne@social.treehouse.systems
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       everyone else: bolts more hacks onto probably-illegal-to-distribute emulation codeme: writes a bit-perfect PS1 replayer engine from scratch over a few weekends
       
 (DIR) Post #B9gVggKZES7D3xT7ui by ariadne@social.treehouse.systems
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       no, i am not interested in hearing about your patches to AOSDK, it is unredistributable MAME code
       
 (DIR) Post #B9gZzOjpGTinoqSn3Y by ariadne@social.treehouse.systems
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       @alwayscurious the multi-arcade-machine-emulator.  a lot of it is under a custom license that doesn't meet OSI definition.
       
 (DIR) Post #B9gbcE1L96xxpLjXiC by lanodan@queer.hacktivis.me
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       @ariadne @alwayscurious MAME relicensed though
       
 (DIR) Post #B9gbeofFsNxo3Tdg8m by ariadne@social.treehouse.systems
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       @lanodan @alwayscurious AOSDK did not
       
 (DIR) Post #B9gbwNeX2lRxUafyhk by aud@fire.asta.lgbt
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       @ariadne@social.treehouse.systems If you don't mind me asking, what is a replayer engine?  I'm trying to look up the term, but I'm just getting a lot of unrelated stuff...
       
 (DIR) Post #B9gbwNu86lvWGxyR16 by ariadne@social.treehouse.systems
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       @aud a PSF file combines PS1 machine code (the replayer) with music data.  a replayer engine is the harness.